Fate Freeport Companion Character Advancement


Other RPGs


Does anyone with experience with this hack of Fate Core know how character advancement works? Since there aren't really skills beyond the 6 D&D attributes, I am not sure how this would work. Thanks in advance!


Still trying to figure out how advancement works in the Fate Freeport Companion. I am going to run a demo with my college crew during our twice-yearly weekend of gaming. I am in the process of creating some of the Companions from DragonLance with a little help from the DragonLance Accelerated site and the War of the Lance supplement for D&D 3.5. Any advice would be welcome. Thanks!


While I both play Fate and have the Freeport: City of Adventure hardback for Pathfinder, I don't have the Fate Freeport Companion, so I can't comment directly.

It sounds like the FFC doesn't use the skills system from Fate Core, but rather has the six D&D ability scores. This makes it functionally equivalent to the six Approaches of Fate Accelerated Edition. With that in mind, here's how FAE handles advancement...

(Note: See pp. 33-4 of Fate Accelerated Edition.)

PCs advance whenever they hit Milestones. These milestones can be Minor, Significant, or Major.

A Minor Milestone is usually reached at the conslusion of a session, the revelation of a major clue, or the conclusion of a story point. Achieving a Minor Milestones can change the character in a subtle way without really gaining power. When a PC reahes a Minor Milestone they can clear any Moderate consequence that's been around for at least two sessions. They also do any one (and only one) of...

  • • Switch the ratings of two Approaches
  • • Rename an Aspect that isn't the character's High Concept
  • • Swap out a Stunt for a different Stunt
  • • Add a new Stunt (and adjust Refresh accordingly)

A Significant Milestone is reached at the end of a chapter of the story, the conclusion of a scenario, or the resolution of a major plot point. Significant Milestones represent character growth and learning new things. In addition to the benefit of a Minor Milestone, a PC may do both of the following:

  • • Clear a Severe consequence that's been around for at least two sessions
  • • Increase an Approach by 1

A Major Milestone is the conclusion of a series of events that shake the campaign world. This represents the conclusion of a major story arc, the final defeat of a long-standing NPC villain, or aan event that, were the game a movie, would cause the credits to roll (and set up the sequel!) Achieveing a Major Milestones causes the PC to gain more power, meaning that they can now face tougher challenges and deadlier foes. Achieving a Major Milestone grants the effects of both a Minor and a Significant Milestone. In addition, the PC can do all of:

  • • Gain an additional point of Refresh. (Optional: This can be traded in immediately for a new Stunt.)
  • • (Optional) Rename the character's High Concept.

In general, you should award a Minor Milestone at the end of every session, a Significant Milestone after three or four sessions, and a Major Milestone at the conclusion of story arc, however long it takes.


Haladir wrote:

While I both play Fate and have the Freeport: City of Adventure hardback for Pathfinder, I don't have the Fate Freeport Companion, so I can't comment directly.

It sounds like the FFC doesn't use the skills system from Fate Core, but rather has the six D&D ability scores. This makes it functionally equivalent to the six Approaches of Fate Accelerated Edition. With that in mind, here's how FAE handles advancement...

(Note: See pp. 33-4 of Fate Accelerated Edition.)

PCs advance whenever they hit Milestones. These milestones can be Minor, Significant, or Major.

A Minor Milestone is usually reached at the conslusion of a session, the revelation of a major clue, or the conclusion of a story point. Achieving a Minor Milestones can change the character in a subtle way without really gaining power. When a PC reahes a Minor Milestone they can clear any Moderate consequence that's been around for at least two sessions. They also do any one (and only one) of...

  • • Switch the ratings of two Approaches
  • • Rename an Aspect that isn't the character's High Concept
  • • Swap out a Stunt for a different Stunt
  • • Add a new Stunt (and adjust Refresh accordingly)

A Significant Milestone is reached at the end of a chapter of the story, the conclusion of a scenario, or the resolution of a major plot point. Significant Milestones represent character growth and learning new things. In addition to the benefit of a Minor Milestone, a PC may do both of the following:

  • • Clear a Severe consequence that's been around for at least two sessions
  • • Increase an Approach by 1

A Major Milestone is the conclusion of a series of events that shake the campaign world. This represents the conclusion of a major story arc, the final defeat of a long-standing NPC villain, or aan event that, were the game a movie, would cause the credits to roll (and set up the sequel!) Achieveing a...

That was the advice I was given from the Fate Core Google+ forum as well. Thanks for your help!

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