Derry L. Zimeye
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I'm a HUGE fan of Adventure Paths. I'm looking to run as many as possible with my current group of players, and the first question on my mind when I saw 2e's announcement was- will it be easy to run 1e's APs under this new system? The immediate answer seems to be yes, since Crypt of the Everflame was adapted- but what about APs that are, pardon my use of words from an older thread, exotic? How easy would it be to run, say, Strange Aeons or Skulls and Shackles- games that rely heavily on archetypes or even whole classes that may ultimately be left in 1e? Will they be as easily transfer over, or are they doomed to stay locked to 1e forever?
On top of that, presumably Return of the Runelords will be 1e's last AP- what comes next? Maybe we can expect to see more 1-20 level games now that high levels are evidently more balanced? What do you hope to see come in the AP department in 2e and beyond? What did you like/dislike and hope to see altered? So long as Roleplay stays as important as combat,I'm pleased!
Derry L. Zimeye
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There is apparently one AP after Return of the Runelords that will be the actual final 1e adventure path.
They better make sure it has one hell of a kick after RotRL2!
| NielsenE |
I was hoping for another 5 APs at least. Would let me fill a second shelf completely. As it is, its going to be horrible unbalanced :)
| blahpers |
Agreed. Crypt of the Everflame is an unusually simplistic (but quite fun) module from a mechanical standpoint--not quite the "Hello, World!" of adventures (that'd be "The Orc and the Pie"), but much simpler than any adventure path chapter. We can't know for certain yet, but given what Paizo has stated already, porting either back or forth is going to be difficult.
| PossibleCabbage |
I'm wondering what APs are going to be canonical in terms of "this definitely happened" going into 2e (so we should definitely make a point of playing them before 2e, since there less point in playing them after). From the FAQ it appears the AP after Return of the Runelords, the entire Runelords trilogy (RotRLx2 and Shattered Star), War for the Crown, Curse of the Crimson Throne, and Hell's Rebels are all canon going forward. Did I miss anything?
CorvusMask
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Well, Iron Gods might be canon if one of new potential deities for 2e is the certain deity that is also mentioned in Starfinder :D
Wrath of the Righteous would be interesting to know whether it will be canon or not since its really important to state of Worldwound. Reign of Winter will probably be canon since it has canon date of 4713 when Baba Yaga was to return and with luck Serpent's Skull might be canon if lost city from it is mentioned how it is affecting world. Rest of the aps mainly hold status quo so their effects aren't as major if pcs succeed in the campaign.
| Hythlodeus |
Well, Iron Gods might be canon if one of new potential deities for 2e is the certain deity that is also mentioned in Starfinder :D
Wrath of the Righteous would be interesting to know whether it will be canon or not since its really important to state of Worldwound. Reign of Winter will probably be canon since it has canon date of 4713 when Baba Yaga was to return and with luck Serpent's Skull might be canon if lost city from it is mentioned how it is affecting world. Rest of the aps mainly hold status quo so their effects aren't as major if pcs succeed in the campaign.
Add Jade Regent to that list, since it changes the status quo in Minkai the same way WftC will change it for Taldor
| PossibleCabbage |
I just assumed all of them happened. Is that not the case?
Well, a bunch of them just save the world by leaving stuff the way it was, so those are effectively canon. A bunch of them change "who is in charge of a place" so insofar as the new CRB has to refer to politics you have to decide, for example, what the status of Ravounel is. For most of those, the outcome is a positive, something the players and the GM would prefer to have happened.
I feel though that there are two tricky ones (for different reasons)- Wrath of the Righteous and Hell's Vengeance. WotR effectively removes a number of major threats to the world, and it's possible GMs would prefer to leave them around. Hell's Vengeance not only effectively undoes the outcome of a previous AP, it's also one in which the bad guys win (as it's the "be villians" AP), which is something players might not prefer to have happened.
I don't know if Skull and Shackles will have happened either since the new Hurricane King/Queen is potentially a player character at the end of that one, which obviously can't be canon. Reign of Winter should probably have happened just because of the whole "who is Queen of Irrisen" thing, but that's not a central location.
CorvusMask
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Hell's Vengeance DOES happen at same time of Hell's Rebels and Hell's Rebels is possibly only because of what Glorious Reclamation is doing to Thrune in Vengeance.
Its just one of those things were you have to accept that in campaign were gm run both aps, they have to make Hell's Vengeance's final book different from assumption if PCs got the best outcome. Like, perhaps Westcrown never was taken over by Glorious Reclamation or perhaps they switch to play with Council of Thieves pcs or something else.