#1-10: The Half-Alive Streets


GM Discussion

5/5 5/55/55/5

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We should put together a list of stores for players to run into.

Tail ors Ysoki clothing

Starstone Jewelers

Loco Parentis (ball pit and playground)

Butterfly Stitches Desnan Temple and Medical Care

Cyber Aware (augment friendly bar)

Predator and Pray (Vesk/Skittermander fusion Restaurant)

Adamantine Coral (buffet)

All your base (vid game arena)

Four arm Bind (VERY mixed martial arts)

Deciduous Dentistry (specialize in pulling and replacing teeth. Only 50% more for vesk, most vesk dentists demand combat pay)

On the ball (Extreme Roller Derby Rink Run by a bantrid)

Dead Man's Chest (Android filing cabinet/apartments)

Up Grade (Library chips and books)

________ (Telepathy only bar)

Red Herring Fish and Chips

Forwarned and Four Armed (Ksatha Divinations and fortune telling)

4/5 5/55/55/55/5 **** Regional Venture-Coordinator, Central Europe

I have a question regarding Vrisken's tactics:

Quote:
Before Combat If given the opportunity to initiate combat, Vrisken uses his dispiriting taunt improvisation to try to affect as many enemies as he can.

Dispiriting Taunt only affects one creature and lasts only one round, so how is he supposed to affect multiple people and do all this before combat? I also don't quite understand the static DC for that ability in the stat block. Was he supposed to get some other ability and it got mixed up?

The Exchange 4/5 5/5

Ditto on the Dispiriting Taunt DC discrepancy.

Also, am I missing it, or is there no 4-player adjustment for area B3? (It is a pretty low CR)

The Exchange 4/5 5/5

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There's two items on the chronicle sheet that don't seem to map to an item in the CRB. Both are in the "all subtiers" column.

Quote:
engineering toolkit (445; item level 2)

A tool kit is only 20 credits and comes in several varieties, including engineering. An engineering specialty tool kit is 445, but only applies to one use of engineering. An engineering specialty toolkit (weaponsmithing) would give you a +2 to repair weapons.

Quote:
hacking toolkit (445; item level 2)

Hacking is another type of tool kit, and also costs only 20 credits. There is no "level 2 version" of a hacking tool kit as far as I am aware.

From the description of these items when they appear in the scenario (page 17) I think they are both supposed to be the basic 20 credit versions.

1/5 5/55/55/55/5

Starfinder Superscriber
Kevin Willis wrote:

There's two items on the chronicle sheet that don't seem to map to an item in the CRB. Both are in the "all subtiers" column.

I just caught this as well, can we get a clarification on it?

5/5 5/55/55/5

Its cheap chronicle sheet loot. Why does it matter?

Sovereign Court 4/5 5/55/55/55/5 ****

I think it is because they are wondering if it does something additional beyond the normal tool kits, due to their higher price and level.

5/5 5/5 *

There's also an item in the loot the players got and I had no idea what it does, because it's from the AP, which I don't own and it's not statted/explained in the scenario.

Also, it's been almost a year now. Putting the SFRD up would help making run SFS a lot easier.

5/5 5/55/55/5

starjammer is pretty close, anr archives of nethys has a starfinder option

Sovereign Court 4/5 5/55/55/55/5 ****

Did I just miss the reporting options in this scenario?

2/5 5/5

Kevin Willis wrote:

There's two items on the chronicle sheet that don't seem to map to an item in the CRB. Both are in the "all subtiers" column.

Quote:
engineering toolkit (445; item level 2)

A tool kit is only 20 credits and comes in several varieties, including engineering. An engineering specialty tool kit is 445, but only applies to one use of engineering. An engineering specialty toolkit (weaponsmithing) would give you a +2 to repair weapons.

Quote:
hacking toolkit (445; item level 2)

Hacking is another type of tool kit, and also costs only 20 credits. There is no "level 2 version" of a hacking tool kit as far as I am aware.

From the description of these items when they appear in the scenario (page 17) I think they are both supposed to be the basic 20 credit versions.

I wouldn't mind a quick clarification either--I will face questions, and don't want to have to just shrug and say "no idea" :)

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

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How does the AbadarCorp Augmentations boon interact with Personal Upgrades? They're the one thing in Starfinder that you can upgrade by paying the price difference - so if you've already got a Mk 1 version, can you apply the discount to the Mk 2 version or are you out of luck because you're "upgrading an existing item"? (more similar to pfs's Master of Trade)

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