
o00obiffo00o |

So we all know there are feats for granting extra uses of things like Rage, Channel Energy, and Smite. You can even gain extra points of class-specific totals, like the Gunslinger's "grit" points.
But what about other class-granted abilities?
Specifically, I'm thinking about things like extra uses of a wizard's School abilities (e.g. extra uses of Hand of the Acolyte).
Anyone have any ideas? There as some of those, like Hand of the Acolyte, that I would love to spam.

GM Rednal |
I know there's actually a guideline for which things get 'Extra' feats and which don't, although I can't remember where I saw it. *Rubs chin* Roughly... I think things with lots of options get a feat for choosing more of those, and choices with lots of uses per day can get boosts to that... but things with a low number of uses or choices don't. This is why, for example, there's no Extra Wizard School - and generally why abilities with 1-3 uses per-day (*Cough*SmiteEvil*Cough*) don't get extras, either.
Stuff like Wizard School abilities and Domain powers fall under the "low choices" bit, so they don't get Extra feats.

UnArcaneElection |

^Abundant Revelations breaks this rule -- you can use it on once per day Revelations.