| avr |
A magus doesn't really need that feat line past dimensional agility. Spell combat with dimensional agility works well enough, and they get no special bonus from flanking.
The class which gets most benefit from flanking is of course a rogue. An 20th level eldritch scoundrel rogue could cast a quickened sense vitals, then dimension door in to carve somone up. If you're looking for a way to use the feat rather than a way to achieve some real goal that should work fairly well.
| JuliusCromwell |
A magus doesn't really need that feat line past dimensional agility. Spell combat with dimensional agility works well enough, and they get no special bonus from flanking.
The class which gets most benefit from flanking is of course a rogue. An 20th level eldritch scoundrel rogue could cast a quickened sense vitals, then dimension door in to carve somone up. If you're looking for a way to use the feat rather than a way to achieve some real goal that should work fairly well.
I'd like a build that deals a good amount of damage for it's level and take full advantage of the feat chain.
I am going for an assassin like build
Taenia
|
You can get the build online at level 8 with retraining rules. Grab a ring of ki mastery to lower the cost and you can spend a ki, do a teleport full attack, and port back out of range. Rinse and repeat. Only disadvantage is the inability to also spend a ki on an extra attack.
If you want you can grab Elbow strike to get an effective extra iterative to make up for it since you won't need Flying Kick. Also at 10th consider grabbing Ki Leech to help fuel your teleports, Medusa Wrath for more attacks and Improved Critical for more ki leeching.
If you have a cleric in your party grab some meditation crystals for extra ki. Can have them fill them the night before.
| JuliusCromwell |
A magus doesn't need dimensional combat since the casting of dim door is part of the spell combat special action.
If you really wanna be a dimensional terror, synthesist summoner. They can get the feat tree online faster than anyone else.
Sounds fun.
Couple of QuestionsShould I be a unchained or regular summoner
And what other feats should I take?
What's the best evolution spread to take advantage of the above mention feats?
| Darigaaz the Igniter |
Darigaaz the Igniter wrote:A magus doesn't need dimensional combat since the casting of dim door is part of the spell combat special action.
If you really wanna be a dimensional terror, synthesist summoner. They can get the feat tree online faster than anyone else.
Sounds fun.
Couple of Questions
Should I be a unchained or regular summoner
And what other feats should I take?What's the best evolution spread to take advantage of the above mention feats?
Power attack is really the only feat you need, just make sure all your natural attacks are primary attacks.
Normal summoner unless your GM forces you to use unchained. If that's the case I don't think synthesist is even compatible with it.
| Brimgoth the Feral |
I'm curious what build is best suited to use this feat?
I have plan to be a melee combatant and I'm unsure if I be
A kensai magus
A Monk of some sort
Or if I should play some sort horizon walker build
This is Ecl 20
Stats are 18 16 15 14 12 12
And wealth by level
Can I get some build ideas
I went Sap Rogue with Horizon Walker to deal maximized double backstab non lethal damage and used the Enforcer (?) trait to do it twice.
Jurassic Pratt
|
JuliusCromwell wrote:Darigaaz the Igniter wrote:A magus doesn't need dimensional combat since the casting of dim door is part of the spell combat special action.
If you really wanna be a dimensional terror, synthesist summoner. They can get the feat tree online faster than anyone else.
Sounds fun.
Couple of Questions
Should I be a unchained or regular summoner
And what other feats should I take?What's the best evolution spread to take advantage of the above mention feats?
Power attack is really the only feat you need, just make sure all your natural attacks are primary attacks.
Normal summoner unless your GM forces you to use unchained. If that's the case I don't think synthesist is even compatible with it.
Syntheticist actually is compatible with Unchained by the rules for summoner archetypes that Paizo put out. Only archetypes that specifically say they modify the base form or don't have the class features they say they replace aren't allowed for Unchained and the syntheticist has no such language.
| Scott Wilhelm |
Be a Slayer/Ninja/Arcanist. Use Dimensional Slide and Ninja Vanishing Trick to appear anywhere without warning, pith your enemies like fish and disappear again before anyone even knows what happened.
Dimensional Slide lets you teleport as part of your move without any disorientation, so you don't even have to take those Dimensional Dervish Feats to compensate. Plus you can get it with just 1 level in Arcanist. That means that there are also all kinds of directions you could take a build like this. You could use a Greatsword and take Vital Strike. You could learn Panther Style Feats and get multiple attacks on the move. You could take Ascetic Style Feats and apply Panther Style to some wicked weapon. You could use Cantrips to make Ranged Touch Attacks and Vanishing Trick to make thoses Ranged Touch Attacks vs. Flatfooted AC that get Sneak Attack Damage, taking the False Attacker Rogue Talent to keep in Stealth.
Or you could develop more as an Arcanist, getting that shadow miss chance thing and increasing your range and use of Dimensional Slide, perhaps eventually becoming an Arcane Trickster
| avr |
Here's what that eldritch scoundrel that I mentioned might look like.
Str 12, Dex 18 + 2 race + 6 belt + 5 level + 5 tome = 36, Con 14 + 6 belt = 20, Int 16 + 6 headband = 22, Wis 12 + 6 headband = 18, Cha 15
AC 33 (+13 dex, +6 armor, +3 natural armor, +1 insight)
F +16 R +30 W +15
Attack +33 or +31/+31/+26/+26
Rapier damage 1d6+18 (+5d6 sneak attack), 18-20/x2, P
Dagger damage 1d4+18 (+5d6 sneak attack) 19-20/x2, P or S
Stealth +42
Half-elf: Skill Focus (Stealth)
1: Improved Initiative
Rogue 1: Weapon Finesse
3: Eldritch Heritage (Shadow)
Rogue 4: Combat Trick (TWF)
5: Accomplished Sneak Attacker
7: Dampen Presence
Rogue 8: Vanishing Trick
9: Improved TWF
11: Improved Eldritch Heritage (Shadow: Shadow Well)
Rogue 12: Feat: Dimensional Agility
13: Dimensional Assault
15: Dimensional Dervish
Rogue 16: Invisible Blade
17: Dimensional Savant
19: Extra Contingency
Rogue 20: Skill Mastery
90 000 Belt of Physical Might (Dex, Con) +6
90 000 Headband of Mental Prowess (Int, Wis) +6
137 500 Manual of Quickness of Action (+5)
184 800 Truesight goggles
131 020 +5 Adamantine spellstealing rapier
98 002 +5 Unseen dagger
40 000 Ring of freedom of movement
15 000 Ring of delayed doom (3 stones)
25 000 Cloak of resistance +5
36 320 +5 spell storing armored kilt
18 000 Amulet of natural armor +3
5 750 Dusty rose prism ioun stone & wayfinder
2 000 Handy haversack
200 Sleeves of many garments
2 000 Gloves of reconnaissance
5: Overland flight, caustic blood
4: Dimension door, horrific doubles
3: Heroism, twilight knife
2: Sense vitals, frigid touch
| avr |
avr wrote:Here's what that eldritch scoundrel that I mentioned might look like.Oh this looks fun.
Any advice on how to lay it?
First, minor adjustments - it might be worth dropping the tome to +3 and getting boots of haste, a +4-5 amulet and some more spells in your spellbook. As master_marshmallow pointed out above haste is good; spending another standard action at the start of a high level combat is bad though. If you can get the time then a standard action should go on sense vitals to improve your sneak attack.
You have two contingencys, shadow endurance and overland flight as always-on buffs. Heroism lasts 3 hours so should be on if you have any idea a fight might occur. Frigid touch is for loading in your spell storing armor to avoid the first full attack. The other spells are things you'd cast just before or even in combat.
Your means of getting sneak attack off (which you need for any serious damage) are:
normal flanking
flanking via twilight knife (requires a standard action to cast)
flanking via dimensional savant (only on attacks after the first)
using the unseen dagger (only on the first attack, against enemies who can't see invisible or blind-fight)
greater invisibility via the invisible blade ninja talent (requires a swift action to set up)
stealth (you have hide in plain sight practically all the time & dampen presence)
Looking at that list the unseen dagger is probably redundant. You might want to swap the property for something else, maybe greater vampiric, dispelling burst or phase locking.
While you should have at least one contingency set to dimension door you out (the other might be to cast horrific doubles if you're attacked perhaps) if you get in trouble, beware of teleporting into a bunch of enemies. Hopefully someone else in the party can debuff some of them, or separate them from them others with battlefield control magic; your job while they're doing that would be buff yourself up.
Out of combat yes you are the stealthiest character around. I listed only one skill but obviously you can be supernaturally good at quite a few with 14 skill points/level counting the headband, 4 skill unlocks and able to take 10 all the time on 10 skills.