
Transylvanian Tadpole RPG Superstar 2013 Top 32 |

Hi all, I’m building a character who is a warrior who has previously been seduced by, and made to serve for many years, a fey such as a dryad or nymph. He know carries a small wondrous item which provides some protection from future attacks of this nature. I could homebrew an item, but I wondered whether an item of this nature already existed in Pathfinder, or in 3rd edition D&D. Anyone have any ideas? Wealth-by-level isn’t an issue.

Scott Wilhelm |
Putting "seduced by fairies" in your character's backstory is inspired: my compliments. Now you can make your backstory as elaborate as you wish: family, nations, you used to be a prince, anything you want, but that was a hundred years ago, and everyone you ever knew is dead.
This is a backstory your GM can use or not use as much as he wants. He can tell you that the tavern you're in, all the beer mugs bear your family crest. Maybe he bought the mugs off of a party of adventurers who were exploring the ruins over there (an abandoned manor house that used to be part of your kingdon!) or maybe the local brewer is a descendant of your family's and still used your crest. Or else not.

Scott Wilhelm |
He now carries a small wondrous item which provides some protection from future attacks of this nature [fey]. I could homebrew an item, but I wondered whether an item of this nature already existed in Pathfinder, or in 3rd edition D&D. Anyone have any ideas? Wealth-by-level isn’t an issue.
Well, there are lots of things that improve your saving throws: Cloak of Resistance, Scarab of Protection, Periapt proof against Poison, Ioun Stones, Cube of Force. A personal favorite of mine from 3.5 are the Antimagic Shackles. A party I was in once had a Lawful Obnoxious Paladin and a Monk under a Vow of Poverty, which in 3.5 is a Feat that gives you huge bonuses with severe restrictions. I was thinking we could roleplay it to give the Paladin the Antimagic Shackles, then make up an excuse to slap them on the Monk who keeps all his VoP bonuses, but negates all the bonuses of everyone around him, and shackles don't really impair MUS at all.