Enervation


General Discussion

Sovereign Court

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In our doomsday dawn session part 5 we used enervation

Spoiler:
on a lich and we didnt found a clarification that a lich is immune to eneveration maybe they should rethink theyre bestiary complete because we had to lock for half an hour and that really took the flow out of the game


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Well, the bestiary doesn't say it's immune to enervation, so I don't see why you paused for so long. And I don't see anything in the adventure that says he should be. It's not immune to enervation.

Also, you should spoiler tag stuff like this since it includes info about adventures that people may not have done yet.


Pathfinder Rulebook Subscriber

You're asking the bestiary to express everything that a creature is not immune to, as well as everything that they are immune to?

That's a ton of extra space used up for something that doesn't tell you anything new.

If a creature's stat block doesn't state that it is immune to something, then it is not. Even if you think it should be.

Dark Archive

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Well, we really think it should be immune, because it makes definitely no sense for a lich to be drained.

Dark Archive

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The Enervation spell has the Negative trait, which means it heals(?) Undead creatures. This should probably be spelled out in the spell description like it was in PF1e.

Silver Crusade

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I find some monster abilities and things not properly described in the Playtest, right know it seems like undead are not immune to fear effects (including intimidate) unless they are mindless.
Might be a good change, though I have my problems with the frequency players get a crit success.

In this specific case, it is unclear, if reservation should have the death descriptor, or if the Negative trait needs a clarification.

Radiant Oath

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Many Non-Mindless Undead probably shouldn't be immune to fear. A Vampire faced with someone wielding Holy Water and some stakes is as liable to be afraid of them as a regular person is when faced by a potentially fatal threat.


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I ran into this as well. A PC tried to Enervate a mummy. We looked all over to try and figure out what would happen. We read the Undead trait and it does mention being "healed by negative energy" but Enervation isn't a spell that does negative damage, like Harm. We also missed the fact that Enervation has the Negative trait, but still... What exactly would happen?

I ruled it that since the Enervated condition describes the target being less powerful, that the spell removes some of the mummy's power and works normally. In retrospect, I would've made the mummy immune to the spell or have it give him a bonus if I had noticed the Negative trait on the spell. But there still isn't a real answer that I can find.


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No, it doesn't? Let's look at the Undead trait.

Quote:
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don’t benefit from healing effects.

Let's look at the negative trait.

Quote:
Negative Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.

Since it doesn't do either of the first two, it has to be the last one.

So yes, it enervates undead. Same thing as undead not being de facto immune to fear effects, unless they have the Mindless trait.


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It looks like it's not immune, but it would be good feedback to have this spelled out more clearly somewhere. Either in the description of Undead themselves (ie: add "unless otherwise stated, undead are not immune to negative energy effects that do not deal damage."), or if they ARE healed by it, in the spell description.


Tridus wrote:
It looks like it's not immune, but it would be good feedback to have this spelled out more clearly somewhere. Either in the description of Undead themselves (ie: add "unless otherwise stated, undead are not immune to negative energy effects that do not deal damage."), or if they ARE healed by it, in the spell description.

I think just adding it into the trait itself would be better, so long as we know that negative damage heals undead.


Yes, that would be okay too. It's gotta be spelled out somewhere though, given the confusion we're seeing here.

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