Realm of the Fellnight Queen I just gained 3 levels in one session. Potentially even more. (Its all spoilers)


Adventures


For a little background info my friend and I are just gming campaigns for one another. We decided to do a solo module with him as GM and me running an alchemist at lvl 8 with double gold allowance. I made it to level 10 doing encounters the regular way until this.

So we progress through the module until we get to the part where I am supposed to sneak past these armies of 300 spriggans. I've already fought the spriggans and generally know their abilities and their weakness of fire. My Alchemist has explosive bomb discovery and fly, so instead of sneaking past I'm just going to fly above the army out of range, bomb them, fly away and rest for a day, rinse, repeat.

Lots of math involved, including some made up but suffice to say I can kill roughly 150 spriggans so far with splash damage. Also, nothing says I can't do this repeatedly though he did say hes going to finish reading module entirely to be sure. So it may be there is someone in the Queen's retinue who can do something about it but I doubt it since they would have to find me a thousand feet in the air.

At 1200exp a spriggan that means I get 180,000 experience and I was already lvl 10 on fast track 71,000 so that puts me at 251,000exp, about halfway through lvl 13.

So, I'm curious if anyone else has done similar or know of something to stop me besides just GM says no. If you want the exact math my int modifier is +7 and I've given you relevant discoveries and levels. Spriggan Hp is 34. I'm pretty sure I've done it right though.


PaleMask wrote:

For a little background info my friend and I are just gming campaigns for one another. We decided to do a solo module with him as GM and me running an alchemist at lvl 8 with double gold allowance. I made it to level 10 doing encounters the regular way until this.

So we progress through the module until we get to the part where I am supposed to sneak past these armies of 300 spriggans. I've already fought the spriggans and generally know their abilities and their weakness of fire. My Alchemist has explosive bomb discovery and fly, so instead of sneaking past I'm just going to fly above the army out of range, bomb them, fly away and rest for a day, rinse, repeat.

Lots of math involved, including some made up but suffice to say I can kill roughly 150 spriggans so far with splash damage. Also, nothing says I can't do this repeatedly though he did say hes going to finish reading module entirely to be sure. So it may be there is someone in the Queen's retinue who can do something about it but I doubt it since they would have to find me a thousand feet in the air.

At 1200exp a spriggan that means I get 180,000 experience and I was already lvl 10 on fast track 71,000 so that puts me at 251,000exp, about halfway through lvl 13.

So, I'm curious if anyone else has done similar or know of something to stop me besides just GM says no. If you want the exact math my int modifier is +7 and I've given you relevant discoveries and levels. Spriggan Hp is 34. I'm pretty sure I've done it right though.

Well, I think the comment "know of something to stop me besides just GM says no" pretty much tells me all I need to know about this, but there's a ton to stop you from doing it that has absolutely nothing to do with your GM deciding he just doesn't want it to happen. The first would be the monumental penalties that should be involved in being able to hit a tiny location with a bomb from 1,000 feet up. The second is that spriggans have an Intelligence score of 10. If they just stand around looking dumbly up at the sky as fire reigns down upon them from above, your GM isn't playing them properly. By the numbers, I'm sure you've got it worked out beautifully. Math is the easy part! Playing the monsters as if they are legitimate, thinking beings should factor into all this too, however.

I wish you all the best in your gaming though! So long as the both of you are having a blast, that's really what matters in the end. =)


Well, I think the comment "know of something to stop me besides just GM says no" pretty much tells me all I need to know about this, but there's a ton to stop you from doing it that has absolutely nothing to do with your GM deciding he just doesn't want it to happen. The first would be the monumental penalties that should be involved in being able to hit a tiny location with a bomb from 1,000 feet up. The second is that spriggans have an Intelligence score of 10. If they just stand...

They are splash weapons and I am not really trying to throw them at any one in particular I'm literally dropping bombs in a crowd of hundreds. No I cannot hit the one square I want but I can hit a large crowd of hundreds. Second, tell me what they can do then? They have no abilities that can reach me they can run and try to take cover in this totally open grassy meadow they are camped in (which we have accounted for) but considering its perpetually night in the demi-plane they don't even know anything is happening until the first bomb hits. Nor can they see where the rest of the bombs are falling so its not like they know which way to run to avoid them. I guess I should have mentioned I have fast bombs so it takes 8 rounds for me to drop all of them.

As far as me doing it repeatedly, the only thing I can come up with is they can attempt to build some shelter. But that requires wood or stone, meaning they have to clear cut or quarry their demi-plane. Don't be a pretentious ass and say Well, I think the comment "know of something to stop me besides just GM says no" pretty much tells me all I need to know about this" when you don't even have a real way to answer my question. If you need more background on something we are doing you can ask me. It would just take a a long time to type it and it was 3 a.m. when I first posted this.


PaleMask wrote:

They are splash weapons and I am not really trying to throw them at any one in particular I'm literally dropping bombs in a crowd of hundreds. No I cannot hit the one square I want but I can hit a large crowd of hundreds. Second, tell me what they can do then? They have no abilities that can reach me they can run and try to take cover in this totally open grassy meadow they are camped in (which we have accounted for) but considering its perpetually night in the demi-plane they don't even know anything is happening until the first bomb hits. Nor can they see where the rest of the bombs are falling so its not like they know which way to run to avoid them. I guess I should have mentioned I have fast bombs so it takes 8 rounds for me to drop all of them.

As far as me doing it repeatedly, the only thing I can come up with is they can attempt to build some shelter. But that requires wood or stone, meaning they have to clear cut or quarry their demi-plane. Don't be a pretentious ass and say Well, I think the comment "know of something to stop me besides just GM says no" pretty much tells me all I need to know about this" when you don't even have a real way to answer my question. If you need more background on something we are doing you can ask me. It would just take a a long time to type it and it was 3 a.m. when I first posted this.

I quoted the comment because that pretty much tells me that if anything happens to dissuade you from doing it, then you'll simply blame the GM. That's not being pompous, friend, just identify the significance of a statement. You are allowed to take that as you will, however.

So, first off, at 1,000 feet high, the only possible thing you could be aiming for would be the campfires. The demi-plane has the "dim light" trait, meaning that it's perpetual night with only star- and moonlight. You wouldn't be able to see anything on the ground except for the fires with a -100 to your Perception check in addition to the nighttime penalties. Secondly, the very text description records "hundreds of campfires," so the allotment of campfires you're throwing at is quite significant, and you haven't any idea how many spriggans are actually huddled around any given campfire at one time. Thirdly, even the spriggans that camp on the open plain are a few miles away from forest or mountain. After a single night of bombarding, they could move camp, set more decoy fires (it certain they have stored wood on hand, else they couldn't keep the fires going to begin with), or even use the additional wood to do the other thing you mentioned and build shelters. Using the mountains to the north as cover against you would be a viable option after the first night. Spriggans have low-light vision, so unless you've got dark vision, you're not seeing better than they are (and that wouldn't serve you any at all from 1,000 feet anyhow), and they have crossbows if you come down far enough to come close to pinpointing them. They've also got worg riders for speedy communication with other camps (and outriders that are always on patrol, so peppering the large area of a camp wouldn't get to these outriders you wouldn't be able to see). That makes them capable of getting help (and yes, there is help that could be gotten to defend your 1,000-foot theory, but I don't know how much your GM wants you to know about this).

And that's just a few of the options and problems. Naturally, you can simply hand wave all this, say you've bombarded the heck out of the camp, expect that all the spriggans are huddled up in a nice little quivering mass of flesh for you, get your XP, and call it a day. And that's cool! Like I said in my last post, if that's your game, I hope you have a blast with it! In the end, if you're having fun and your GM is having fun, then all this is moot anyhow. Collect your XP and go about your business. It's all good!

I wish you all the best, PM. Just have fun, man. =)


Not sure whether to laugh or cry


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I mostly agree with Sub creator in that if everyone is having fun it doesn't matter.

Rules wise, I doubt you'd be able to hit the same area of spriggans four times in one day in order to kill them. You cannot see them, will never get a direct hit and will always roll randomly to see where your bomb bounces. Even if they can't do anything to you they are likely to scatter in various directions (or even uniformly in one direction) and you still won't be able to tell where they went.

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