He Who Would Be King (Or "Killing a Linnorm")


Advice


In my downtime, I enjoy making characters- without a party or campaign to give them context, writing in an objective or long-term goal makes sense (I doubt this is an uncommon practice).

I've recently developed the idea of creating a Skald who's motivation behind "adventuring" is to eventually develop the ability to single-handedly slay a linnorm and become a King.

Based off the power level of the Linnorms that have already been printed (not created by a future GM), how possible is it to munchkin out a build actually capable of such a task?

I'm not asking for a build to made for me, just curious if I'm reaching for something that falls outside of the game's scope here.


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A glance at AoN shows linnorms from CR 14 to 21. The Crag Linnorm, CR 14, looks beatable by a 15th level BSF without any special tricks. A skald can do Big Stupid Fighter if required. If it chooses to run away considering 100' flight and freedom of movement it'd be hard for a skald to catch. Is this an issue for you?


Might be a cool way of extending a potentially standard encounter. Turn it into a multi-stage boss fight or something. In any case, that's something I'd likely talk to the GM about, or plan for in-game.

Thanks for the help.


The difficulty lies in trying to melee a linnorn.

With a 20' reach, grab and True Seeing, even a craig linnorn has a good chance of grappling the skald as an AoA and never letting go.


You know, i have been wondering about that.

By lore, do you need to solo the linnorms or can you take a party and kill it becoming the king when you bring the head back?


One on one. Kings prove their worth the hard way, and some may still fall even after killing the beast


Pathfinder Starfinder Society Subscriber

You need to singlehandedly defeat the linnorm, not necessarily kill it (as White Estrid proved by subduing a linnorm and bringing it back home alive).

But I suspect that it would be valid to duel a linnorm while allies are throwing buffs and healing at you from a distance.


Prebuffs maybe. Heals? I dunno. Regardless the more help you get the more rumours of worthiness I'd start in my games.


Pathfinder Starfinder Society Subscriber

I am sure that having allies attack the linnorm would disqualify you.

But aid to the PC during the fight is more of a gray area. For example, would Inspire Courage from a Bard be a problem? Probably not -- you would expect any allies present to be cheering you on. But visible magical effects that are cast on you during the fight become more questionable as they become more dramatic.


I see, interesting. Beating Fafnir then is an actually monumental task.

I suppose you can always cheat, since apparently nobody actually checks if you did it or didnt do it anyway, like that one king they think found the dead dragon on the floor and didnt face one.

Haha it is an interesting concept to consider what is or isnt actually valid.


There's counters to being grabbed, starting with the grease spell which is on the bard/skald spell list. By 15th level your skald should be able to do something about grabby linnorms. Especially when you know in advance you'll be fighting one.


Lets see, typical OP Battering Blast specialized Sorcerer 15 (orc blooded w/blood mutations) vs an Ice Linnorm because we don't want to wuss out.

Ice Linnorm touch AC 8, SR 28, no resistance to force, HP 279.

Our 15th level sorcerer just got Spell Perfection: Battering Blast, and has a Strand of Prayer Beads with a Karma Bead, and a Ioun Stone that lets him add a Orison to his spell list so he can use that Karma Bead. Spell Perfection + Spell Specialist: Battering Blast + Varisian Tatoo + Karma Bead = +10 CL so final CL of 25. Lets say a Charisma of 26 so Blood Intensity is +8d6 (which we can't meet).

Quickened, Empowered Battering Blast w/Blood Intensity = (18d6+36) x 5. Burn 1 dose of Dweomer's Essence for a CL 30 to overcome the SR 28. Burn a hero point to reroll any misses (natural 1) and you should do an average of 495 hp as a swift action.

If your build has Favored Spell in it, throw a Maxamized Empowered Battering Blast w/Blood Intensity to follow up the first. Average damage is 705. Otherwise just throw another Blast just like the first.

I'm kind of glad I've never seen anyone run one of these. It would be an anticlimactic game.


A well built spellcaster could solo a Linnorm pretty easily, but a spellcaster probably wouldn't want to be a Linnorm king and would find he's not very accepted or respected by his subjects.


Plans wrote:
Based off the power level of the Linnorms that have already been printed (not created by a future GM), how possible is it to munchkin out a build actually capable of such a task?

Which level and which linnorm are we talking about? I'm pretty sure a level 12-15 martial could take care of the Father if built right.

*

Cavall wrote:
One on one. Kings prove their worth the hard way, and some may still fall even after killing the beast

This is a pretty good way of deciding on a new chieftain, and a horrible way to hand down the crown.

A weak guy inspiring his low-lv pals to face certain death and win is suited to be king.
A woman capable of amassing forces to take down a linnorm is suited to be king.
Murdergnash, on the other hand, is suited to be a biological weapon.

Sovereign Court

Volkard Abendroth wrote:

The difficulty lies in trying to melee a linnorn.

With a 20' reach, grab and True Seeing, even a craig linnorn has a good chance of grappling the skald as an AoA and never letting go.

Sonic Form (Skald 6) pretty much turns off grabbing... In fact turns off all of a Crag Linnorm's melee damage since it doesn't have DR/Magic. Being Incorporeal does have its benefits.

Impenetrable Veil should defeat its True Seeing, since it is giving a bonus to stealth and regular stealth does defeat True Seeing in general.

If you know you are going to be fighting a specific linnorm, then using something like Sarzari Shadow Memory could be useful to know all of its weaknesses/defenses, or to give you +4 vs its Spell Resistance. Granted, you need artwork of the linnorm.
Or if you are metagaming and know the type of linnorm(like crag), then target 17-20 AC (AC 40 vs Crag) higher then its normal attacks and resist energy vs any of its special attacks (breath weapon:Fire). Then just pound it into sand and hope it doesn't decide to flee on you. And remember to bring your cold iron weapon.

Sovereign Court

I'm pretty confident that I can come up with a few different Skald builds that could theoretically solo a linnorm. Probably wouldn't be straight Skald, though. There'd be a couple dips in there.


I'd be pretty surprised if you couldn't build a 14th level skald that could solo a Linnorm, assuming he had preparation and planning time (ie he went looking for it). Spell Kenning is just a brutally strong ability for preparing things...

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