proficiency and Armor class !!


General Discussion


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Why does proficiency add to Armor class when unconscious or helpless?
I understand a more skilled character defending himself better. But When when he is not aware? Or Paralyzed, or helpless? That makes no logical sense. It is not even flavourful let alone realistic.


Probably just a rule that hasn't been finished yet. Everything is in flux right now and corner cases are probably best not to worry about till it gets closer to the end.

For all we know proficiency may not even be a thing by the end of it (REALLY doubt it but you never know.)


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Also, getting a -4 to -7 to AC for getting Paralyzed, on top of losing an Dex bonus and becoming flat-footed is asking for getting hit critically 2 or 3 times a turn, by every enemy that attacks you. At the very least it would make any monsters that have those kinds of abilities Party killers.

Logically, maybe proficiency is more about taking care of your armor and putting it on right in the first place?


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One word: Simplicity.


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Unicore wrote:

Also, getting a -4 to -7 to AC for getting Paralyzed, on top of losing an Dex bonus and becoming flat-footed is asking for getting hit critically 2 or 3 times a turn, by every enemy that attacks you. At the very least it would make any monsters that have those kinds of abilities Party killers.

Logically, maybe proficiency is more about taking care of your armor and putting it on right in the first place?

But getting automatically crit while helpless is basically logical and expected. I think it's really just another data point that the current implementation is too swingy due to crits, and maybe crits should just be max damage instead of double.


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Fuzzypaws wrote:
Unicore wrote:

Also, getting a -4 to -7 to AC for getting Paralyzed, on top of losing an Dex bonus and becoming flat-footed is asking for getting hit critically 2 or 3 times a turn, by every enemy that attacks you. At the very least it would make any monsters that have those kinds of abilities Party killers.

Logically, maybe proficiency is more about taking care of your armor and putting it on right in the first place?

But getting automatically crit while helpless is basically logical and expected. I think it's really just another data point that the current implementation is too swingy due to crits, and maybe crits should just be max damage instead of double.

Which still wouldn't be a problem if enemies didn't have 3 attacks around. Combining massive crits with 3 attacks and a massive penalty, it is just too lethal.


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Having an enemy with a weapon in hand(or chewing on you)next to you while you are unconscious should be lethal!

Having levels should not make you wiggle around to avoid blows with lightning speed in your sleep.

Being helpless is helpless. It is dramatic and cinematic!


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I suppose if it was harder to recover from severe wounding. Enemies would likely not try to finish off a mortally wounded opponent.

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