VTT Hells Rebels AP


Recruitment


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As an interest check I am interested in running Hells Rebels. It would be every other Saturday from 6 GMT 1 EST and running about 3 hourish.

Preferred VTT would be maptools as I've so much experience with it, but can be flexible.

Discord for chat both IC and OoC.

Post interest or PM me.

Cheers


When are you planning to start. Also do you have any house rules to be aware of?


I'd love to, but I just don't have time in my life for a live game. I wish I did.


Here are the general Character generation and house rules I use.

Character Creation rules:
• 20 point Buy
• No Evil or Chaotic Neutral
• No Crafting
• 3rd party classes will be considered on a case by case basis
• 3rd party races will be considered on a case by case basis
• 2 traits, and 1 additional trait which must be from the campaign guide
• The GM reserves the right to ask players who have made character more or less powerful than the group standard to make adjustments as she sees fit.
• Refer to the PFS rules set for feats, magic items and Archetypes that are banned from play as that will also be applied to this AP.

No starting ability score should exceed 18 even after racial bonuses
No starting ability score should be lower than 8 after racial bonuses

General Rules

Character death and return, that character will incur some kind of lingering penalty that can only be recovered from advancing to the next level.
Examples of which might be a lower level, reduced ability score, casting failure chance etc.
Death to an Animal Companion or familiar will delay their return to the next level or upon GM consideration.
Leveling happens at the speed of story not on the accumulation of xp.
Characters Level at the same rate unless several games are missed
New/replacement characters will be introduced at a level lower than the party

Monster Rules
• I’m going to move away from feats and 3.5 based expectations to make my monsters function more open. So when a creature is able to do things unexpected by the standard functionality of feats and spells don’t freak out.
• The GM reserves the right to pre-modify monsters as she sees fit.
• Some of the foes encountered may even benefit from Mythic tiers.

Treasure
Treasure will be handed out as found in the adventure
The GM will periodically modify treasure to suit the characters
Its advisable to communicate with the GM about specific items you would like to find.


I'd be interested in this, assuming that is 18:00 GMT not 06:00 :)

Not used MapTools previously but happy to learn!

I'm quite open with what I'd like to play, though I'd prefer to avoid any Arcane spellcasters for a change.


LinkDead wrote:

I'd be interested in this, assuming that is 18:00 GMT not 06:00 :)

Not used MapTools previously but happy to learn!

I'm quite open with what I'd like to play, though I'd prefer to avoid any Arcane spellcasters for a change.

I don't seem to be able to edit my post (unless I'm missing something really obvious) but I have had a long read through of the players guide and come up with an idea I'd love to try.

A noble Vigilante (Child of Kintargo Trait, Noble Scion Feat) from House Jhaltero, potentially taking a couple of levels in the Noble Scion prestige class later on. Worships the Empyreal Lord/Lady Kelinahat but I refuse to call him Bruce!


So far what I have in terms of recruitment is

1 Enchanter/Sorc
2 Calistrian Cleric

After that I have several incarnations of ranged DPR


I'll play whatever, really. Sounds like a melee damage sponge is needed. Are you looking for complete character submissions or just player interest? 'Cause I'd be up for rolling an urban ranger or somesuch.


Lass wrote:

So far what I have in terms of recruitment is

1 Enchanter/Sorc
2 Calistrian Cleric

After that I have several incarnations of ranged DPR

The vigilante I have in mind would be part skill monkey, part melee damage dealer two-weapon fighting with two short swords. I can put together a complete character pretty quickly.


Recruitment closed. Thanks for applying :)

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