Hypothetical Elemental Bloodline Level 1 Power


General Discussion


As the title, I was making an NPC for a campaign I want to do (A PF2 revamp of the first game I ever ran, with the application of my experience in the years since then) and it's an Elemental Bloodline Ifrit Sorcerer. So I was thinking what the Elemental Bloodline might look like (I bet we'll get it in the CRB but I'm impatient) and made a potential initial bloodline power. Costs 1 spell point, naturally.

Elemental Surge
Power 1
1 action (Verbal)
Duration 1 minute or until dismissed

The next spell you cast that deals damage has one of the following effects:

If the spell deals damage of a type other than your element, you may change any amount of that spell's damage to your element.

If the spell deals damage of your element, increase the damage by 2.

Both effects can occur on one spell, for example if a fire elemental Sorcerer casts a spell that does both fire and bludgeoning damage you would increase the damage by 2 and could change any amount of the bludgeoning damage to fire damage.

The applicable effects are determined by the damage type of the unmodified spell, so for example a fire elemental Sorcerer casting a spell dealing only cold damage and changing it to fire would not grant the damage boost.

Heightened (+1): Increase the damage boost by 2.

I have a couple reservations about the specifics but I like the idea of this. I'm not sure if the damage boost is too strong, it's intentionally stronger than Dangerous Sorcery though because it costs a resource. Also it scales with your level, not with the spell's level, so it can get some mileage out of lower level slots.

And I don't know if the "Change any amount of the damage" part is too fiddly, but I wasn't sure "Half or all" was right either but didn't want it to just automatically turn the spell entirely to your element.

If anyone has thoughts on this I'd be happy to hear them!


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I like that idea for the fire elemental. I actually hope they decouple the energies from the elements in PF2 though.

An Earth elemental bloodline should do physical damage not acid for example.

Lightning and Cold probably deserve their own bloodlines as well not folded into air and water.

Elemental Bloodlines: Air, Water, Earth, Fire

Energy Bloodlines: Fire, Cold, Electricity

But with fancy names.


I would say the damage seems just right, increasing one action of the spell for 2 damage per level seems fair. I would just change it to turn half of the dice of the spell rounded up, mostly because casting a full ice ball seems weird xD


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Bardarok wrote:

I like that idea for the fire elemental. I actually hope they decouple the energies from the elements in PF2 though.

An Earth elemental bloodline should do physical damage not acid for example.

Lightning and Cold probably deserve their own bloodlines as well not folded into air and water.

Elemental Bloodlines: Air, Water, Earth, Fire

Energy Bloodlines: Fire, Cold, Electricity

But with fancy names.

Hmm, this could be interesting. I like the idea of Earth, Water, and Air doing physical damage.

I think Earth and Air could do bludgeoning and slashing respectively without anyone batting an eye, and water as piercing? Well, I've seen what a pressure washer can do. I'd buy it. XD

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