Best cohorts for a party of two : wizard and inquisitor


Advice


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Hello everyone !

In the game I'm currently playing, we're only two players, and to make up for this small number we're both planning (with gm approval) to take the leadership feat to get a cohort each.

I'm an elf, battlefield control wizard, focused on conjuration, and the other player is a half-elf str-based melee striker inquisitor, mostly following the suggestions from this guide : https://docs.google.com/document/d/19N7y6cKFLAr2KMMiKc8A1XG6R4iOmwaNFS7iAs1 7zyU/edit?hl=en_US

There are two things to consider though : the other player wants his cohort to be either elf or half-elf, and while we were thinking of paladin earlier, it wouldn't really fit.

In terms of complexity, I don't mind having a cohort a bit more complex to build and to play, but the other player, being less experienced than I, would prefer a more straightforward class.

So, what would you suggest for us ?


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

If you're going to control the battlefield, you need some pals to take advantage of that control. I suggest at least one full-BAB character like a fighter, and perhaps a frontline cleric to round out your own arcane magic.

Of course, as a conjurer wizard, you can bring in more warm bodies with your summoning.

I mean, you could really take almost anything as a cohort and come out ahead. Why not just choose what you feel like playing, for flavor reasons more than anything else.


NPC#1 (For the Inquisitor)- Half-Elf Flagbearer Bard using a Long Spear and reach weapon. Will take 7 levels in Bard (for Haste and move action performance) and then 4 levels in dragon disciple (For d12 HD, Natural armor, feat, Claws and Bite, Breath weapon, and +4 STR). Will want a good Longspear and Banner of the Ancient Kings. This is the force multiplier and Buff Bot. He will pick up AoOs with the longspear and do melee damage (From Reach) after a round of buffing. Out of combat he sings and spreads the word of your group's adventures. Make sure to use mirror image liberally and keep him in the 2nd ranks and not rushing out ahead. Remember he is a cohort and not a PC. Even tho he is well built he is still a few levels behind the PCs.

NPC#2- (For the Wizard)- Human Arsenal Chaplain Warpriest with an archery Focus. He will bring the ranged pain as well as offer a few more buffs to himself and the party. Since he is a prepared caster he can pick up removal spells when needed. Also since he is a cohort keeping him in the back does help keep him alive.


I’d suggest seeing if the DM will roll the three animal companion feats into one and letting you each have a full level animal companion instead. This is campaign specific of course. Actual people will change the game a bit more dramatically. That being said, you need some sort of for liner for a traditional party set up. Paladin is great, as long as he fits the campaign. Bloodrager or barbarian would be my second choice. All of this is really campaign dependent.


Louise Bishop wrote:

NPC#1 (For the Inquisitor)- Half-Elf Flagbearer Bard using a Long Spear and reach weapon. Will take 7 levels in Bard (for Haste and move action performance) and then 4 levels in dragon disciple (For d12 HD, Natural armor, feat, Claws and Bite, Breath weapon, and +4 STR). Will want a good Longspear and Banner of the Ancient Kings. This is the force multiplier and Buff Bot. He will pick up AoOs with the longspear and do melee damage (From Reach) after a round of buffing. Out of combat he sings and spreads the word of your group's adventures. Make sure to use mirror image liberally and keep him in the 2nd ranks and not rushing out ahead. Remember he is a cohort and not a PC. Even tho he is well built he is still a few levels behind the PCs.

NPC#2- (For the Wizard)- Human Arsenal Chaplain Warpriest with an archery Focus. He will bring the ranged pain as well as offer a few more buffs to himself and the party. Since he is a prepared caster he can pick up removal spells when needed. Also since he is a cohort keeping him in the back does help keep him alive.

That's very specific. I like the idea for the bard, but that may be too complex for the inquisitor, and I think I'll do it myself. I'm not too fond of the warpriest idea though, I'd like to avoid more spellcasters

RPG Superstar 2012 Top 32

We played in a game with 3 PCs (half-orc inquisitor, dark tapestry oracle, and Taldori swordswoman) and 3 PC-controlled henchmen (NPC warriors). It worked out really well, because the secondary characters were easy to run, but the same level as the main PCs, so just as durable. They mostly had static feats, like Toughness, Iron Will, Weapon Focus, etc., but some had Power Attack, Combat Reflexes, or Rapid Reload. The henchmen had their own personalities and quirks, too. One was a pyromaniac, and the one I ran was a "survivor" (coward) that focused on the heavy crossbow.

It also gave the campaign an old school 1st Edition feel. :-)

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