Feature / spell request: Age Attack


Prerelease Discussion


I have a cool spell idea for Pathfinder 2.0: an endgame spell that instantaneously changes targets age (Similar to the Age Alternation in Heroes). The spell could only be reversed by a different casting of this spell (NOT by Greater Restoration or Wish) - this way it could fully replace the ambiguous "Eternal Youth" and "Immortality" class features AND be used in combat (save-or-die monsters... or perhaps save-or-toddler ^^).

Please let me know what YOU think about my idea.


The more and more I think about this idea, the more I begin to like it. There often aren’t enough non-lethal solutions for bad guys - you are 'evil' = you die. This way the 'Big Bad' (now 'Baby Bad', hehe) could be given to a group of paladins for re-education. Perhaps they became bad because they lacked strong moral characters in their lives when they were little. Who knows?


That doesn't make any sense to me...

from a thematic standpoint, "instantaneously becoming immortal" seems really strange and odd, especially if the character affected doesn't want that ability.

Just my two cents though


as 10th level f you spell i can work with that but as class cap ability i prefer to turn into archon form from diablo as far better option then anticlimactically end the story due wizard decided to adopt the big bad as child so he can train him as proper apprentice.


Patrick Newcarry wrote:

That doesn't make any sense to me...

from a thematic standpoint, "instantaneously becoming immortal" seems really strange and odd, especially if the character affected doesn't want that ability.

Just my two cents though

No, not immortal. You would age as normal. You could just use the spell to become 18 again. The spell wouldn't stop/prevent ageing!

Use Case A: I am 40. I cast "Set Age" on myself and I decide on being 16. Next year I will be 17 and so on. This is my new "true age" so no offensive dispels.

Use Case B: The 'Big Bad' is 70. I cast "Set Age" and make them 0. That should give them good few years before they come of age where they can cause problems again.

Silver Crusade

Pathfinder Adventure Path Subscriber

Oh, this reminds me: I hope PF2 goes the way of SF and does away with age-related ability mods, this ending the good old "hey I have this concept for a veeeeery old wizard who just started adventuring..." problem.


Wild Spirit wrote:
Patrick Newcarry wrote:

That doesn't make any sense to me...

from a thematic standpoint, "instantaneously becoming immortal" seems really strange and odd, especially if the character affected doesn't want that ability.

Just my two cents though

No, not immortal. You would age as normal. You could just use the spell to become 18 again. The spell wouldn't stop/prevent ageing!

Use Case A: I am 40. I cast "Set Age" on myself and I decide on being 16. Next year I will be 17 and so on. This is my new "true age" so no offensive dispels.

Use Case B: The 'Big Bad' is 70. I cast "Set Age" and make them 0. That should give them good few years before they come of age where they can cause problems again.

It feels like set age is spell rather then class power as we have a half baked ability that needs another pass in development. if wizard or sorcerer gains ability to mess with time to set their age in certain number then i still prefer it as spell so i can be young and immortal instead of aging mentally grown up caster in younger body. as that just ping possible big bad evil of game alert were immortal wizard with old body dont.


khadgar567 wrote:
It feels like set age is spell rather then class power as we have a half baked ability that needs another pass in development. if wizard or sorcerer gains ability to mess with time to set their age in certain number then i still prefer it as spell so i can be young and immortal instead of aging mentally grown up caster in younger body. as that just ping possible big bad evil of game alert were immortal wizard with old body dont.

It could be a spell, it could be a Grand Hex, it could a new-not-yet-revealed-class-thing, who knows. The form is not important, the effect is.

The 'Immortality' as we have it now, is basically "old mind in a young body". Why not let the caster be able to decide on her age instead?


Wild Spirit wrote:
khadgar567 wrote:
It feels like set age is spell rather then class power as we have a half baked ability that needs another pass in development. if wizard or sorcerer gains ability to mess with time to set their age in certain number then i still prefer it as spell so i can be young and immortal instead of aging mentally grown up caster in younger body. as that just ping possible big bad evil of game alert were immortal wizard with old body dont.

It could be a spell, it could be a Grand Hex, it could a new-not-yet-revealed-class-thing, who knows. The form is not important, the effect is.

The 'Immortality' as we have it now, is basically "old mind in a young body". Why not let the caster be able to decide on her age instead?

exactly but the problem is the current iteration of the set age is kinda wonky and need few more passes before day view in ultimate chronomancy book.


khadgar567 wrote:
Wild Spirit wrote:
khadgar567 wrote:
It feels like set age is spell rather then class power as we have a half baked ability that needs another pass in development. if wizard or sorcerer gains ability to mess with time to set their age in certain number then i still prefer it as spell so i can be young and immortal instead of aging mentally grown up caster in younger body. as that just ping possible big bad evil of game alert were immortal wizard with old body dont.

It could be a spell, it could be a Grand Hex, it could a new-not-yet-revealed-class-thing, who knows. The form is not important, the effect is.

The 'Immortality' as we have it now, is basically "old mind in a young body". Why not let the caster be able to decide on her age instead?

exactly but the problem is the current iteration of the set age is kinda wonky and need few more passes before day view in ultimate chronomancy book.

I am afraid I do not understand what you are trying to say. Please use clear wording to help you get your point across.

P.S. English isn't my first language either, there is nothing to be ashamed of!


it needs professional look over and maybe a proper design.


khadgar567 wrote:
it needs professional look over and maybe a proper design.

I a player, pitching a concept. That is all.

Please stop being so condescending.


Wild Spirit wrote:
khadgar567 wrote:
it needs professional look over and maybe a proper design.

I a player, pitching a concept. That is all.

Please stop being so condescending.

then sorry for being rude as lot of content creators are making dumbest ideas and try to kick start how to be wizard or fighter with fresh coat of paint.


Well, would you look at that, there already is exactly what I was proposing in PF1. Ladies and gentleman, I give you: THE TIME ELEMENTAL
(hyperlinks don't work for me for some reason)

https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elem ental-time-tohc/


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Wild Spirit wrote:

Well, would you look at that, there already is exactly what I was proposing in PF1. Ladies and gentleman, I give you: THE TIME ELEMENTAL

(hyperlinks don't work for me for some reason)

https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elem ental-time-tohc/

EDIT: Well, my thread is utterly derailed. No one is going to read this. I can make a duplicate.. but I don't want to clutter the forums. Mods, please help clean this thread.

I read it. I don't really understand the appeal of the ability you're talking about, but I don't see it being a major problem as a high level self-only or willing target only spell. Making it an offensive spell seems risky though, because it opens up the possibility of changing a player's character in ways they don't want. Unless it's easily reversible, in which case the utility of it would suffer a lot.


A Ninja Errant wrote:
...I don't see it being a major problem as a high level self-only or willing target only spell. Making it an offensive spell seems risky though, because it opens up the possibility of changing a player's character in ways they don't want. Unless it's easily reversible, in which case the utility of it would suffer a lot.

That's it! Yes! Thank you!


Wild Spirit wrote:
A Ninja Errant wrote:
...I don't see it being a major problem as a high level self-only or willing target only spell. Making it an offensive spell seems risky though, because it opens up the possibility of changing a player's character in ways they don't want. Unless it's easily reversible, in which case the utility of it would suffer a lot.
That's it! Yes! Thank you!

You're welcome :)


Gorbacz wrote:
Oh, this reminds me: I hope PF2 goes the way of SF and does away with age-related ability mods, this ending the good old "hey I have this concept for a veeeeery old wizard who just started adventuring..." problem.

So very much this.


Honestly, I don't want age penalties or categories to be a thing in PF2, just how they were removed in Starfinder. So I don't know what this spell would do other than effectively being a save or die (if offensive) or offering essentially "immortality" if a self version (by allowing you to reset your age).


Claxon wrote:
... save or die (if offensive) or offering essentially "immortality"

You made my point for me.

Every source of Immortality in PF1 is the selfish type (only you stop ageing). This would help the Wizard/Druid/... to not spend eternity alone (nothing worse than an old wizard not being able to talk to anyone because everybody he ever knew is dead).

Making this 'self only' would literally be the worst option.

(NOTE: I know Reincarnate is a thing but dying over and over isn't all that fun tbh.)


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The alchemist thread gave me an idea: an elixir of youth - reduce age by 10 years on consumption. It would give Alchemist something new and unique AND it would get around the "only I get to live forever, sorry guys" problem.

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