Ok, 2 of us got bit by lycanthropes and failed the save. The other guy was bitten by a were-croc and wants to remove the curse like most normal people.
My character was bitten by a were-shark. Since I am going for maximum weirdness with this PC, I want to stay were-shark.
Where might I find the rules on how to stay in control of myself and my abilities?
Lycanthropes are humanoids with the ability to turn into animals and animal-humanoid hybrid shapes. Natural lycanthropes are born with this ability and have perfect control over their shapechanging. Afflicted lycanthropes contract this ability like a curse or disease from another lycanthrope; they sometimes change form involuntarily.
Creating a Lycanthrope
"Lycanthrope" is an inherited (for natural lycanthropes) or acquired (for afflicted lycanthropes) template that can be added to any humanoid.
Challenge Rating: Same as base creature or base animal (whichever is higher) + 1.
Size and Type: The creature (referred to hereafter as the base creature) gains the shapechanger subtype. The lycanthrope takes on the characteristics of some type of animal (referred to hereafter as the base animal) within one size category of the base creature's size. A lycanthrope's hybrid form is the same size as the base animal or the base creature, whichever is larger.
AC: In hybrid or animal form the lycanthrope has the natural armor bonus of the base animal increased by +2.
Defensive Abilities: A natural lycanthrope gains DR 10/silver in animal or hybrid form. An afflicted lycanthrope gains DR 5/silver in animal or hybrid form.
Speed: Same as the base creature or base animal, depending on which form the lycanthrope is using. Hybrids use the base creature's speed.
Melee: A lycanthrope gains natural attacks in animal and hybrid forms according to the base animal.
Special Attacks: A lycanthrope retains all the special attacks, qualities, and abilities of the base creature. In hybrid or animal form it gains the special attacks, qualities, and abilities of the base animal. A lycanthrope also gains low-light vision, scent, and the following:
Change Shape (Su) All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A natural lycanthrope can shift to any of its three alternate forms as a move-equivalent action. An afflicted lycanthrope can assume animal or hybrid form as a full-round action by making a DC 15 Constitution check, or humanoid form as a full-round action by making a DC 20 Constitution check. On nights when the full moon is visible, an afflicted lycanthrope gains a +5 morale bonus to Constitution checks made to assume animal or hybrid form, but a –5 penalty to Constitution checks made to assume humanoid form. An afflicted lycanthrope reverts to its humanoid form automatically with the next sunrise, or after 8 hours of rest, whichever comes first. A slain lycanthrope reverts to its humanoid form, although it remains dead.
Curse of Lycanthropy (Su) A natural lycanthrope's bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim's size is not within one size category of the lycanthrope, this ability has no effect.
Lycanthropic Empathy (Ex) In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal's attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form.
Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms. Lycanthropes have enhanced senses but are not fully in control of their emotions and animalistic urges. In addition to these adjustments to the base creature's stats, a lycanthrope's ability scores change when he assumes hybrid or animal form. In human form, the lycanthrope's ability scores are unchanged from the base creature's form. In animal and hybrid form, the lycanthrope's ability scores are the same as the base creature's or the base animal's, whichever ability score is higher.
A creature that catches lycanthropy becomes an afflicted lycanthrope, but shows no symptoms (and does not gain any of the template's adjustments or abilities) until the night of the next full moon, when the victim involuntarily assumes animal form and forgets his or her own identity. The character remains in animal form until the next dawn and remembers nothing about the entire episode (or subsequent episodes) unless he makes a DC 20 Will save, in which case he becomes aware of his condition.
A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack. Alternatively, consuming a dose of wolfsbane (Pathfinder RPG Core Rulebook 560) gives an afflicted lycanthrope a new Fortitude save to recover from lycanthropy.
We do not have a caster with either remove disease or heal. We will not reach land within 3 days.
We are currently in the nights of the full moon. The rest of the group is chaining us up at night and clubbing us unconscious. The assumption being we can't infect anyone else and won't die if they don't use silver.
If there aren't any rules, what would you suggest?
The GM remembers seeing something about three failed will saves resulting in attacks that draw blood making me become an NPC. Also feat(s) that would allow me to retain control of myself and my shapechanges, but I can't find any of this. Know where it is?
Is there any way to cure the other guy since we won't have a cure within 3 days? Also we don't have any wolfsbane.
Lastly, this character is also going for Dragon Disciple. Which dragon type do you think works best with were-shark?
I'm unaware of any "you lose your character" rule for afflicted lycanthropes--you just lose control during the full moon, etc. Chaining up is a good idea.
Don't lose hope--wolfsbane is toxic but doesn't have the time limit that remove disease has. A 12th-level cleric can use remove curse to fix you up even after the window has passed, but you'll have to get to one first. (I think that's from one of the Inner Sea books, but I don't remember which one.)
Lycanthropes are not a playable race, because it is very unbalanced. IF this a homebrew game and the GM allows it, the game might get out of hand, maybe he will let you change race to a Skinwalker, they have a Were-Croc and a Were-Shark Variant that won't kill the game. Depending on Class, the Croc is actually pretty good, the Shark would be different.
Looking at the new lycanthropy, even standard wouldn't be that bad, they removed the Fast Heal and only have DR 10/Silver in Hybrid Form..but the "Curse of Lycanthropy" with the bite attacks is what would be a problem.
Pretty much everything you need for an ordinary Lycanthrope is in the bestiary entry. Most useful would be the recommendation at the bottom of the page for infected players, unless your DM wants to use the Corruption alternative linked above.
The bestiary recommends either the GM takes control your character when you are within Hybrid or Animal form, or you use the rules for playing as a monster.
I had a similar experience and made a post last July about this very topic. Here is the link: http://paizo.com/threads/rzs2ufo3?Understanding-Lycanthropy#1
This is a terrible “curse” and the CRB states: According to the curse in the CRB, anytime the afflicted is injured or on every full moon, the target transforms.
That means anytime you get hit, you might lose control of your character. You can make a Will save to remember what you did, but you lose control; unless you guys houserule it differently.
This is supposed to be a curse and not an increase in power, granted, houserules are cool and if that is what you guys are looking for, then great.
When we had to deal with this in our game, it was more of a discussion of ending that character and not a “neat” option.