Moms / Brawler build need some advice


Advice


So I would like some advice on my Feats for my Moms/Brawler build
And my stats for said character

The build so far is Moms 2 / Brawler 3 I Plan to keep going with brawler

I have the following Feats

1st Lv Combat Reflexes
Racial-Bonus Weapon Focus -Unarmed Strike
Monk-Bonus - Improved Unarmed Strike
Monk-Bonus Stunning Fist
Monk Bonus Pummeling Style
Monk Bonus Dragon Style
3rd Lv power Attack or Dirty fighting
Brawler-Bonus Two weapon Fighting
Brawler-Bonus Extra Martial Flexibility
5th Lv Dragon ferocity

The game should get to level 12' I need to figure out the Feats from level 6 to 12

Stats are 20 point buy
STR 17+2+1 Dex 14 CON 12 INT 8 wis 10 CHA 8


Vital Strike for when you have to move?


well I think i figured out feats

My new problem is Ac

I want to get my ac a little higher. Were level 5 right now and my Ac 20.
is that good for this type of build at this level or could i boost it a bit higher and if so how should i do it

Wealth by level 10500 at level 5

I Have a +2 Chain shirt and a +1 Buckler
+2 Dex and thats about it


I would drop some points out of strength, put them in into wisdom.

Get a strength belt if you still feel the need, or go for +dex or +wisdom for a little more AC.


@pants

well i am wearing armor so i don't get the Wisdom to Ac from my monk levels


A ring of protection can help, though I expect you'll be getting an amulet of mighty fists rather than an amulet of natural armor. Light armor, modest dex, fighting unarmed and no magic isn't a recipe for a good AC. If you can get a decent UMD skill somehow a wand of shield might help, or other buffs perhaps.


@ AVR well I got some Advice and made a few changes

for one my Stats are now ..

STR:(13) DEX:(18) Con:(14)
INT:(10) WIS:(13) CHA:(7)

I also Chose to Build as Brawler (2) Moms (1) Brawler (2)

and chose the following Feat ..

LV(1) Power Attack
LV(1) Weapon Finesse
LV(2) Two Weapon Fighting
LV(2) Pummeling Style -
Lv(3) Jabbing Style -
Lv(3) Dodge
Lv(3) Stunning Fist
LV(5) Mobility

My Ac is standing is 24 I can push it to 28 via mobility

I am planning to get gauntlets at +1 and enchant them later

My Armor is still a +2 chain shirt and a + 1 Buckler

That left me with out much money so idk if should get both weapons
But the plan is to put agile on both when i can and do get a belt of Dex and improve my armor

what do you think?


Mobility only applies vs. AoOs, but yes AC 24 is noticeably better. If you look at this spreadsheet - Bench-Pressing - it gives you some idea how good or bad various numbers are. At level 5 it rates AC 18 as orange (the minimum acceptable), 22 as green (decent), 27 as blue (as good as you're likely to need).

Exactly how gauntlets work with unarmed strikes is debated. There's a fair number who argue that their base damage is unaffected by increased unarmed strike damage, and that you'll therefore want an amulet of mighty fists (at least until you get close weapon mastery). The brawler's flurry can work with only one weapon so if you do use a gauntlet you'll only need to enchant one.

& yes, it looks more workable now.


@ Avr

well as it is how do you think i should do my next few levels say level 6-10?


Take monk of the sacred mountain. It gives you toughness and +1NA at second level and it's compatible moms.


Also I took power attack for a little extra damage and for Martial Flex Fun but I am unsure how much penalty and damage I get at my level, do to the fact I've seen conflicting ruling on how Monk's / Brawler unarmed strike work with power attack


If you're willing to hold on for three more levels, then you could try out The Wall

Brawler
1. Power Attack, Improved Bull Rush
2. Shield Focus(B)
3. Tower Shield Proficiency
4.

Master of Many Styles
5. Mobile Bulwark Style(B), Mobile Fortress
6. Pummeling Style(B)

Brawler
7. Combat Style Master(B), Rhino Charge
8.

Martial Flexibility, 1st round (Swift action): Pummeling Charge
Martial Flexibility, 2nd round (Swift action): Lunge

FCB: Brawler. +6 to CMD vs Sunder and Disarm.

****

You'll grant yourself Total Cover as a move action, then ready a (pummeling) charge as a standard action. You'll dart around the battlefield, pouncing on whoever you can to keep up the Total Cover.

If you're enlarged and are using Lunge, then as far as I know there will be no enemy that can attack you with a 5-foot step, no matter how large they are.

There is a huge IF, though. This is all assuming that your GM allows your Brawler levels to stack with your two Monk levels (as per Martial Training) to satisfy the "lv 8 Monk" prerequisite for Pummeling Style. If they don't, then you're gonna have to wait until lv 9 (Brawler 8/MoMS 1).


JuliusCromwell wrote:
Also I took power attack for a little extra damage and for Martial Flex Fun but I am unsure how much penalty and damage I get at my level, do to the fact I've seen conflicting ruling on how Monk's / Brawler unarmed strike work with power attack

You don't have any off-hand attacks with Brawler/Monk's Flurry, so it should follow the same -1A/+2D as usual.


@ wonderstell
Thanks but I don't think the wall is my style

I'm looking more for Martial skill through CMB Ability along with decent damage

Idk if i can actually explain what i want

I want to deal decent unarmed damage and be good and Combat maneuver I know its a moot point to say that but I want to not use weapons and be like martial prodigy of the martial arts

I might not play this one for a few levels

I'm playing a 3rd party class well I have the chance to
but i want to keep this guy on the back burner and I like to have and idea of how the build will look between level 5 & 8 so if i need a new character with in that time i can switch to him


Assuming you stick with brawler levels then you get a general feat at level 7, and at the same time martial flexibility lets you have two feats at once. At level 9 you get a general feat, a bonus combat feat, and improved TWF.

BTW remember that you got stunning fist as well from your monk level. It matters for some prerequisites.

The most common thing you'll get with the two flexible feats from level 7 will be improved {combat maneuver} and greater {combat maneuver} from the sound of it. You may want agile maneuvers if you want the full range available rather than being effectively limited to trip, sunder, disarm and maybe dirty trick. If not then lunge would probably be good, or either combat reflexes or weapon focus if you want to open up more martial flex. possibilities, or jabbing dancer if you want a little extra movement.

At level 9 you might want another of the above, or if you went for jabbing dancer you'll want jabbing master, and you'll very likely want pummeling charge. You often won't get to use martial flex before you charge.


JuliusCromwell wrote:

@ AVR well I got some Advice and made a few changes

for one my Stats are now ..

STR:(13) DEX:(18) Con:(14)
INT:(10) WIS:(13) CHA:(7)

I also Chose to Build as Brawler (2) Moms (1) Brawler (2)

and chose the following Feat ..

LV(1) Power Attack
LV(1) Weapon Finesse
LV(2) Two Weapon Fighting
LV(2) Pummeling Style -
Lv(3) Jabbing Style -
Lv(3) Dodge
Lv(3) Stunning Fist
LV(5) Mobility

My Ac is standing is 24 I can push it to 28 via mobility

I am planning to get gauntlets at +1 and enchant them later

My Armor is still a +2 chain shirt and a + 1 Buckler

That left me with out much money so idk if should get both weapons
But the plan is to put agile on both when i can and do get a belt of Dex and improve my armor

what do you think?

I would get an Agile Amulet of Mighty Fists instead. Much more cost efficient than two +1 Agile Gauntlets.


Errant Inlad wrote:
I would get an Agile Amulet of Mighty Fists instead. Much more cost efficient than two +1 Agile Gauntlets.

Yeah, a +1 Gauntlet and an Agile Amulet of Might Fists should stack, I believe.

****

@JuliusCromwell

You can't use gauntlets with Pummeling Style. It's Unarmed Strikes or nothing.
But since Pummeling Style is great vs DR, an enhancement bonus isn't your immediate concern. You could pick up attack bonuses from other sources, or enchant your fist with a permanent Greater Magic Fang, instead of upgrading an Amulet of Mighty Fists.

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