Swift016 |
21 people marked this as FAQ candidate. 1 person marked this as a favorite. |
Does it work, or not?
Most threads that I've seen on the matter seem to assume that it just works, which is probably the RAI, but the fact of the matter is that Spirit Talker is written weirdly because it includes witch as a pre-req, but doesn't explain how it can work for them. My assumption when using Spirit Talker on a witch is that all mentions of "shaman" in the hexes would be replaced with "witch," which clears up all the confusion, but this is not the case as currently written.
Then there's this FAQ, which makes things muddier.
I'm not here to debate whether or not it works as written, because it clearly would not given that Arcane Enlightenment specifically calls out "preparing shaman spells," which a witch cannot do (don't even talk to me about multiclassing; no one in their right mind is going to do that). What I'm looking for is FAQ clarification on this mess, because Spirit Talker's application to witches is filled with holes.
Please FAQ.
TristanTheViking |
That FAQ looks a lot like it's saying Dreamed Secrets is completely useless.
Benefit: With each night’s rest, you can choose two spells from the wizard spell list, both of which must be at least 1 wizard spell level lower than the highest level divine spell you can cast. If you are a spontaneous caster, these spells are added to your spells known for 24 hours. If you prepare spells, you can prepare these spells any time you do so in the next 24 hours. Each time you attempt to cast one of the wizard spells you have chosen, you must succeed at a DC 20 Will save or take 1d2 points of Wisdom damage and fail to cast the spell, though you do not lose the spell.
It adds the spells to your spells known or prepared, but since they aren't added to your spell list, you can't actually do anything with them.
I think reviewing that FAQ entirely would be a good idea.
blahpers |
Seems like it'd make more sense to FAQ Dreaming Secrets rather then Arcane Enlightenment, then. It's a more straightforward example of your issue--it renders a feat entirely nonfunctional (which is probably unintentional) rather than only nonfunctional in a very specific case (which happens on purpose all the time).
Swift016 |
Seems like it'd make more sense to FAQ Dreaming Secrets rather then Arcane Enlightenment, then. It's a more straightforward example of your issue--it renders a feat entirely nonfunctional (which is probably unintentional) rather than only nonfunctional in a very specific case (which happens on purpose all the time).
You're missing the point that Spirit Talker itself is unclear in its application to witches in general. Mark said they will not FAQ Dreamed Secrets because it's not a core book.
blahpers |
blahpers wrote:Seems like it'd make more sense to FAQ Dreaming Secrets rather then Arcane Enlightenment, then. It's a more straightforward example of your issue--it renders a feat entirely nonfunctional (which is probably unintentional) rather than only nonfunctional in a very specific case (which happens on purpose all the time).You're missing the point that Spirit Talker itself is unclear in its application to witches in general. Mark said they will not FAQ Dreamed Secrets because it's not a core book.
Ugh. Thanks, Paizo.
That said, I don't really see a lack of clarity with respect to how Spirit Talker currently works. You use it, you get the hex for an hour. If you pick Arcane Enlightenment, it doesn't really do anything for you. Are there other hexes that are less clear-cut?
Swift016 |
If you pick Arcane Enlightenment, it doesn't really do anything for you.
But is this the intention? A few wizard spells for one hour isn't that powerful for the price of a feat. Why would they make it available to witches if some of the hexes won't work?
If you want to argue about RAW, any of the hexes that mention "shaman" don't work for a witch. So why does the feat exist at all?
merpius |
Pretty sure RAI should let this work, but RAW it will not work; witch can't cast shaman spells, and the spells are only added to their shaman spell list.
This doesn't make the feat useless (it works; they can pick a spirit's hex), but this particular combination (of the feat and a particular hex from a particular spirit) doesn't work. I thinkt he FAQ makes it pretty clear.
I woudl argue that hexes that mention shaman but are referring to the individual would still work; they don't require (generally) a particualr class feature (other than hexes, which witches have) to operate. But any that DO (such as this one, which relies on being able to cast shaman spells) would not work.
Swift016 |
Your shaman list is there it just doesn't have any spells, so RAW you can add spells to it. The issue is still the duration of the hex though.
This is the kind of RAW I like. It says you can "add the spells to the list of shaman spells you can prepare," implying you can now prepare shaman spells.
The duration part is solved by preparing your spells, then doing a 15 minute preparation following the 10 minute spirit invocation. That gives you 45 minutes to use said shaman spell.