Problem of proficiency


Playing the Game


So, we got young but genius 1 lvl wizard this 20 int and (purely for experimentation) he is legendary in arcane and we have 20 lvl fighter dumb as a stump this 5 int and totally untrained in arcane. And they meet each other. They started talking about magic. One mooch, and the other speaks academic language. They suddenly see some weird magic affect and they both want to understand it. They both want to do arcane check. Dumb warrior got +15 for arcane check and genius wizard get only +9. If we find a smart warrior this 10 int and legendary but not so smart wizard this 20 lvl and 10 int for this conversation, we would have +18 and +23. It's very weird situations. Stat bonus and skills has little effect on checking at high levels because if u untrained u just have lvl minus only 2. I think giving proficiency bonus equal to your lvl isn't correct.


Another reason I am removing the +Level treadmill from PF2, I am used to this sort of thing now, did it with 4th Ed, worked out great.


Thing is, that warrior survived to level 20.

He's probably fought dragons, battled through armies of skeletal mages, broken major artefacts, and sought advice from the highest sages of all the lands for his quests.

Level 1 wizard? Guy just stumbled out of the county fair magic sideshow. With 20 int the guy has great potential, but he has none of the field experience of the warrior. The warrior can out-guess him on the unknown magic things on pure honed intuition at this point. I *like* that the math works out like this.

I could stand to see the expert/master/legendary bonuses doubled to +2/+4/+6 though.


Lyee wrote:

Thing is, that warrior survived to level 20.

He's probably fought dragons, battled through armies of skeletal mages, broken major artefacts, and sought advice from the highest sages of all the lands for his quests.

Level 1 wizard? Guy just stumbled out of the county fair magic sideshow. With 20 int the guy has great potential, but he has none of the field experience of the warrior. The warrior can out-guess him on the unknown magic things on pure honed intuition at this point. I *like* that the math works out like this.

I don't see the world working that way, like just because a guy is a veteran soldier of several wars, doesn't mean he will know squat about physics next to the newly graduated physicist.


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Lyee wrote:

Thing is, that warrior survived to level 20.

He's probably fought dragons, battled through armies of skeletal mages, broken major artefacts, and sought advice from the highest sages of all the lands for his quests.

Level 1 wizard? Guy just stumbled out of the county fair magic sideshow. With 20 int the guy has great potential, but he has none of the field experience of the warrior. The warrior can out-guess him on the unknown magic things on pure honed intuition at this point. I *like* that the math works out like this.

I could stand to see the expert/master/legendary bonuses doubled to +2/+4/+6 though.

But the warrior has never been interested in magic in his life, it shows by his untrained in arcane. He knows how to hide from this, but not how it works. I've seen a lot of aircraft engines for my life, but I don't know how they work in detail. I didn't study it.


Guess it depends how you see a level 20 warrior.

I see a level 20 warrior as the personal guard to some god.

A veteran of a few wars? 6th level at most. Sporting a +4 to his check if he's not stupid (10 int), and he would have seen a lot of magic used in those wars, he's probably got used to how it works if he actually surived the wars. Seems reasonable he's similar to our fresh-out-of-county-fair smart alec Wizard.


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Okay, let's drop the arcane. Athletic and legendary in it 1 lvl warrior this 20 str vs 20 lvl invalid of any class this 5 str. Same situations for every skill. Performance, acrobatic, crafting... You can not find excuse for everything, there is a logical problem in the system.


Lyee wrote:

Guess it depends how you see a level 20 warrior.

I see a level 20 warrior as the personal guard to some god.

A veteran of a few wars? 6th level at most. Sporting a +4 to his check if he's not stupid (10 int), and he would have seen a lot of magic used in those wars, he's probably got used to how it works if he actually surived the wars. Seems reasonable he's similar to our fresh-out-of-county-fair smart alec Wizard.

Well, this is getting very hair splitting and subjective (what about a 17th-level fighter?! I think 8th level is a veteran!), he/she might not have seen much magic at all, depending on the campaign (the actual encounters), and seeing fireballs and what-not lobbed around a battlefield would not lend itself to gaining knowledge in the field of Arcana, per se.

Silver Crusade

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Pathfinder Adventure Path Subscriber
Ch0ppa wrote:
Okay, let's drop the arcane. Athletic and legendary in it 1 lvl warrior this 20 str vs 20 lvl invalid of any class this 5 str. Same situations for every skill. Performance, acrobatic, crafting... You can not find excuse for everything, there is a logical problem in the system.

The level 20 STR 5 person with disabilities (because calling people "invalid" is so 1970) is a legendary adventurer who can do amazing things despite their frail frame. He or she is basically Splinter, Master Roshi, Yoda, Cohen the Barbarian or any other "Old/Weak/Frail Master" trope representative.


Gorbacz wrote:
Ch0ppa wrote:
Okay, let's drop the arcane. Athletic and legendary in it 1 lvl warrior this 20 str vs 20 lvl invalid of any class this 5 str. Same situations for every skill. Performance, acrobatic, crafting... You can not find excuse for everything, there is a logical problem in the system.
The level 20 STR 5 person with disabilities (because calling people "invalid" is so 1970) is a legendary adventurer who can do amazing things despite their frail frame. He or she is basically Splinter, Master Roshi, Yoda, Cohen the Barbarian or any other "Old/Weak/Frail Master" trope representative.

But he has problems with his body, with his muscles. How can his knowledge help raise a heavy stone better than a super strong but little experienced person? I have same question for every skill.

Silver Crusade

Pathfinder Adventure Path Subscriber
Ch0ppa wrote:
Gorbacz wrote:
Ch0ppa wrote:
Okay, let's drop the arcane. Athletic and legendary in it 1 lvl warrior this 20 str vs 20 lvl invalid of any class this 5 str. Same situations for every skill. Performance, acrobatic, crafting... You can not find excuse for everything, there is a logical problem in the system.
The level 20 STR 5 person with disabilities (because calling people "invalid" is so 1970) is a legendary adventurer who can do amazing things despite their frail frame. He or she is basically Splinter, Master Roshi, Yoda, Cohen the Barbarian or any other "Old/Weak/Frail Master" trope representative.
But he has problems with his body, with his muscles. How can his knowledge help raise a heavy stone better than a super strong but little experienced person? I have same question for every skill.

It's not knowledge. It's concentrated power of awesome and cosmic might, which you have plenty of at level 20 but close to none at level 1. Back in the days, higher levels meant that you are beyond human, which is something PF 2 seems to go back to.


Gorbacz wrote:
Ch0ppa wrote:
Gorbacz wrote:
Ch0ppa wrote:
Okay, let's drop the arcane. Athletic and legendary in it 1 lvl warrior this 20 str vs 20 lvl invalid of any class this 5 str. Same situations for every skill. Performance, acrobatic, crafting... You can not find excuse for everything, there is a logical problem in the system.
The level 20 STR 5 person with disabilities (because calling people "invalid" is so 1970) is a legendary adventurer who can do amazing things despite their frail frame. He or she is basically Splinter, Master Roshi, Yoda, Cohen the Barbarian or any other "Old/Weak/Frail Master" trope representative.
But he has problems with his body, with his muscles. How can his knowledge help raise a heavy stone better than a super strong but little experienced person? I have same question for every skill.
It's not knowledge. It's concentrated power of awesome and cosmic might, which you have plenty of at level 20 but close to none at level 1. Back in the days, higher levels meant that you are beyond human, which is something PF 2 seems to go back to.

4th Ed days?

Silver Crusade

Pathfinder Adventure Path Subscriber
Vic Ferrari wrote:
Gorbacz wrote:
Ch0ppa wrote:
Gorbacz wrote:
Ch0ppa wrote:
Okay, let's drop the arcane. Athletic and legendary in it 1 lvl warrior this 20 str vs 20 lvl invalid of any class this 5 str. Same situations for every skill. Performance, acrobatic, crafting... You can not find excuse for everything, there is a logical problem in the system.
The level 20 STR 5 person with disabilities (because calling people "invalid" is so 1970) is a legendary adventurer who can do amazing things despite their frail frame. He or she is basically Splinter, Master Roshi, Yoda, Cohen the Barbarian or any other "Old/Weak/Frail Master" trope representative.
But he has problems with his body, with his muscles. How can his knowledge help raise a heavy stone better than a super strong but little experienced person? I have same question for every skill.
It's not knowledge. It's concentrated power of awesome and cosmic might, which you have plenty of at level 20 but close to none at level 1. Back in the days, higher levels meant that you are beyond human, which is something PF 2 seems to go back to.
4th Ed days?

Basic, Expert, Companion, Master and Immortal, 1983.


Lyee wrote:

Thing is, that warrior survived to level 20.

He's probably fought dragons, battled through armies of skeletal mages, broken major artefacts, and sought advice from the highest sages of all the lands for his quests.

Level 1 wizard? Guy just stumbled out of the county fair magic sideshow. With 20 int the guy has great potential, but he has none of the field experience of the warrior. The warrior can out-guess him on the unknown magic things on pure honed intuition at this point. I *like* that the math works out like this.

I could stand to see the expert/master/legendary bonuses doubled to +2/+4/+6 though.

No, no, no.

by your example, I have met war veterans with 5years in wartime service and some of them do not know that chemical formula for water if H2O.
Thing that you learn in elementary school before you are 13y old.

Being more expirienced does not give you knowledge about everything.

If they flatten the treadmill to +1 per 5 levels, then 20th level dumbass warrior would have +4, minus somethning for intelligence and not be 4 times better than a genius level scholar.


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Gorbacz wrote:
Ch0ppa wrote:
Okay, let's drop the arcane. Athletic and legendary in it 1 lvl warrior this 20 str vs 20 lvl invalid of any class this 5 str. Same situations for every skill. Performance, acrobatic, crafting... You can not find excuse for everything, there is a logical problem in the system.
The level 20 STR 5 person with disabilities (because calling people "invalid" is so 1970) is a legendary adventurer who can do amazing things despite their frail frame. He or she is basically Splinter, Master Roshi, Yoda, Cohen the Barbarian or any other "Old/Weak/Frail Master" trope representative.

Those are bad examples. Splinter is a ninja/monk, Roshi is a monk, yoda is a monk, and Cohen was a barbarian. These are characters who have specifically trained their bodies (in yoda's case his mystical connection with the force), and have received dividends from it. Roshi is actually incredibly strong and able to manipulate his form to better suit his needs.


Gorbacz wrote:
Vic Ferrari wrote:
Gorbacz wrote:
Ch0ppa wrote:
Gorbacz wrote:
Ch0ppa wrote:
Okay, let's drop the arcane. Athletic and legendary in it 1 lvl warrior this 20 str vs 20 lvl invalid of any class this 5 str. Same situations for every skill. Performance, acrobatic, crafting... You can not find excuse for everything, there is a logical problem in the system.
The level 20 STR 5 person with disabilities (because calling people "invalid" is so 1970) is a legendary adventurer who can do amazing things despite their frail frame. He or she is basically Splinter, Master Roshi, Yoda, Cohen the Barbarian or any other "Old/Weak/Frail Master" trope representative.
But he has problems with his body, with his muscles. How can his knowledge help raise a heavy stone better than a super strong but little experienced person? I have same question for every skill.
It's not knowledge. It's concentrated power of awesome and cosmic might, which you have plenty of at level 20 but close to none at level 1. Back in the days, higher levels meant that you are beyond human, which is something PF 2 seems to go back to.
4th Ed days?
Basic, Expert, Companion, Master and Immortal, 1983.

Ah, the Wrath of the Immortals boxed set, I have that (but have never DMed/played at 36th level); though AD&D and 3rd Ed aren't really about that, but 4th Ed is, with the unnecessary treadmill and able to become a demigod, automatically.


Gorbacz wrote:
Ch0ppa wrote:
Gorbacz wrote:
Ch0ppa wrote:
Okay, let's drop the arcane. Athletic and legendary in it 1 lvl warrior this 20 str vs 20 lvl invalid of any class this 5 str. Same situations for every skill. Performance, acrobatic, crafting... You can not find excuse for everything, there is a logical problem in the system.
The level 20 STR 5 person with disabilities (because calling people "invalid" is so 1970) is a legendary adventurer who can do amazing things despite their frail frame. He or she is basically Splinter, Master Roshi, Yoda, Cohen the Barbarian or any other "Old/Weak/Frail Master" trope representative.
But he has problems with his body, with his muscles. How can his knowledge help raise a heavy stone better than a super strong but little experienced person? I have same question for every skill.
It's not knowledge. It's concentrated power of awesome and cosmic might, which you have plenty of at level 20 but close to none at level 1. Back in the days, higher levels meant that you are beyond human, which is something PF 2 seems to go back to.

Okay, PC is semi god, he can click his fingers to cast spell to destroy a big city, иut how can he be good at what he never did. It's dump to say that he good at every thing because he get an legend in something. And this also does not close the question of why the characters of the same level and the same stats have at a different (legend and untrained) level of training have a difference in the throw of only 5.

Scarab Sages

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You seem to be confusing skill bonus with proficiency. A 20th level fighter untrained in Arcana might be able to identify basic spells, but that hardly gives him an understanding of them, the ability to cast spells, and (I haven't gotten to Magic Item Rules yet) the ability to use scrolls, staves, etc. Forget doing things like crafting them. The Legendary Arcana Wizard should be able to tell you specific spell effects, be able to cast these spells as rituals, and when he doesn't know a spell, be able to research its effects more easily because he has access to the resources and an understanding of it.

As far as the heavy stone thing, I'm pretty sure that's a straight Strength check, not an Athletics roll, but I could be wrong. Though to be fair, I think I saw a feat or something specifically for doing things like catching boulders, so YMMV.


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I don't think any genius level scholar is level 1. I think a wizard that is recognized as a 'genius scholar of the arcane' is a minimum of 6th-9th level.

In cases "my character's a veteran of wars in this magical land, but magic was rare in those wars", I think the player/GM could agree that they have an extra penalty to arcana, but that sounds very edge case to me.

Being more experienced doesn't strictly give you more knowledge in every aspect of everything, but considering real-world experience caps out somewhere near 6th level historically, maybe a bit higher in 2E, the superhero-like people who reach 15th+ could easily have such a wide range of experience that, yeah, they outclass highschool kids in just about everything... they're superheroes!

To me it sounds like your ideal vision of a 1st level Fighter and 20th level Fighter is basically identical, except one is better at Fightering and otherwise does similar jobs in a similar context. That feels wrong and absurd and doesn't at all match the changing levels of fantasy I see in most campaigns progression.


To me anyway, if your weedy wizard can casually chokeslam a rhino and backstroke through molten lava, (which happened in 1e simply through leveling) I'm fairly sure we can drop the pretense that characters are following a vaguely realistic trajectory of experience and following a more heroic/mythic one. Hence why everyone eventually goes beyond trivial acts of mere mortals. Big Darn Heroes and all.

Dark Archive

In 1e level 1 was average person while level 15-20 were "Legendary people" sort of deal.

I think legendary folk should out class level 1 folk on pretty much every aspect yes :p

(also considering that level 26-30 is demigod level in pathfinder, level 20 is just "Legendary super hero" level)


Lyee wrote:


To me it sounds like your ideal vision of a 1st level Fighter and 20th level Fighter is basically identical, except one is better at Fightering and otherwise does similar jobs in a similar context. That feels wrong and absurd and doesn't at all match the changing levels of fantasy I see in most campaigns progression.

I dropped the example with the arcane, try to explain the athletics for different in skills, training and lvl characters. A 20 lvl warrior should have more opportunities to learn something new and cool. Spend at this time (lvlups), but do not get it automatically, despite his physical ability. He wants to learn magic - go ahead, spend something for it. 1 lvl warrior did not yet have the opportunity to learn something special. This is the difference.

Liberty's Edge

Lyee wrote:

Thing is, that warrior survived to level 20.

He's probably fought dragons, battled through armies of skeletal mages, broken major artefacts, and sought advice from the highest sages of all the lands for his quests.

"Oh s!+#! The last time a guy wiggled his fingers at me like that, the whole town burned down... run!"

Dark Archive

This is one of those things though that sometimes you have to separate game mechanics and flavor though.

I mean, as 1e setting book said, 15-20 are assumed to be legendary foes. however, whenever gm wants high level party to face human mooks, suddenly they are all 15 level at minimum.(notable case of 15+ mooks especially around Taldor's palace :p) So either all of those mooks are legendary heroes who just has day job being palace guards or we have to suspend disbelief if we want to have high level encounters that don't involve monsters


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CorvusMask wrote:

This is one of those things though that sometimes you have to separate game mechanics and flavor though.

I mean, as 1e setting book said, 15-20 are assumed to be legendary foes. however, whenever gm wants high level party to face human mooks, suddenly they are all 15 level at minimum.(notable case of 15+ mooks especially around Taldor's palace :p) So either all of those mooks are legendary heroes who just has day job being palace guards or we have to suspend disbelief if we want to have high level encounters that don't involve monsters

Ha, yeah, in the 3rd Ed Epic Level Handbook they took this to a hilarious level: the city of Union, were the average guard is like a 21st-level fighter.

RPG Superstar 2015 Top 32

The "+1 per level" to everything seems like the system that causes more mproblems than good.


The “problems” sound like they are conceptual rather than necessarily in gameplay

And we should have conceptual problems thinking of characters above level 15 or so as I don’t think they really come up that often in genre fiction . Note there was that lord of the rings article about the highest character being maybe level 5...


For what it is worth I recently had a nurse on a mental health ward tell me of an 80+ year old woman who tore off a heavy en-suite door that was normally safely carried by 2-3 people due to weight and shape

Without hurting herself.

So who knows from a concept point. Perhaps higher level characters unlock this supposedly unused potential we have in our brains

(Note: I am not deliberately trying to provide weird counter examples. But I was told this story a week ago and it seems a relevant if weird example - albeit probably not what designers were thinking !)

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