Pathfinder base classes compared to Anachronistic Adventures (Rogue Genius Games)


Advice and Rules Questions


I plan on a future campaign that is a "modern earth" but has alternate earths merged together. So, there will be "fantasy-style" classes found in Pathfinder (core classes, hybrids, etc.) and I want to use modern classes from Anachronistic Adventures, Modern Adventures, and a slew of other books. I know most people would say just don't do it.

I'm gonna do it. (:lol:)

My questions is: Do these modern classes compare well enough with the fantasy classes or are they too underpowered?

I want to give my players ample choices to create their characters from any alternate earth. They will be thrown against monsters and the like from the Pathfinder books.

I know that Savage Worlds would be better for this kind of adventure; however, I don't like their magic system and I want the powerful magic found in Pathfinder.

Thanks!

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