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Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 5 Organized Play characters.


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While I understand this is just a beta, I do hope there is a plan for far more ancestries. Lizardmen would be my personal suggestion. But all the ones in PFS would be good too.

While on the topic. Human's should be able to be half-anything. Half-Dwarf, Half-gnome ect


Colette Brunel wrote:
It seems like the only benefit is the doubled conditional damage. The titan mauler does not seem that good, given the global debuff, short of cheesing the starting weapon to be something like a legendary magic weapon.

That seems a little lame


Having a hard time finding what the benefit to carrying a large sized weapon would be with the Titan Mauler (Totem Ability). Does the damage or treat range increase.

Trying to build my first 2.0 character.


Ya I was thinking of adding 1 to their CR


I want to add the following abilities to ogres for my campaign, just curious on how much the DC should increase for the change.

Ogre Vomit - 1d3/3 levels acid damage +1d3 rounds nasueated. Small Cone. Ref avoid DC 10 +1/2 HD+Con) as well as a Fort save or nauseated for d3 turns. 1/day

Ogre Fart - 1d4 rounds Sickened. Small round template. Fort avoid DC 10 +1/2 Hd + Con. 1/day