Ptolus needs YOU! recruitment thread II


Recruitment


Because one of our players had to leave because of a technical difficulty (Beads), and I'm looking for someone to take his place. Well, you're not really taking his place.

This is for my Ptolus Campaign, which isn't taking place in Ptolus. The group is escorting a group of ratfolk to the swamps so that they can live in peace.

While the group fights a crocodile, I thought that they could use some help. I'm accepting applications from anyone who think they can come up with a good fit. The group will return to Ptolus eventually. Although the road back will not have as many adventures. The campaign page is here. The player's guide is available for free here.

I originally planned the group to go through the Night of Dissolution, however party antics have led away from that particular path. They surprised me by helping the ratfolk rather than culling them.

You may choose any class from the Core Rulebook as well as any class from the APG. The others will have to be scrutinized. You're not replacing Beads, in fact when the missing player shows up again, I'll have six players instead of five so I'll adjust the encounter strength accordingly.


For anyone curious about more information, the following links may help:

Silver Crusade

Are you allowing Littorians as PCs? And, if so, what are there racial stats? (not in Players Guide)


pauljathome wrote:
Are you allowing Littorians as PCs? And, if so, what are there racial stats? (not in Players Guide)

Yes, but . . .

They be catfolk, matey!

Abilities: +2 Strength, +2 Constitution,
+2 Dexterity.
Size: Medium size.
Speed: Litorian base speed is 30 feet.
Special Abilities: Low-light vision, scent (as
described in Chapter 7: Glossary of the MM).
Languages: Automatic—Common and Litorian.
Bonus—Gnoll, Goblin, and Orcish.
Racial Skills: +2 racial bonus on Intimidate,
Search, Spot, Listen, and Survival checks.
Favored Class: Ranger.
Level Adjustment: +1

I would rather you use catfolk from the ARG.

Silver Crusade

EltonJ wrote:


I would rather you use catfolk from the ARG.

Catfolk from the ARG would be perfect for me.

A couple of other questions.
1) Level?
2) Starting money?
3) Traits?

Note : I'm currently in a Ptolus campaign if that would preclude me. My character is a L19 Cleric (of Lothian) but we only started at something like L12. So, I know a fair bit about the background of the world that my character absolutely would not and some high level secrets but little of the low level stuff where the campaign would be for at least several years :-);


That won't preclude you at all. You can play in Tarondar's campaign still and that won't affect how you will play in my campaign.

Level: 3 (after this crocodile fight everyone will be level 3)
Starting Money: Average for level.
Traits: 2 per Pathfinder Society average.


I'm thinking of a ratfolk witch obsessed with grooming and cleanliness that is desperate to get out of the swamp.


miteke wrote:
I'm thinking of a ratfolk witch obsessed with grooming and cleanliness that is desperate to get out of the swamp.

Desperate to get out of the sewers, desperate to get out of the swamp. Interesting.


Oooooh, Ptolus. Color me interested. Are you allowing Aram? What would you use for their stats?


If you need a denizen of the swamp, I have a grippli character (Rribak Bonerattle) that might work. He was made for a campaign in a homebrew world where the Grippli were one of the main races. The GM of the game vanished, and the game died. And Rribak has enough posts that I can't change the name. :)

He is an unchained rogue with the knife master archetype. He was planned around the Pharasma Deific Obedience feat, which we had re-themed to a different deity in the homebrew world.

Here is a link to the original background idea for his tribe.

Silver Crusade

would a Litorian vigilante be acceptable? A simple entertainer by day, an adventurer by night


Tanner Nielsen wrote:
Oooooh, Ptolus. Color me interested. Are you allowing Aram? What would you use for their stats?
from the Ptolus Campaign book wrote:


Centaurs as Characters
Centaur characters possess the following
racial traits.
Abilities: +8 Strength, +4 Dexterity, +4
Constitution, –2 Intelligence, +2 Wisdom.
Size: Large size grants –1 penalty to Armor
Class, –1 penalty on attack rolls, –4 penalty on
Hide checks, +4 bonus on grapple checks, and
lifting and carrying limits double those of
Medium characters.
Space/Reach: 10 feet/5 feet.
Speed: A centaur’s base land speed is 50 feet.
Special Abilities: Darkvision out to 60 feet.
Racial Hit Dice: A centaur begins with four
levels of monstrous humanoid, which provide 4d8
Hit Dice, a base attack bonus of +4, and base
saving throw bonuses of Fort +1, Ref +4, and
Will +4.
Racial Skills: A centaur’s monstrous humanoid
levels give it skill points equal to 7 × (2 + Intelligence
modifier). Its class skills are Listen, Move
Silently, Spot, and Survival.
Racial Feats: A centaur’s monstrous humanoid
levels give it two feats.
Armor: +3 natural armor bonus.
Languages: Automatic—Aram and Common.
Bonus—Elvish, Gnomish, Halfling, and Sylvan.
Favored Class: Ranger.
Level Adjustment: +2.

I'd rather you create a Aram character using the ARG build for Centaur.

Peet wrote:

f you need a denizen of the swamp, I have a grippli character (Rribak Bonerattle) that might work. He was made for a campaign in a homebrew world where the Grippli were one of the main races. The GM of the game vanished, and the game died. And Rribak has enough posts that I can't change the name. :)

He is an unchained rogue with the knife master archetype. He was planned around the Pharasma Deific Obedience feat, which we had re-themed to a different deity in the homebrew world.

Here is a link to the original background idea for his tribe.

I think that is a good idea.


pauljathome wrote:

would a Litorian vigilante be acceptable? A simple entertainer by day, an adventurer by night

Yes, I can see where that could work.


Sounds good! I'm going to whip up an Aram cavalier, using the centaur charger archetype.

Silver Crusade

Enclosed is my application.

I'll create an alias if I'm selected for the game (I've got too many already :-)).

Gerran is a Litorian Vigilante. His normal life is as an acrobatic entertainer generally working near to where he lives in Midtown.

Background:

Gerran was born and raised here in Ptolus and has only ever visited the wilderness on an occasional adventure.

He is married to Jilyana and they have two children. As a condition of their marriage she insisted that he settle down from his life as an adventurer, that he find a nice safe job.

He tried. He really, really did. Truly and honestly he did.

However, he found it all too boring. He LOVES the thrill of combat, the excitement of adventure. And so, he now lives a hidden life as the adventurer "Righter of Wrongs". He tries to live up to that name and help those in need but it is the lore of adventure that really entices him.

Appearance:

As Gerran, he is a fairly typical Litorian. A leonine humanoid generally wearing entertaining gear and carrying or wearing the anklet bracelets that are part of his routine.

He is primarily an acrobat but he has worked percussion instrumentation into his act with anklet bracelets and boots.

As Righter he wears a mask and has disguised his pigmentation to appear much darker coloured. As Righter he carries several weapons (notably his claw blades) and wears armor.

Personality:

In both personalities he is a fairly pleasant person with a great deal of curiousity about the world. He tries to help people when convenient.

He is a fiercely loyal to his family.

As Righter he is both a little more grim and a lot more pragmatic.

NG as Gerran, N as Righter.

Stats:

Gerran
Litorian Vigilante (stalker) 3
N Medium humanoid (Litorian)
Init +4; Senses scent; Perception +3
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 shield)
hp 24 (3d8+6)
Fort +2, Ref +7, Will +3
Defensive Abilities unshakeable
--------------------
Offense
--------------------
Speed 30 ft, climb 20 ft.
Melee dagger +6 (1d4+3/19-20) or
. . rapier +6 (1d6+3/18-20) or
. . 2 claws +7 (1d4+3)
Ranged javelin +6 (1d6+2)
Special Attacks Hidden Attack (2d6 or 2d4)
--------------------
Statistics
--------------------
Str 14, Dex 19, Con 12, Int 10, Wis 8, Cha 16
Base Atk +2; CMB +4; CMD 18
Feats Power Attack, Skill Focus (Acrobatics)
Traits Crowd Dodger,
Skills Acrobatics +13 (+19 to move through a threatened square or enemy's space, +6 to jump), Bluff +7, Climb +14, Diplomacy +7, Disguise +9, Escape Artist +5, Intimidate +9 (+13 Renown), Perception +3, Perform (percussion instruments) +9, Stealth +9, Survival +3, Swim +6, Use Magic Device +8
Languages Catfolk, Common
SQ cat's luck
Combat Gear alchemist's fire (2), smokestick; Other Gear mithral chain shirt, mwk buckler, dagger, javelin (3), rapier, belt of tumbling[UE], backpack, bedroll, blanket[APG], claw blades[ARG], claw blades[ARG], disguise kit, explorer's outfit, M/W instrument (Anklet Bracelets), silk rope (50 ft.), softpaw boots[ARG], sunrod (2), trail rations (3), trailscent kit[ARG], waterskin, 34 gp, 9 sp
--------------------
Special Abilities
--------------------
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Climb (20 feet) You have a Climb speed.
Companion to Lonely (Social Talent) Has sex, for 24 hours gets pool of 3 pts on Will or Chrisma checks.
Dual Identity Two separate identities
Hidden Strike +2d8 Attacks deal extra damage against unaware foes
Hidden Strike +2d4 Attacks deal extra damage when flanking or against foes denied dex
Lethal Grace (Vigilante Talent) Weapon Finesse, +1/2 level damage
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Renown (Social Talent) In social identity, peoples starting attitude one highher, in vigilante +4 on intimidate. Within 3 miles of Midtown
Seamless Guise +20 to disguise to appear as current identity
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Unshakable a vigilante adds his class level to the DC of any attempts to Intimidate him


pauljathome wrote:

Enclosed is my application.

I'll create an alias if I'm selected for the game (I've got too many already :-)).

Gerran is a Litorian Vigilante. His normal life is as an acrobatic entertainer generally working near to where he lives in Midtown.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

Sounds good. How is he going to meet the group in the swamp?

Silver Crusade

EltonJ wrote:


Sounds good. How is he going to meet the group in the swamp?

He'd definitely be in his Righter identity.

Lets go with something quite personal. Some low life scum robbed his home. He doesn't care very much about the cash that was stolen but he DOES care about the fact that a broach was stolen from his wife. A broach that had been passed down from mother to daughter for at least 5 generations.

He managed to find his name but before he could confront him he'd fled and the track has led him into the swamp. Fortunately for Gerran his prey is even less at home in the Wilderness than Gerran is and has left a trail that even Gerran can follow.

I'll let you define the low life and tell me what I know about him :-). Unless, of course, you'd prefer for me to.


EltonJ wrote:
Peet wrote:

f you need a denizen of the swamp, I have a grippli character (Rribak Bonerattle) that might work. He was made for a campaign in a homebrew world where the Grippli were one of the main races. The GM of the game vanished, and the game died. And Rribak has enough posts that I can't change the name. :)

He is an unchained rogue with the knife master archetype. He was planned around the Pharasma Deific Obedience feat, which we had re-themed to a different deity in the homebrew world.

Here is a link to the original background idea for his tribe.

I think that is a good idea.

Okay.

I admit I don't know much about the Ptolus setting, but if the character is a primitive guy who is from the swamps and doesn't know much about the outside world, then I can learn about the universe in-character. I just downloaded the player's guide.

The original game Rribak was in was rolled stats so I'll have to reconfigure things.

There were a few changes we made at the time which you are welcome to Veto if you don't like them:

First, the original GM for this character allowed me to swap out some class skills to make a more "primitive" rogue. How would you feel about that? Second, since the character was a "swamp" grippli instead of a "jungle" grippli we switched the climb speed out for a swim speed. How does that sound?

Does this game use deities from Golarion or does Ptolus have its own?


Submission for

Lichen:

"Hey, could I get a moment of your time. I was wondering, do you think you might want to have a little extra support for your group? The thing is," Lichen pauses to preen for a moment, "the thing is, I hate the damp scummy conditions my fellows seem to enjoy living in. Nothing against them, but it stinks and I'm constantly getting slime in my fur. I can't EVEN believe that they would choose to move to a SWAMP! From the sewers to a swamp! And Banner here," she says, referring to a small shrew poking its head out of a front pocket and nibbling away at some sort of dried insect, a solemn look in its eyes, At least you think its solemn, for what passes as solemn for a shrew? "Well, banner here doesn't like it neither. He's been sick for a few days. Seems like he's always sick. And if Banner's sick, I'm sick. Even worse, when he's really sick I can't get any new spells out of him. It's been days since my last prestidigitation spell!" Her voice rises in a shrill squeak until it disappears into registers unnoticeable by human ears, her consternation evident. "I hear, I HEAR, that you lot sleep in dry cozy beds most of the time. Is it true. Is it true that you take warm baths and dry off next to toasty fires? Could I... do you think maybe, that you.. Pleeeaaase, pleeeaaasse let me join you!"

Lichen is a female ratfolk witch with a high int and dex and the following specials

Devotion: Enchantment
Hexes:
[b]1 - Cauldron
[b]2 - Slumber
Feats:
[b]1 - Spell Focus (Enchantment)
[b]3 - Greater Spell Focus (Enchantment)


miteke wrote:
Submission for ** spoiler omitted **

Now that's funny.


Rribak Bonerattle wrote:
EltonJ wrote:
Peet wrote:

f you need a denizen of the swamp, I have a grippli character (Rribak Bonerattle) that might work. He was made for a campaign in a homebrew world where the Grippli were one of the main races. The GM of the game vanished, and the game died. And Rribak has enough posts that I can't change the name. :)

He is an unchained rogue with the knife master archetype. He was planned around the Pharasma Deific Obedience feat, which we had re-themed to a different deity in the homebrew world.

Here is a link to the original background idea for his tribe.

I think that is a good idea.

Okay.

I admit I don't know much about the Ptolus setting, but if the character is a primitive guy who is from the swamps and doesn't know much about the outside world, then I can learn about the universe in-character. I just downloaded the player's guide.

The original game Rribak was in was rolled stats so I'll have to reconfigure things.

There were a few changes we made at the time which you are welcome to Veto if you don't like them:

First, the original GM for this character allowed me to swap out some class skills to make a more "primitive" rogue. How would you feel about that? Second, since the character was a "swamp" grippli instead of a "jungle" grippli we switched the climb speed out for a swim speed. How does that sound?

That sounds okay.

Quote:


Does this game use deities from Golarion or does Ptolus have its own?

Ptolus has its own, but the best part of it is we can make up a deity just for you that will fit Ptolus and you.


EltonJ wrote:
Quote:
Does this game use deities from Golarion or does Ptolus have its own?
Ptolus has its own, but the best part of it is we can make up a deity just for you that will fit Ptolus and you.

In the previous iteration we used a deity called "The Great Mother" which was a tribal version of Pharasma. We didn't flesh it out much. But we could go with that if you like.


Rribak Bonerattle wrote:
EltonJ wrote:
Quote:
Does this game use deities from Golarion or does Ptolus have its own?
Ptolus has its own, but the best part of it is we can make up a deity just for you that will fit Ptolus and you.
In the previous iteration we used a deity called "The Great Mother" which was a tribal version of Pharasma. We didn't flesh it out much. But we could go with that if you like.

Sure, we could go with that.


Okay, bumping this up with some new information. The one chosen will join the party after the party defeats the crocodile.


Okay, anyone else before I choose who joins the party?

Silver Crusade

I was just wondering if you have any idea when you'll be making your decision?


pauljathome wrote:
I was just wondering if you have any idea when you'll be making your decision?

I've made it. It was Rribak Bonerattle.

Silver Crusade

I am going to urge you to, in the future, actually tell people when you've made your decision. Seems kinda rude to me not to.


pauljathome wrote:
I am going to urge you to, in the future, actually tell people when you've made your decision. Seems kinda rude to me not to.

You're right, it is rude.

Silver Crusade

EltonJ wrote:
pauljathome wrote:
I am going to urge you to, in the future, actually tell people when you've made your decision. Seems kinda rude to me not to.

You're right, it is rude.

Thank you for that

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