| Crexis |
For my 4th level paladin, I am wearing heavy armor and a shield. Can I make use of the 3rd level treasures called: 'Doubling Rings (p.387)?
I was planning on getting 'potency crystal' (1st level treasure, p.402) - do these and how do these 2 items work together?
I've been reading about doubling rings but I'm unsure exactly how it works. Could someone clarify how doubling rings works and how they would work with a potency crystal on my 'battle axe' weapon for example?
For wealth by level for level 4 I can choose 2 permanent level 2 treasures. One I'm taking is a 'sturdy shield' and I was looking through for another permanent treasure but they all seem to be consumables or have certain amount of charges. Can I choose a non-permanent treasure or does it have to be permanent? Any recommendations for what my level 4 sword and board paladin may take?
Derry L. Zimeye
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iirc the doubling ring just allows you to share the potencies on one weapon into the other; for example, if you had a +1 axe in one hand, the weapon in your other hand would also magically become a +1. It seems pretty useless if you're not dual wielding
| Draco18s |
| 1 person marked this as a favorite. |
For my 4th level paladin, I am wearing heavy armor and a shield. Can I make use of the 3rd level treasures called: 'Doubling Rings (p.387)?
Not at all.
I was planning on getting 'potency crystal' (1st level treasure, p.402) - do these and how do these 2 items work together?
Not at all. The bonus applies to a single attack.
I've been reading about doubling rings but I'm unsure exactly how it works. Could someone clarify how doubling rings works and how they would work with a potency crystal on my 'battle axe' weapon for example?
They suppress the potency and property runes on one weapon and replace them with the same potency and property runes from a second.
Can I choose a non-permanent treasure or does it have to be permanent? Any recommendations for what my level 4 sword and board paladin may take?
Why not a +1 weapon or +1 armor?
| Edge93 |
| 1 person marked this as a favorite. |
Crexis wrote:For my 4th level paladin, I am wearing heavy armor and a shield. Can I make use of the 3rd level treasures called: 'Doubling Rings (p.387)?Not at all.
This is mostly true, though if you get a Shield Boss, letting you use your shield as a proper weapon, the Doubling Rings would allow the shield attacks to have the same + as the main weapon. Not a good choice though as shields are kinda crap weapons.
Though a little idea, if he puts the potency runes on his shield boss instead of his main weapon, it will copy to whatever weapon he wields in his other hand, meaning he could switch between different weapons with no loss of power. I can't believe I only just now thought of this for a sword and board switch hitter.
| Edge93 |
Crexis wrote:
Quote:Can I choose a non-permanent treasure or does it have to be permanent? Any recommendations for what my level 4 sword and board paladin may take?Why not a +1 weapon or +1 armor?If he is starting at level 4, he likely is not able to get level 4 permanent items. This regrettably precludes a +1 weapon. It also rules out 1` heavy armor regrettably, though if he uses Medium or Light then a +1 armor is a good choice.
Of course if he doesn't have a +1 weapon then the Doubling Rings don't do him any good either.
| Iron_Matt17 |
Draco18s wrote:Crexis wrote:For my 4th level paladin, I am wearing heavy armor and a shield. Can I make use of the 3rd level treasures called: 'Doubling Rings (p.387)?Not at all.
This is mostly true, though if you get a Shield Boss, letting you use your shield as a proper weapon, the Doubling Rings would allow the shield attacks to have the same + as the main weapon. Not a good choice though as shields are kinda crap weapons.
Though a little idea, if he puts the potency runes on his shield boss instead of his main weapon, it will copy to whatever weapon he wields in his other hand, meaning he could switch between different weapons with no loss of power. I can't believe I only just now thought of this for a sword and board switch hitter.
I've done this with two of my Paladins in the Playtest, it works very well. The primary weapon of the first is his longsword. By using the doubling rings, I can have a back up blunt weapon leveled to my potency rather cheaply. Thereby having all 3 damage types in a pinch. (Sword=Slashing & Piercing, Shield=Bludgeoning) I just need to make sure that my Shield Boss is of sufficient quality... The other Paladin is a Shield Bash/Blocking Paladin. His primary weapon is his Shield while his flail is mostly decoration, but easily usable in a pinch.
| Iron_Matt17 |
For my 4th level paladin, I am wearing heavy armor and a shield. Can I make use of the 3rd level treasures called: 'Doubling Rings (p.387)?
I was planning on getting 'potency crystal' (1st level treasure, p.402) - do these and how do these 2 items work together?
I've been reading about doubling rings but I'm unsure exactly how it works. Could someone clarify how doubling rings works and how they would work with a potency crystal on my 'battle axe' weapon for example?
For wealth by level for level 4 I can choose 2 permanent level 2 treasures. One I'm taking is a 'sturdy shield' and I was looking through for another permanent treasure but they all seem to be consumables or have certain amount of charges. Can I choose a non-permanent treasure or does it have to be permanent? Any recommendations for what my level 4 sword and board paladin may take?
I'd take the following:
3rd- Doubling Rings or Expert Heavy Armour2nd- Expert Light Wooden Shield
2nd- Expert Weapon (pg 190)
Potency crystal is very limited, you can get the same thing with the level 1 feat Deity's Domain: Zeal- Weapon Surge. Go for other level 1 treasures, consumables are fine here.
I'd actually skip the Doubling Rings at level 4 and go with the armour unless you know that the GM is going to be handing out +1 weapons. (the Doubling Rings are kinda useless without, at the very least, a +1 weapon) In that case go for it.
| Edge93 |
Edge93 wrote:I've done this with two of my Paladins in the Playtest, it works very well. The primary weapon of the first is his longsword. By using the doubling rings, I can have a back up blunt weapon leveled to my potency rather cheaply. Thereby having all 3 damage types in a pinch. (Sword=Slashing & Piercing, Shield=Bludgeoning) I just need to make sure that my Shield Boss is of sufficient quality... The other Paladin is a Shield Bash/Blocking Paladin. His primary weapon is his Shield while his flail is mostly decoration, but easily usable in a pinch.Draco18s wrote:Crexis wrote:For my 4th level paladin, I am wearing heavy armor and a shield. Can I make use of the 3rd level treasures called: 'Doubling Rings (p.387)?Not at all.
This is mostly true, though if you get a Shield Boss, letting you use your shield as a proper weapon, the Doubling Rings would allow the shield attacks to have the same + as the main weapon. Not a good choice though as shields are kinda crap weapons.
Though a little idea, if he puts the potency runes on his shield boss instead of his main weapon, it will copy to whatever weapon he wields in his other hand, meaning he could switch between different weapons with no loss of power. I can't believe I only just now thought of this for a sword and board switch hitter.
Huh, cool. Good to know it works out in actual play.
| Crexis |
Crexis wrote:For my 4th level paladin, I am wearing heavy armor and a shield. Can I make use of the 3rd level treasures called: 'Doubling Rings (p.387)?
I was planning on getting 'potency crystal' (1st level treasure, p.402) - do these and how do these 2 items work together?
I've been reading about doubling rings but I'm unsure exactly how it works. Could someone clarify how doubling rings works and how they would work with a potency crystal on my 'battle axe' weapon for example?
For wealth by level for level 4 I can choose 2 permanent level 2 treasures. One I'm taking is a 'sturdy shield' and I was looking through for another permanent treasure but they all seem to be consumables or have certain amount of charges. Can I choose a non-permanent treasure or does it have to be permanent? Any recommendations for what my level 4 sword and board paladin may take?
I'd take the following:
3rd- Doubling Rings or Expert Heavy Armour
2nd- Expert Light Wooden Shield
2nd- Expert Weapon (pg 190)Potency crystal is very limited, you can get the same thing with the level 1 feat Deity's Domain: Zeal- Weapon Surge. Go for other level 1 treasures, consumables are fine here.
I'd actually skip the Doubling Rings at level 4 and go with the armour unless you know that the GM is going to be handing out +1 weapons. (the Doubling Rings are kinda useless without, at the very least, a +1 weapon) In that case go for it.
Expert heavy armor is listed as a level 4 treasure on page 349, however on page 190 (the one you mentioned) it says an expert heavy armor is of level 3. So there seems to be conflicting information? If I could take a +1 heavy armor does it give my armor +1 to AC and TAC? What other bonuses does it give for being magical?
I took the level 2 wooden shield.
There isn't anything listed anywhere about an expert weapon on page 349. I'm looking at page 190 (table 6-19) about expert weapons. It says the weapon price is 350 sp. Expert +1. I didn't even know you could have access to this. So if I took an expert battle axe. It would have a +1 to attack roll and would I roll an extra damage die of d8? So 2D8 + 4 (str mod) dmg?
| Draco18s |
Expert heavy armor is listed as a level 4 treasure on page 349, however on page 190 (the one you mentioned) it says an expert heavy armor is of level 3. So there seems to be conflicting information? If I could take a +1 heavy armor does it give my armor +1 to AC and TAC? What other bonuses does it give for being magical?
Look at the potency runes section in the Treasure chapter. Quality reduces the armor check penalty (and magic armor needs to have a minimum quality for a given potency).
So if I took an expert battle axe. It would have a +1 to attack roll and would I roll an extra damage die of d8? So 2D8 + 4 (str mod) dmg?
No. Expert ~= Masterwork. You get a +1 on the attack roll only.
| Crexis |
I took a look at the potency rune section gained some more clarity.
The +1 on attack roll only is an expert weapon w/ or w/o +1?
To get a +1 on att rolls & +1 to damage die, what type of weapon properties do I need? Expert +1? Master +1? Expert +2? Do I need to be level 7 to get master level weapons?
Does reducing the armor class penalty also increase the max Dex mod bonus?
| Draco18s |
What's the difference b/w a +2 potency expert weapon and a +2 potency master weapon?
+2 Expert:
+2 attack, +2dN damage+2 Master:
+2 attack, +2dN damage
+2 Legendary:
+3 attack, +2dN damage
Do you need to be level 7 to make or buy a master quality weapon?
Make, not sure.
Buy, not really. Its just that it would be too expensive, but no, its not explicitly level-locked.| Crexis |
Regarding Expert heavy armor, I see you can have max potency of +2 and max properties of 1. Also the check penalty reduction of 1. Is there anything else that expert heavy armor gets?
For wealth by level, if I grab, as my level 2 treasure, an expert weapon, do I have to pay the cost for the weapon or is the the 'expert' quality AND cost of whatever weapon you choose both included in the free level 2 treasure?
Thanks for the help guys, I've learned a lot!
| Iron_Matt17 |
Expert heavy armor is listed as a level 4 treasure on page 349, however on page 190 (the one you mentioned) it says an expert heavy armor is of level 3. So there seems to be conflicting information? If I could take a +1 heavy armor does it give my armor +1 to AC and TAC? What other bonuses does it give for being magical?I took the level 2 wooden shield.
There isn't anything listed anywhere about an expert weapon on page 349. I'm looking at page 190 (table 6-19) about expert weapons. It says the weapon price is 350 sp. Expert +1. I didn't even know you could have access to this. So if I took an expert battle axe. It would have a +1 to attack roll and would I roll an extra damage die of d8? So 2D8 + 4 (str mod) dmg?
There's no mistake.
Level 3- Expert Heavy Armour: Expertly crafted armour that is easier to move around in. Reduce Armour Check Penalty by 1. Non-Magical.Level 4- +1 Heavy Armour: Same expertly crafted armour, but now has a potency rune that gives a bonus to AC, TAC, and Saving Throws. Magical.
I thought there was a way to utilize a 16 Dex for example (+3 bonus) while wearing Magical Full plate? Or is the Max Dex bonus always just +1 for Full Plate?
Not that I have seen so far...
Though a little idea, if he puts the potency runes on his shield boss instead of his main weapon, it will copy to whatever weapon he wields in his other hand, meaning he could switch between different weapons with no loss of power. I can't believe I only just now thought of this for a sword and board switch hitter.
Now that I've had time to think about this... This is a neat idea. Seems counterintuitive, but brilliant. I'll have to look into it. Thanks, Edge.
Regarding Expert heavy armor, I see you can have max potency of +2 and max properties of 1. Also the check penalty reduction of 1. Is there anything else that expert heavy armor gets?
Thanks for the help guys, I've learned a lot!
Nope. You've got it! Happy to help. =)