| Unicore |
| 2 people marked this as a favorite. |
Also, getting a -4 to -7 to AC for getting Paralyzed, on top of losing an Dex bonus and becoming flat-footed is asking for getting hit critically 2 or 3 times a turn, by every enemy that attacks you. At the very least it would make any monsters that have those kinds of abilities Party killers.
Logically, maybe proficiency is more about taking care of your armor and putting it on right in the first place?
| Fuzzypaws |
| 2 people marked this as a favorite. |
Also, getting a -4 to -7 to AC for getting Paralyzed, on top of losing an Dex bonus and becoming flat-footed is asking for getting hit critically 2 or 3 times a turn, by every enemy that attacks you. At the very least it would make any monsters that have those kinds of abilities Party killers.
Logically, maybe proficiency is more about taking care of your armor and putting it on right in the first place?
But getting automatically crit while helpless is basically logical and expected. I think it's really just another data point that the current implementation is too swingy due to crits, and maybe crits should just be max damage instead of double.
| Unicore |
| 1 person marked this as a favorite. |
Unicore wrote:But getting automatically crit while helpless is basically logical and expected. I think it's really just another data point that the current implementation is too swingy due to crits, and maybe crits should just be max damage instead of double.Also, getting a -4 to -7 to AC for getting Paralyzed, on top of losing an Dex bonus and becoming flat-footed is asking for getting hit critically 2 or 3 times a turn, by every enemy that attacks you. At the very least it would make any monsters that have those kinds of abilities Party killers.
Logically, maybe proficiency is more about taking care of your armor and putting it on right in the first place?
Which still wouldn't be a problem if enemies didn't have 3 attacks around. Combining massive crits with 3 attacks and a massive penalty, it is just too lethal.