Sensing Motive


General Discussion


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Hi,

I might have missed it in the new ruleset, but I am wondering if anyone has seen an equivalent to Sense Motive...or if not...if there are any plans for it?


RAW It's part of the god-skill perception, iirc

In my homegames, we're having it use Deception which is turning out well.


Lyee wrote:

RAW It's part of the god-skill perception, iirc

In my homegames, we're having it use Deception which is turning out well.

It would make sense that it would be part of the perception description, but I've seen no reference to it at all.

Is it in one of the revisions?


Don't have the pdf on hand.

Check the descriptions for deception actions, feint, etc. I think they go against peception DC and there is no 'active' way to sense a motive, it's a passive defense.


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See page 149, the Lie action under the Deception skill.

The person telling the lie rolls one Deception check compared against the Perception DC of everyone he is trying to deceive.

This means the GM should probably keep a list of Perception DCs of all the PCs (for this and for many other uses). Furthermore, I think I will roll a d20 and at least appear to compare the results against this list every single time an NPC is talking, even when they're telling the truth. Otherwise, my players will know a NPC is lying if the only time I roll the d20 is when I actually need it.

That might get a bit tedious. It also seems to rely on my own metagame Deception skill to fool my player's Perception DCs, but i think I'm up to the challenge.


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Think adding the 5E Insight skill wouldn't be bad. Skill list is pretty small anyways.


On the one hand, adding Sense motive back might have the same problems that Perception had in 1e, in that it was the one skill you wanted maxed no matter what, because it was by far the most rolled individual skill. On the other hand, tying it to perception just feels wrong. We haven't seen it much in play, just because there are fewer opportunities for intrigue-heavy sessions in the playtest, but every time it does come up, it bugs me a bit. Maybe with the smaller skill list it could be more balanced, especially if they manage to balance what is opposed by sense motive, what is opposed by perception, and what is opposed by Will DC.

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