Constructs and Souls


Pathfinder First Edition General Discussion


So got a Character who is a Wyrwood he has 2 goals. 1 Gain a soul so that it may then "live". 2 procreate the Wyrwood despite it seeing them as imperfect and doomed due their lack of a afterlife. Squishy things live forever in the graces of whatever plain their actions chose for them.

My GM asked me to find out ways to complete objective 1. So far I have found 2. The first Test of the Starstone. Passing that and he would be a new Brigh and might be able to do something about the soul problem. The second has some bitter irony to it. Become either a demon or a deamon and forever consume souls in an attempt to fill the eternal void.

The first solution my GM does not like since it forces him to import that part of the pathfinder world into our home-brew.The second I have done twice this semester and my group agree its getting old. Especially since my last character, a self made Drider, Balor Lord ended up swallowing everyone's souls at the end of the dungeon.

So please tell me there is another way.


If you don't mind me asking, why would you want one?

If it is so you can be raised after death/destroyed? Well there are spells for that.

If it is so you can have an after life after you die/destroyed? Well there are spells to take you to the outer plains.

If it is so you can live forever? Well as you are not alive, you already can last forever.


Dr Styx wrote:

If you don't mind me asking, why would you want one?

If it is so you can be raised after death/destroyed? Well there are spells for that.

If it is so you can have an after life after you die/destroyed? Well there are spells to take you to the outer plains.

If it is so you can live forever? Well as you are not alive, you already can last forever.

Its a character arc. The Wrywood wants to make his race "perfect". As it stands I've worked out how this is probably going to end for him. He's probably going to make the War Forged as a Superior race.


only thing i can go off of for something like this is living constructs from 3.5 who have souls and because they have souls they get con to hp, but lose their construct immunities


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Alchemist 23 wrote:
Its a character arc. The Wrywood wants to make his race "perfect".

How dose “re-enslaving” his race this time to the Powers of the outer plains, make his race “perfect”.


I would say that having a large family with a mutual resurrection pact would probably be a better deal than an afterlife.

Even a single level 1 Wyrwood with 1 rank in a Profession skill and 10 Wisdom could make enough money to pay for a Memory of Function in 30 years, when the time limit for bringing back a destroyed Construct would be 130.

Since Wyrwood have a racial +2 Int and are often Wizards, a level 1, Int 12 Wizard Wyrwood with Crafter's Fortune could instead afford it in just under 21 years of using Craft to practice a trade. A bestiary Wyrwood with Wizard 1 instead of Rogue 1 and the Int and Dex swapped would be able to make 12 gp a week just practicing a trade, getting the money in about 910 weeks or 17.5 years.

If you had a cabal instead of, say, a progenitor Wyrwood, its ten Wyrwood children and each of those children's ten Wyrwood children, that's 111 Wyrwoods. If they're all level 1 Wizards, that's a total of 1320 gp per week that they're taking in, or 121 gp per week if 109 of them are aiding the check of the first one. That's a mere 9 weeks for the separate checks or 1.75 years for the combined single check.

Let's say instead that 60 of them get axed. It takes them a third of a year to bring back the first one, and even if none of the ones that they brought back helped with bringing the others back, they'd get it done in 20.5 years.

Being immortal and having arrangements to bring you back is significantly preferable to effectively ceasing to exist even if your soul gets to become a petitioner. Now, with a less crapsack afterlife than the standard one by RAW, maybe it'd be nice to go to one of the upscale afterlives even if it did cost them their immortality, maybe.


Coidzor wrote:
Now, with a less crapsack afterlife than the standard one by RAW, maybe it'd be nice to go to one of the upscale afterlives even if it did cost them their immortality, maybe.

Considering Brigh is a god yeah I think the Wyrwoods going to her forge is probably one of the best outcomes one could hope for. To say nothing of the fact that if you could get Wyrwoods souls you might just be able to get Pharasma to send them to a premade demiplane.


Dr Styx wrote:
Alchemist 23 wrote:
Its a character arc. The Wrywood wants to make his race "perfect".
How dose “re-enslaving” his race this time to the Powers of the outer plains, make his race “perfect”.

Everything you have posted is useless to the purpose of the post. I did not ask if it was a good idea I asked how.


Alchemist 23 wrote:
Everything you have posted is useless to the purpose of the post. I did not ask if it was a good idea I asked how.

I have been attempting to understand your reasoning. I love playing my Wrywood character. I would love to help you. While my posts have not helped your idea, it was my intention to guide you to explain how this would help the Wrywood people. I apologize if I was coming across as combative.


Well, things that make souls, without Golarion/pathfinder backstory. The qualifier makes it either simple or tricky, depending how you look at it.

Simply, only non-world specific soul maker that I can think of are creator gods. For example, in just about every world I can think of, chief god of the dwarves (moradin/torag/whomever), forges the souls of his children... Whomever is responsible for each race has to either create souls continuously for babies, or recycle ones already in system (and presumably had a hand in creating the initial batch).

So theoretically, you could strike a deal with a god ( for a Golarion example Brigh might be a very appropriate choice to try and strike a deal with ) to create souls for you and your people.

Golarion canon indicates that souls are not impossible for mortals to create - see the Ghorans, a race created by a the "renegade" druid Ghorus, which definitely have souls. I know of no details on how he did this, but he started with living plants... There are probably a few other examples of things that come close to creating souls without a god, but nothing comes to mind immediately.

Awaken Construct could be a starting point for spell research: "You amplify the animating force of a construct to more closely resemble a true soul". Awaken Construct is 7th level, a custom 9th level spell might allow the creation of a soul?


Trap the Soul?

From what I understand of your description of your Wrywood, the appearance of a soul may be as important, or even moreso, then the actual substance.

'Perfection" as a concept is very aesthetic in its nature. A Perfect Wizard might not have any need for strength, for example.
Most peoples concept of perfection revolves (almost)entirely on what you can percieve, measure, or quantify. As such, most people define Perfection, or lack thereof, by what their senses tell them. Your Wrywood is probably similar.
If it looks perfect, it probably is. Is someone appears/acts perfect, then they probably are. (and yet, if their thoughts, something others cannot percieve, are flawed, then the person isn't actually perfect despite appearances)

As for your Wrywood, I wonder if simply having a soul, or the appearance of a soul, is "good enough" to be considered Perfect.

Now, your question. I know of only 2 ways to "gain" a soul (aside from god creating a new one).
1) take it from someone else.
2) be born with one.

The first one is easy, just use something like Trap the Soul.
And this could very well be "good enough" for the image of Perfection. Trap someones soul into a gem, then implant that gem into a Wrywood. That Wrywood now has a soul! Repeat for all Wrywoods.
This could also work with sentient undead souls. Its evil, but you arn't robbing a living creature of its soul.
Some spell ideas: Magic Jar, Soul Bind

As for birth, well you could take a creature still in its womb and implant it into a Wrywood using a modified version of the Construct Armor Modification in the Building and Modifying Constructs rules.
Have the Wrywood take a newborn baby, encase it within itself, then cast Temporal Stasis on the baby.
Volia! Your Wrywood now has a permanent lifeforce and soul within itself. That lifeforce has a soul, will never attempt to leave you and lives forever, or as long as you do :P
Heck, it is probably even a Good aligned soul, since it is a baby!

Edit: Actually this last idea is something that a character could very realistically work towards, even if it ends up being imperfect in the end. It has all the things you need in a character arc.
You have to spend a stack of gp and make some skill checks to "modify" yourself into a receptacle capable of housing a soul. Then you need to find a way to cast a high level spell somehow, either yourself, a scroll, or an NPC. Then you go on a journey to "find your soul". Then put it all together and you are done!
Along the way you also get moral and ethical delemmas to work through. Is taking the soul of a newborn baby evil? Or acceptable? Do you instead search out for a kindred, already living being that would be willing to become your soul for eternity? I could see a loyal animal companion or familiar be willing to make that sacrifice someday.

Fun times :) I like the idea!


While it's probably not the final solution, you might want to look at Soulbound Dolls.

It wouldn't be "eating souls to fill the void" - it would be "using fragments of souls (which take no permanent harm... except normal death) to forge physical souls that can be implanted".

Maybe that's different enough?

If you befriend (or pay) a druid, you might even manage to convince people by offering to bring them back with Cyclic Reincarnation.
You kill them, take an ("unnecessary, trust me") part of their soul, and bring them back in a younger body, guaranteed to still be of their original species.


Rajnish Umbra, Shadow Caller wrote:

While it's probably not the final solution, you might want to look at Soulbound Dolls.

It wouldn't be "eating souls to fill the void" - it would be "using fragments of souls (which take no permanent harm... except normal death) to forge physical souls that can be implanted".

Maybe that's different enough?

There's also the old Soulbound Doll, which suggests siphoning off part of a soul while still in a living body.

Could expand upon that idea and have them copy their soul from parent to child whenever a new Wyrwood is made, or even take a combined mix if a team of Wyrwoods came together to make the new one. Could even create lineages with certain personality types getting passed down from parent to child, or even have the personality type selected to determine the caste of the resultant Wyrwood, with some of them basically being pre-setup to favor things like Wizardry, while others are of a more rogueish or martial bent.

Rajnish Umbra, Shadow Caller wrote:

If you befriend (or pay) a druid, you might even manage to convince people by offering to bring them back with Cyclic Reincarnation.

You kill them, take an ("unnecessary, trust me") part of their soul, and bring them back in a younger body, guaranteed to still be of their original species.

Breath of Life might also be an option, depending upon how lengthy the process is.


Coidzor wrote:
Breath of Life might also be an option, depending upon how lengthy the process is.

But Cyclic Reincarnation has the advantage of bringing them back younger - sure, they die for a while and lose a part of their soul, but in turn they get to be young again!


I dunno, I really like my idea of a construct who wants to come alive and become human, so he journeys across the land, searching for a means of modifying himself in a way that allows him to contain a soul, then searching for someone who would be willing to become his soul. Only after this can he finally preform the ritual that will forever bind that soul into his own body and he will finally be reborn, alive and with a soul!
At least, that's how he thinks it works... In the end, the person inside of him is still living and its own person, he is simply in stasis, and once the construct "dies" he still simply shuts off and is destroyed. But as far as the construct can tell or care, he has a soul "inside" him, same as the rest of the living creatures and that means hes just as "alive" as any other creature, just with more metal surrounding him ;)

Now I really want to try and get this idea into a recruitment and have it take off XD
It makes for some really easy story hooks and morality dilemmas and would make creating a rather deep background a lot simpler :)


Meanwhile, I prefer the idea of a construct that takes a practical approach - you can take everything else apart, so why not soul? You just need to get the parts.
Take some parts from a dying soul (then send the source soul to death/reincarnation maintenance so it takes no damage - you're not a monster), and build yourself an even better soul, because yours is physical and is much easier to keep around after death!


You could stop trying to create a soul and adopt.

Squatter
Also called a walk in, intruder, or pilgrim soul. At the point of death they cling to the land of the living and seek a vacant vessel. With see invisible, they have a flickering image, in either plane. They hold on to their levels and alignment. All their Squatter levels count as Rogue levels. They use their class skills to avoid the reapers and exorcists, who are usually after them. If they take over a Golem, they can give riddles to help adventurers bypass it to get to what it is guarding. They usually have a reason for hanging on. They might just be afraid of the afterlife.
0 level Move in.
1st level: +1 rogue levels
3rd Level: If the original occupant returns, they can fight for control as in Magic Jar.
5th Level: Can effectively cast heal when moving in.
7th Level: Can effectively cast animate object when moving in. 1 round a level. 3 times a day.
9th Level : Can effectively cast raise dead when moving in.
11th Level: Can effectively cast Resurrection when moving in.

Move In: They can become the soul of any clone or raised body who’s soul was lost, most constructs, anyone who drew the Void card, a statue someone cast Stone to flesh on, and anybody who was astral projecting and had their silver cord severed.

Magic Jar: Can choose an object they used in their original life to jump into. From there they can attempt to control anyone in possession of the object. Any exorcism will force them back into the object. They can designate a spare object to jump into. All such objects must be on the same plane as the Squatter.

Since your memories are all recorded, the squatter can access them and start their new life. You can manufacture spare bodies. You can offer a spare body to any victims you need to talk to.

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