
![]() |

Okay, so this has never been an issue before, but lately I'm running into players that seem to think that games should take place day-to-day like a soap opera (vs. like a TV show like for example, Lucifer on a recent show we found out that it's been about a year or so since Lucifer first met Chloe, whereas if it was day to day with each episode being a day, it would only two months) where each game session picks up where the last one left off and there is NO downtime or anything... one 'story' ends and the next one springs literally off that one or else if it doesn't then... uh... how was your date last night with the princess?
I'm kinda confused, as I've been gaming since the 80's and never have I ever played or ran in a game like that that wasn't specially intended to be so (and they got boring as **** fast)
So, what's the deal? Why am I getting so many players APALLED that I would 'skip a few days or weeks' for the players to train, etc before the next 'adventure'?