| Omnius |
*Checks the SRD.*
Warrior Spirit (Su) The fighter can forge a spiritual bond with a weapon that belongs to the associated weapon group, allowing him to unlock the weapon’s potential. Each day, he designates one such weapon and gains a number of points of spiritual energy equal to 1 + his weapon training bonus. While wielding this weapon, he can spend 1 point of spiritual energy to grant the weapon an enhancement bonus equal to his weapon training bonus. Enhancement bonuses gained by this advanced weapon training option stack with those of the weapon, to a maximum of +5. The fighter can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to his maximum bonus by reducing the granted enhancement bonus by the amount of the equivalent enhancement bonus. The item must have an enhancement bonus of at least +1 (from the item itself or from warrior spirit) to gain a weapon special ability. In either case, these bonuses last for 1 minute. Source: PPC:MTT
By my reading, looks like you can only have one weapon under this effect at a time, and it wouldn't stack with itself so there's no use spending more points.
| Barachiel Shina |
Can he use it more than once on the same weapon?
For example, use 1 point to gain +3 enhancement bonus to his +1 weapon, making it a +4 weapon for 1 minute.
Use a second point to gain a special ability (up to +3 bonus, so, we'll say flaming burst) for 1 minute.
Use a 3rd point to gain another special ability for 1 minute?
Name Violation
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Can he use it more than once on the same weapon?
For example, use 1 point to gain +3 enhancement bonus to his +1 weapon, making it a +4 weapon for 1 minute.
Use a second point to gain a special ability (up to +3 bonus, so, we'll say flaming burst) for 1 minute.
Use a 3rd point to gain another special ability for 1 minute?
No.
That's why people said it doesn't stack| Azothath |
{enumerated}
1) Can he use it more than once on the same weapon?
2) For example, use 1 point to gain +3 enhancement bonus to his +1 weapon, making it a +4 weapon for 1 minute.
3) Use a second point to gain a special ability (up to +3 bonus, so, we'll say flaming burst) for 1 minute.
4) Use a 3rd point to gain another special ability for 1 minute?
Advanced Weapon Training Warrior Spirit (Su) Mag Tcts Toolbox pg. 10
1) Yes, otherwise you couldn't use 'spiritual energy' for the same weapon twice in a day.
Can you do it sequentially during an ongoing duration? Yes, but the effect would replace the previous effect and start a new duration. May be handy if you find yourself with an acidic sword against a creature immune to acid damage and might want to switch to electric which will cost another point and restart the duration.
The term "does not stack with itself" means an effect is not cumulative with it's own effect. That's why casting Shield and then Shield again doesn't give the caster a +8 shield bonus to AC. It a basic rule for effects from the same source.
2) for a +1 selected weapon(1 per day in weapon group) and a Weapon Training bonus of +3, expending one point of spiritual energy would boost that weapon to an enhancement bonus of +4 for 1 minute.
3,4) No as it doesn't work this way.
Firebug
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I've also used (the occultist Legacy Weapon which is similar) for Heartseeker, Rusting, Ghost Touch, Underwater, any elemental enchant (Flaming, Frost, Corrosive, etc), and Vampiric (though that one is debatable due to the attuning language) in addition to Bane/Holy. Basically, anything situational or limited benefit per day (vampiric).
| Scavion |
Vampiric probably won't fly in most campaigns, but Ghost Touch and Underwater I absolutely remember being crucial in games I've played.
Elemental enchants are probably pretty niche when a creature has a particular adverse reactions to it. Weakness being not really enough, but a Golem getting slowed is pretty rad.
| Derklord |
Easily one of the most powerful uses is Training, which among other things opens up the option of the AWT feat -> the Item Mastery AWT option -> Flight Mastery.
I've also used (...) Heartseeker, Rusting, Ghost Touch, Underwater, any elemental enchant (...) in addition to Bane/Holy
Seaborne seems to be a straight upgrade to Underwater. The elemental enchantments are rarely good for straight up damage, but something to keep in mind when facing enemies with regeneration (or when fighting certain golems, as Scavion noted).
Other interesting options are Truthful, Anchoring, Brilliant Energy, and Phase Locking.
For ranged weapons, there's also Glitterwake, Cyclonic, and Seeking.