Clarification on Wounded

Running the Game

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I just want to make sure I am getting this new condition RAW, because it seems magnitudes deadlier than what it was previously.

Wounded increases the dying condition by its value when you gain or increase the dying condition, for any reason.

This means that:
A player goes down, they hit dying 1.
They make their save when it comes around, and get back up with Wounded 1, Dying 0.

A turn or two later, they get knocked to dying again, they become Dying 2.
They fail their save when it come. They are now Dying 4, and dead.

It definitely achieves the goal of getting rid of 'yo-yo' characters, because if you don't make your first save when you get knocked dying your second or third time, you are dead immediately.

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I'm not sure if that was intentional but that is indeed how it would seem to be. There should be a specific rule that says failing a saving throw only lowers your dying condition by 1.

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