What class gets the best stuff at lvl 1?


Pathfinder First Edition General Discussion


I'm just curious what everyone thinks the best level 1 class is? It will obviously be a martial class so I feel under-qualified to comment, however I will start us off:

Unchained Monk.

d10hd, good.

Good saves. Will is not a "good" save but it will be pretty decent because of a naturally high wis. Not exceptional, but decent.

Flurry of blows. An additional full base attack with basically no negatives, fantastic.

Unarmed strike well at level one it prevents us from needing to buy a monk weapon, I guess, and if you wanted to buy a maneuver feat you certainly could more easily with this.

Bonus feat Well the lest isn't great, but it is nice, I mean our AC won't be smokin hot at level 1 so dodge could be great. Improved grapple could also be nice since most things aren't good at grappling lvl 1.

Now note I'm not saying this makes the monk good for a dip, I'm just saying if you must be a lvl 1 char being a monk is pretty good.


Leaving aside scalability, I'd go with druid. Badger companions are disgusting at level 1. Cast away while your badger eats the enemy's face.


I thought about an animal companion, but I really like the flurry lvl 1 (with good stats...)

Edit: And yes leaving aside scalability for this thread.


Savage technologist Barb,
Id rager anger bloodrager,
bloodrager.
Medium

Savage technologist, d12 HP, and when you rage your AC goes up by 2 because your dex goes up (maxing a chain shirt with a 14 dex), your will save still goes up, and you get the +2 to attack and +3 to damage for the higher str.

Id rager anger bloodrager is a d10, access to lots of good wands, rages for +6 str and power attack at having dex also go down 2 for a total of 3 AC lost. This allows you to reach 26 str for +8 to attack and +12 damage just from str, +7 for +15 with the free power attack.

bloodrager taking a bloodline familiar hedgehog gets you d10 HP, rage, and a basically always on +2 to will save, letting you pretend it's a good save for your level.

All of these also make incredible dips needing just the extra rage feat to fuel all your rage needs for a day.

Medium is only a d8 but has +3 damage and the same accuracy as a full bab character and opens up a feat for +1 to attack and damage.

If traits are allowed, Human fighter
gets +1 AC from a trait, full plate, 12 dex, and a heavy shield which you two hand as your weapon.
Feats are Improved Shield Bash, armor focus, shield focus.

That is AC of 25 for a 1d6+6 still


Animal companions alone can easily be stronger than level one PC attach a Druid or a hunter to that and I imagine we have the winner at level one.

Synthesis summoner might be strong, I'm not too familiar with them.


Summoners must be unchained, not true for the other 3 though (Although rogue why wouldn't you?)

Liberty's Edge

Hogeyhead wrote:
Summoners must be unchained, not true for the other 3 though (Although rogue why wouldn't you?)

I think you're talking about pathfinder society then?


blashimov wrote:
Hogeyhead wrote:
Summoners must be unchained, not true for the other 3 though (Although rogue why wouldn't you?)
I think you're talking about pathfinder society then?

No I mean nobody in their right mind would allow a chained summoner, in the same way that nobody really allows 3.5 material in their games (at least not in many years). So there is no point in considering them.


blahpers wrote:
Leaving aside scalability, I'd go with druid. Badger companions are disgusting at level 1. Cast away while your badger eats the enemy's face.

+1 for Druids. So much good stuff. Nature Fang Druid of Gorum. You can pick an animal companion or domain (I'd suggest one that gives a familiar). Druid of Gorum allows you to wear metal but can't cast spells while wearing it (no bad 24 hour waiting period).


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Hogeyhead wrote:
blashimov wrote:
Hogeyhead wrote:
Summoners must be unchained, not true for the other 3 though (Although rogue why wouldn't you?)
I think you're talking about pathfinder society then?
No I mean nobody in their right mind would allow a chained summoner, in the same way that nobody really allows 3.5 material in their games (at least not in many years). So there is no point in considering them.

Plenty of people do, much like martials they tend to trail off in mid levels in favor of casters.


Ryan Freire wrote:
Hogeyhead wrote:
blashimov wrote:
Hogeyhead wrote:
Summoners must be unchained, not true for the other 3 though (Although rogue why wouldn't you?)
I think you're talking about pathfinder society then?
No I mean nobody in their right mind would allow a chained summoner, in the same way that nobody really allows 3.5 material in their games (at least not in many years). So there is no point in considering them.
Plenty of people do, much like martials they tend to trail off in mid levels in favor of casters.

Madness, jk.


1 person marked this as a favorite.
Hogeyhead wrote:
Ryan Freire wrote:
Hogeyhead wrote:
blashimov wrote:
Hogeyhead wrote:
Summoners must be unchained, not true for the other 3 though (Although rogue why wouldn't you?)
I think you're talking about pathfinder society then?
No I mean nobody in their right mind would allow a chained summoner, in the same way that nobody really allows 3.5 material in their games (at least not in many years). So there is no point in considering them.
Plenty of people do, much like martials they tend to trail off in mid levels in favor of casters.
Madness, jk.

Nah i mean i get it. My gm is a big caster player, has been since before the disparity was as wide as it was so he generally knows how to challenge spellcasters. The flip side of that is that if you come to his games with a woodchipper of a martial he's often somewhat less prepared for the raw unsaveable damage that a well built martial brings to bear.

It helps that what we usually fight for the challenging fights are other "adventuring groups" rather than bestiary entries, or bestiary entries + levelled NPCs. Rarely is there a solitary BBEG, usually its 4-5 relatively ugly threats you can't ignore or they'll getcha.


1 person marked this as a favorite.
Ryan Freire wrote:
Hogeyhead wrote:
Ryan Freire wrote:
Hogeyhead wrote:
blashimov wrote:
Hogeyhead wrote:
Summoners must be unchained, not true for the other 3 though (Although rogue why wouldn't you?)
I think you're talking about pathfinder society then?
No I mean nobody in their right mind would allow a chained summoner, in the same way that nobody really allows 3.5 material in their games (at least not in many years). So there is no point in considering them.
Plenty of people do, much like martials they tend to trail off in mid levels in favor of casters.
Madness, jk.

Nah i mean i get it. My gm is a big caster player, has been since before the disparity was as wide as it was so he generally knows how to challenge spellcasters. The flip side of that is that if you come to his games with a woodchipper of a martial he's often somewhat less prepared for the raw unsaveable damage that a well built martial brings to bear.

It helps that what we usually fight for the challenging fights are other "adventuring groups" rather than bestiary entries, or bestiary entries + levelled NPCs. Rarely is there a solitary BBEG, usually its 4-5 relatively ugly threats you can't ignore or they'll getcha.

That's cool man I try to do simmilar plays.

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