Extra uses of class-granted abilities


Pathfinder First Edition General Discussion


So we all know there are feats for granting extra uses of things like Rage, Channel Energy, and Smite. You can even gain extra points of class-specific totals, like the Gunslinger's "grit" points.

But what about other class-granted abilities?
Specifically, I'm thinking about things like extra uses of a wizard's School abilities (e.g. extra uses of Hand of the Acolyte).

Anyone have any ideas? There as some of those, like Hand of the Acolyte, that I would love to spam.


closest thing would be some FCB for those


Chess Pwn wrote:
closest thing would be some FCB for those

Sorry. "FCB"?


I think they meant "Favored Class Bonus," though I admit to not being sure myself.

Grand Lodge

Favored Class Bonus


Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens Subscriber

Extra Smite?


Like these sort of things under "Favored Class Options" here.


I know there's actually a guideline for which things get 'Extra' feats and which don't, although I can't remember where I saw it. *Rubs chin* Roughly... I think things with lots of options get a feat for choosing more of those, and choices with lots of uses per day can get boosts to that... but things with a low number of uses or choices don't. This is why, for example, there's no Extra Wizard School - and generally why abilities with 1-3 uses per-day (*Cough*SmiteEvil*Cough*) don't get extras, either.

Stuff like Wizard School abilities and Domain powers fall under the "low choices" bit, so they don't get Extra feats.


^Abundant Revelations breaks this rule -- you can use it on once per day Revelations.


Revelations are a weird case, since they can be very varied in power levels.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Extra uses of class-granted abilities All Messageboards

Want to post a reply? Sign in.