Large Sized Weapons


Skills, Feats, Equipment & Spells


Having a hard time finding what the benefit to carrying a large sized weapon would be with the Titan Mauler (Totem Ability). Does the damage or treat range increase.

Trying to build my first 2.0 character.


It seems like the only benefit is the doubled conditional damage. The titan mauler does not seem that good, given the global debuff, short of cheesing the starting weapon to be something like a legendary magic weapon.


Colette Brunel wrote:
It seems like the only benefit is the doubled conditional damage. The titan mauler does not seem that good, given the global debuff, short of cheesing the starting weapon to be something like a legendary magic weapon.

That seems a little lame

Grand Lodge

It seems like the main bonus of titan mauler is reach.

You take a -1 to AC and to hit and reflex to get between +2 to +4 damage. That seems like a pretty decent trade. I would probably build toward Whirlwind strike.

Giant Stature
Titan Stature
Giant's Lunge
Whirlwind Strike

Hit everything within 20 feet.


Pretty sure the damage is supposed to increase by a die size (where 1d12 increases to 1d12+2). See page 91.

Grand Lodge

That table is for when "an effect says to increase a die by one size."

Nothing says increasing a weapon's size increases it's die size.


It doesn't say a large-sized weapon, it says a weapon built for a large creature. In the bestiary, these seem to all have a multiple of the weapon's damage dice. (2d12, 4d12, for instance).


defendi wrote:
It doesn't say a large-sized weapon, it says a weapon built for a large creature. In the bestiary, these seem to all have a multiple of the weapon's damage dice. (2d12, 4d12, for instance).

That is because of the weapon potency, not the size.


Since there is no rule about large weapons compared to medium weapons look at the spell "enlarge" to treat the change in weapon size the same as if you were affected by the enlarge spell. That is what our group is going to do until a further ruling is made.

Grand Lodge

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Keep in mind that the enlarge spell bonus is a conditional bonus, and does not stack with barbarian rage.


FLite wrote:
Keep in mind that the enlarge spell bonus is a conditional bonus, and does not stack with barbarian rage.

I think you might have misunderstood me. I was saying if you take a large weapon and since the weapons in the book are not large I would use mechanics of enlarge to change the weapon damage. not use the spell enlarge. which is increase damage by +2 per size category above medium.

Medium Longsword 1d8
Large Longsword 1d8+2
Huge Longsword 1d8+4

Grand Lodge

but what type of bonus is that +2?


Enlarge in general seems pretty bad. It'd be nice if it actually increased damage dice on weapons, and that increase actually worked on d12 weapons.

Right now "Enlarge" and the like make you sluggish, penalizing your attack roll by 1, but give you a *typed* bonus to damage. It's almost strictly worse than *not* being enlarged. +1 to hit is probably superior to +2 damage, and that damage bonus doesn't stack with many things.


Colette Brunel wrote:
defendi wrote:
It doesn't say a large-sized weapon, it says a weapon built for a large creature. In the bestiary, these seem to all have a multiple of the weapon's damage dice. (2d12, 4d12, for instance).
That is because of the weapon potency, not the size.

What about the stone giants weapon. It isnt magical and doesnt have a potency but its damage is 2d10.


Size bonuses in PF1 were a lot of bookkeeping for little actual value, so as I understand it the rules are currently- "you cannot use an item not sized for you; but if you have an ability which gives you the ability to do so, that ability will tell you what changes."

I mean, titan mauler's doubling of conditional bonus damage is the same or more bonus damage than increasing the weapon die size would be anyway.


So the Totem is kinda awkward, First its benefit is to use larger weapons but the books says nothing about the benefits of larger weapons. Second it says you can use Larger weapons when NOT Raging. But only give you a benefit while raging, Unless you always have a the damage boost even when not raging. IE you get double the rage damage bonus when not raging as well. then you get the double when raging and also get the rage bonus.

So point is there is 0 benefit to using a larger weapon while not raging only penalties. They are pretty crappy at that as well.

Edit- So at level 1 when not raging you would get +4 damage and -1 Ac and -1 Attack

And when raging you get +6 damage and - 2 ac and -1 Attack.

Or when not Raging you have -1 ac and -1 attack and gain no bonus.

then when raging you have +4 damage -2 ac and -1 attack.

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