Banizal |
Im building a Javelin Fighter for a game coming up and was looking through the rules for making magical items when i came upon a question i cannot seem to find an answer for:
Javelin are considered a Simple Ranged Weapon, so when giving my Fighter magical Javelin do i have to spend starting gold for making each javelin magical, or does it work in bunches? Example -- do i spend 2000gp for a SINGLE +1 Javelin, or would i spend 2010gp for TEN +1 Javelin?
Thank you in advance for the clarifications.
BTW, if you are wondering why im even doing this, my DM is letting me us a Weapon Style feat from Drow of the Underdark called Tormtor School. Effectively, it removes the melee penalty when using a Javelin, gives you a +1 on damage rolls with Javelin, and when you deal melee damage with a Javelin you can use a swift action to throw the Javelin at another target within 30ft at you highest BAB. Its nice and makes for a fun Spartan-esq character.
Lyrax |
The monetary system does funny things to everyone who needs more than one weapon.
This is why two-handed weapons are currently king of damage.
I recommend a quest item to resolve your javelineer's woes: a +1 javelin that was once part of an enchanted set of ten. Whenever you find a new javelin belonging to the set, they each increase in power. This will allow your DM to control just how powerful a weapon you have, yet still grants you the ability to eventually have a set of +10 (or whatever) javelins when you get to the amazingly powerful awesome levels of epic-ness.
Either that, or a javelin that you can throw that splits up into multiple javelins mid-flight, and then returns to your hand. Like the one in Goblins. That's a cool javelin.
Banizal |
Well damn...
Lyrax, i like your ideas alot...consider it ganked. =D
Name Violation, the only downside to Gloves of Endless Javelins is that it doesnt work with the feat. After an attack, if memory serves, the Javelin of Force dissipates. With the feat, its ruled that i need to throw the Javelin i made the original melee attack with. Thank you for the input though. =/
There is nothing in the Core book that says anything about a Javelin breaking or otherwise being useless once thrown(other than a thrown weapon X spaces away from you. lol)...is the way to go just adding Returning and just get 1 or 2 Javelin???
Oliver McShade |
After reading the javelin entry.
I still can not figure out if it is a melee weapon or range missile weapon.
As rules for range missile weapon would have it break after use, or 50% chance to break if thrown and misses the target.
It is listed as a missile weapon on the weapon chart, but the entry say you can fight melee with -4 to hit penalty. Which leads to the question, is it destroyed when thrown like a missile weapon, or is it not destroyed like a thrown weapon.
So is it a missile weapon or thrown weapon. I do not know :( since i do not know. Have no clue what to treat it as.
bittergeek |
After reading the javelin entry.
I still can not figure out if it is a melee weapon or range missile weapon.
As rules for range missile weapon would have it break after use, or 50% chance to break if thrown and misses the target.
It is listed as a missile weapon on the weapon chart, but the entry say you can fight melee with -4 to hit penalty. Which leads to the question, is it destroyed when thrown like a missile weapon, or is it not destroyed like a thrown weapon.
So is it a missile weapon or thrown weapon. I do not know :( since i do not know. Have no clue what to treat it as.
It's a thrown weapon, like an axe or hammer, not ammunition like an arrow or crossbow bolt. It doesn't automatically break or get lost on use, and you buy javelins individually, not as a bunch for a low price. You can use it in melee, but it's not made for it, thus the penalty.
A +1 javelin costs 1 (base price) + 300 (masterwork) + 2000 (+1 magic) = 2301 gp.
Oliver McShade |
Oliver McShade wrote:
After reading the javelin entry.
I still can not figure out if it is a melee weapon or range missile weapon.
As rules for range missile weapon would have it break after use, or 50% chance to break if thrown and misses the target.
It is listed as a missile weapon on the weapon chart, but the entry say you can fight melee with -4 to hit penalty. Which leads to the question, is it destroyed when thrown like a missile weapon, or is it not destroyed like a thrown weapon.
So is it a missile weapon or thrown weapon. I do not know :( since i do not know. Have no clue what to treat it as.
It's a thrown weapon, like an axe or hammer, not ammunition like an arrow or crossbow bolt. It doesn't automatically break or get lost on use, and you buy javelins individually, not as a bunch for a low price. You can use it in melee, but it's not made for it, thus the penalty.
A +1 javelin costs 1 (base price) + 300 (masterwork) + 2000 (+1 magic) = 2301 gp.
Ok, what i thought, but was not sure. (never know when a rule will come out somewhere and bite me).
So just magic throwing weapon. Returning, would be an obvious choose for an enchantment.