
VoodistMonk |

In my particular case, I'm gestalting an Oath of Vengeance Paladin with an Arcane Duelist Bard.
Typical longspear/Flagbearer/Banner of Ancient Kings chassis.
No extra feats to pick gifted by either class, so I need the minimum for each class to be effective at both.
Extra Lay on Hands gets one extra use of Smite Evil for an Oath of Vengeance Paladin, which makes it "essential" more likely than not.
The two classes/archetypes combined give me swift action Arcane Strike and standard action Divine Bond, and I have the Wizard's Arcane Bond with the weapon, as well.
Oath of Vengeance also puts Blessing of Fervor on my spell list, which is nice.
Oddly enough, my role in the party is buffs/healing first, tank/damage second.
Arcane Duelist grants me Arcane Strike, Disruptive, Spellbreaker, Penetrating Strike, and Greater Penetrating Strike to cover most offensive duties, and should be adequate when combined with Divine Bond and Smite Evil.
Anyways, that's my situation. Maybe that context will make some feats more "essential" than others.

VoodistMonk |

Right now I have:
Half Elf abusing Multitalented for FCB in both classes.
3 traits, 1 drawback
Traits:
Reactionary, Memorable, Optimistic Gambler
1. Arcane Strike
1. Noble Scion (Scion of War)
.. Initiative based on Charisma, not Dex
2. Combat Casting
3. Improved Initiative
5. Lingering Performance
6. Disruptive
7. Extra Lay on Hands
9. Flagbearer
10. Spellbreaker
11. Discordant Voice
13. ?
14. Penetrating Strike
15. ?
17. ?
18. Greater Penetrating Strike
19. ?

Weables |

You're really gonna want for swift actions, later on. Between starting a performance, smite, arcane strike, all are swift actions. just something to consider. not necessarily bad, but something to keep in mind.
Paladin doesnt need a lot of support to do what it does. buffs and stuff is covered by bard, and you probably could use the DPR support of power attack with all the tohit bonuses you have anyways.

VoodistMonk |

This is actually the first character I have ever built without Power Attack at level One. Lol.
Noble Scion has to be taken at level 1, and I could probably do away with Improved Initiative at level 3, to put PA there. But I really want to go first to get my buffs up before the archer (Warpriest/Ranger with 13 bonus combat feats) starts killing everything.

VoodistMonk |

And a Bard can start his Performance as a swift action after level 13, doesn't say he must. To my understanding, he has the choice of starting a Performance as a standard, move, or swift action because he can choose at his convenience which action to use depending on the situation.
Please correct me if I'm wrong.

Cavall |
No you are correct.
You can start as a move or even a standard still.
Given that, let's say you start with a move action for song and swift to smite or arcane strike... I would say look at feats that need standard actions like Vital Strike? It may help this build round out.
Because like everyone says it depends on the build. This build seems to have standard actions so may as well buff that.

Dave Justus |

Half Elf abusing Multitalented for FCB in both classes.
You might want to double check with your GM on that. I have usually seen gestalt as being considered sort of a single class so you are a level 1 Paladin-Bard for example. You can't get the favored class bonus more than once per level.

VoodistMonk |

If I drop or postpone Lingering Performance, and stick Power Attack in its place:
1. Arcane Strike
1. Noble Scion of War
2. Combat Casting
3. Improved Initiative
5. Power Attack
6. Disruptive
7. Extra LoH
9. Flagbearer
10. Spellbreaker
11. Discordant Voice
13. Dimensional Agility
14. Penetrating Strike
15. Dimensional Assault
17. Dimensional Dervish
18. Greater Penetrating Strike
19. Dimensional Savant?
I don't have dimension door until level 10, but the move/attack options from Dimensional Dervish would be really beneficial for my character. Not necessary, but beneficial. Maybe not worth 3 feats in a feat starved build, though.
Opinions on this build using Dimensional Dervish...?

VoodistMonk |

At the higher levels I think that combat maneuvers get less effective, and actual maneuverability becomes more paramount.
I could also grab the Eldritch Heritage feats, orc blooded gives Strength bonuses and the ability to grow in size. That's also a three feat investment. And it can prove to be a substantial increase in damage, but does nothing for maneuverability

VoodistMonk |

I put some thought into the Blessing of Fervor spell gifted by the Oath to Vengeance archetype, along with the Prayer spell the Paladin gets. These are big pre-buffs with the Extend Spell feat, probably worth more overall than having Power Attack.
Half Elf
Dual Minded: +2 Will saves
Elven Immunities: sleep effects, +2 against charms
Mismatched: -2 Reflex save, +4 Initiative
Drawback (I don't want to be King)
Anxious: -2 Diplomacy, soft spoken
Traits
Memorable: mind-affecting effects last 1 round longer
Magical Lineage: Blessing of Fervor
Metamagic Master: Prayer
1. Arcane Strike
1. Noble Scion of War
2. Combat Casting
3. Improved Initiative
5. Extra LoH
6. Disruptive
7. Extend Spell
9. Flagbearer
10. Spellbreaker
11. Discordant Voice
13. Dimensional Agility
14. Penetrating Strike
15. Dimensional Assault
17. Dimensional Dervish
18. Greater Penetrating Strike
19. Dimensional Savant
What do you think? Starved for 3rd level spells given that a lot of my abilities focus on 3rd level spells, but with all the other buffs available from Performing and auras and stuff, I can pre-buff both Prayer and Blessings of Fervor, and still cast Haste, later still getting some use out of Dimensional Dervish even if I use all three of the others. I don't know, though. This is my first character without Power Attack, and my first character without Charisma as a dump stat. Input appreciated.

VoodistMonk |

Paladin:
A. Fey Foundling
B. Greater Mercy
C. Power Attack
Bard:
A. Noble Scion (War)
B. Improved Initiative
C. Quick Draw (especially if doing the flagbearer thing)
I would have to be Human to take Fey Foundling and Noble Scion of War at level one. I don't need QuickDraw with Flagbearer since I am both a bard and using a Longspear, the Banner of Ancient Kings is literally flying from my weapon, no switching required. Those probably answer the question in the title, but do not fit the context established in the rest of the thread.

VoodistMonk |

Fearless Aura is good. Especially with the Half Elf FCB increasing the radius of aura class features. Immunity to fear for everyone is nice.
However, I need to examine the benefits of having Extend Spell for pre-buffing Prayer or Blessing of Fervor, against overall immunity from fear for everyone in my aura.
The Half Elf FCB increasing the radius of aura class features would already benefit the Aura of Courage's range without the feat.
Is a +4 bonus against fear good enough when I can also pre-buff Prayer and/or Blessing of Fervor?
I don't have access to either of those spells until level 11. And this would almost certainly make Fearless Aura more useful earlier EXCEPT, for whatever reason, Fearless Aura has a CL 8 prerequisite.

Volkard Abendroth |

Can't really use the starknife and Flagbearer/Banner of Ancient Kings, though. It's pretty specific about a Bard with a Longspear.
I don't use any of those on my favorite bard build.
I prefer to pick up TWF and Startoss Style so I can switch hit while enjoying CHA bonuses on my to-hit and damage.