| avr |
One option would be monk 1 / bloodrager X. You might want the bloody-knuckled rowdy archetype for more punching prowess. You'd get pummelling style and its successors, which requires getting improved trip & reposition, and so probably the dirty fighting feat if you're playing a suli. As a suli the elemental bloodline seems appropriate.
e.g.
1: Dirty fighting
Unchained scaled fist monk 1: Improved trip, IUS, stunning fist
Bloody knuckled rowdy 2 (L3): Pummelling style
3: Improved reposition
5: Pummelling bully
BNR 5 (L6): Combat style master
7: Greater trip (or lunge if you prefer)
BNR 6 (L7): Power attack
9: Pummelling charge
Spells like cheetah's sprint, thunderstomp, vine strike and force punch seem appropriate and useful.
blashimov
|
I gotchu bro.
Here's like 85% of a build:
I'm gonna suggest you skip bloodrager, TBH, because more monk gives you such cool stuff, like the extra elemental assault damage.
str 18
dex 14
con 12
int 8
wis 8
cha 16
first feat: toughness
unchained monk
favored class bonus: extra elemental assault damage
1 toughness, dragon style(B)
2 deflect arrows(B)
3 power attack,
4 +2 fear, paralysis, sleep, elemental fury ki power
5 incremental assault, flying kick style strike - so you can get more attacks off
6 dragon ferocity(B) - high jump ki power
7 furious focus
8 - wind jump ki power
9 - if your DM lets you add modifiers to the damage, consider dragon roar, otherwise improved crit: (unarmed strike)
10 medusa's wrath(B), abundant step
Note that now at 11th level with haste and attacking a target who's kinda impaired, you have 6 primary unarmed strikes, at least! good job!
Weirdo
|
I'm currently playing a Suli Master of Many Styles 2 / Bloodrager 10, so that experience may be relevant to you.
Have you decided whether you will be using Unarmed Strikes exclusively, or a monk weapon? Aside from solid melee damage and toughness, you could also have a minor support, area control, or debuffing role - what sounds most appealing?
Personally, I'm using a reach weapon and UAS together with Long Arm and occasionally Enlarge Person to control a significant portion of the battlespace. I've got Dragon Style for damage, which works nicely with my high strength and lets me charge through difficult terrain and allies. This is important since at MoMS 2 / Bloodrager 12 I'll finish the Beast Totem and get pounce. I didn't want to take the Elemental bloodline and key myself into one element in particular, so I went with Destined and slanted my spell choices towards elemental themes - eg Frostbite, Tremor Blast, Stone Discus, and Fly. I also call Cheetah sprint "Ki Sprint" and Blur "Heat Shimmer" for thematic reasons. I've also got Vine Strike but usually find it inferior to Frostbite.
I'm a little less keen on Pummelling Style with this combo. One of the big benefits of the style is being able to full attack on a charge, but you can get this either using the Flying Kick style strike (if you apply Scaled Fist to the Unchained Monk and take 5 levels) or by taking Primalist and getting the Beast Totem. The latter takes until Bloodrager 12, but you can't get Pummelling Charge until Monk 8 or Character level 12 so it's not a long wait.
| K-kun the Insane |
I'm currently playing a Suli Master of Many Styles 2 / Bloodrager 10, so that experience may be relevant to you.
Have you decided whether you will be using Unarmed Strikes exclusively, or a monk weapon? Aside from solid melee damage and toughness, you could also have a minor support, area control, or debuffing role - what sounds most appealing?
Personally, I'm using a reach weapon and UAS together with Long Arm and occasionally Enlarge Person to control a significant portion of the battlespace. I've got Dragon Style for damage, which works nicely with my high strength and lets me charge through difficult terrain and allies. This is important since at MoMS 2 / Bloodrager 12 I'll finish the Beast Totem and get pounce. I didn't want to take the Elemental bloodline and key myself into one element in particular, so I went with Destined and slanted my spell choices towards elemental themes - eg Frostbite, Tremor Blast, Stone Discus, and Fly. I also call Cheetah sprint "Ki Sprint" and Blur "Heat Shimmer" for thematic reasons. I've also got Vine Strike but usually find it inferior to Frostbite.
I'm a little less keen on Pummelling Style with this combo. One of the big benefits of the style is being able to full attack on a charge, but you can get this either using the Flying Kick style strike (if you apply Scaled Fist to the Unchained Monk and take 5 levels) or by taking Primalist and getting the Beast Totem. The latter takes until Bloodrager 12, but you can't get Pummelling Charge until Monk 8 or Character level 12 so it's not a long wait.
I'm actually making a similar character, except my Reach weapon isn't a Monk Weapon and it's only a 1 level dip in Hungry Ghost Scaled Fist. Still, similar ideas make ask if Dragon Disciple is actually as helpful as I want it to be on an Urban Bloodrager/Monk?
Weirdo
|
I actually worked through a comparison of the Dragon Disciple vs the Draconic Bloodrager a while back - note minor correction two posts downthread. Overall, the DD is more consistent but a Bloodraging Bloodrager is more powerful than a DD. It might be worth a few levels in DD for some builds (mostly natural weapons) but generally I wouldn't bother.
The above post didn't take Urban Bloodrager into account, but if you're going Dex based (which I assume is the reason you're taking Urban) then the Bloodrager becomes even more favourable than switching to DD, since DD mostly boosts your Str.
(And my monkrager's using a Naginata - since I don't have flurry there's no motivation to stick to weapons with the monk tag.)
blashimov
|
Weirdo wrote:I'm actually making a similar character, except my Reach weapon isn't a Monk Weapon and it's only a 1 level dip in Hungry Ghost Scaled Fist. Still, similar ideas make ask if Dragon Disciple is actually as helpful as I want it to be on an Urban Bloodrager/Monk?I'm currently playing a Suli Master of Many Styles 2 / Bloodrager 10, so that experience may be relevant to you.
Have you decided whether you will be using Unarmed Strikes exclusively, or a monk weapon? Aside from solid melee damage and toughness, you could also have a minor support, area control, or debuffing role - what sounds most appealing?
Personally, I'm using a reach weapon and UAS together with Long Arm and occasionally Enlarge Person to control a significant portion of the battlespace. I've got Dragon Style for damage, which works nicely with my high strength and lets me charge through difficult terrain and allies. This is important since at MoMS 2 / Bloodrager 12 I'll finish the Beast Totem and get pounce. I didn't want to take the Elemental bloodline and key myself into one element in particular, so I went with Destined and slanted my spell choices towards elemental themes - eg Frostbite, Tremor Blast, Stone Discus, and Fly. I also call Cheetah sprint "Ki Sprint" and Blur "Heat Shimmer" for thematic reasons. I've also got Vine Strike but usually find it inferior to Frostbite.
I'm a little less keen on Pummelling Style with this combo. One of the big benefits of the style is being able to full attack on a charge, but you can get this either using the Flying Kick style strike (if you apply Scaled Fist to the Unchained Monk and take 5 levels) or by taking Primalist and getting the Beast Totem. The latter takes until Bloodrager 12, but you can't get Pummelling Charge until Monk 8 or Character level 12 so it's not a long wait.
While I happen to love dragon disciple, I don't think it adds much to levels of bloodrager. You get form of the dragon 2 at about the same time, your spellcasting advances faster, same HP and more skills albeit a weaker will, better to hit overall, etc. Is urban bloodrager a houserule you are using from urban barbarian? I can't find a paizo adaption for bloodrager.
| Ventnor |
If you're going to make Bloodrager a big part of your build, I'd recommend looking at the Blood Conduit archetype.
If basically lets you quicken your touch spells by punching dudes.
| K-kun the Insane |
I actually worked through a comparison of the Dragon Disciple vs the Draconic Bloodrager a while back - note minor correction two posts downthread. Overall, the DD is more consistent but a Bloodraging Bloodrager is more powerful than a DD. It might be worth a few levels in DD for some builds (mostly natural weapons) but generally I wouldn't bother.
The above post didn't take Urban Bloodrager into account, but if you're going Dex based (which I assume is the reason you're taking Urban) then the Bloodrager becomes even more favourable than switching to DD, since DD mostly boosts your Str.
(And my monkrager's using a Naginata - since I don't have flurry there's no motivation to stick to weapons with the monk tag.)
Actually I'm using Urban (Heroes of the Streets) to get rid of the one thing I hate about CoreRage: CON loss when knocked out results in near certain death. I'm loving UnBarb because it gets temp.hp instead.
So, not a DEX build (likely to be 10 DEX). And because I enjoy bucking tradition, I'm doing a high CHA build. A lot of my abilities rely on CHA (Spells, Initiative, AC, Punishing Kick, Intimidate, Diplomacy, UMD) so I'm looking at ~17-18 to start. Lochaber Axe (Bardiche) is my choice in reach weapons.
I don't intend to wear armor, so the extra nat. AC would have been nice. I think I was getting to hung up on DD because she's the daughter of my DD, making looking at the pros/cons objectively more difficult.
EDIT: Actually, if I'm not using my claws that much (and with no DD bite there's even less reason to), then perhaps I should grab a Bloodline Familiar...
Weirdo
|
If you're going to make Bloodrager a big part of your build, I'd recommend looking at the Blood Conduit archetype.
If basically lets you quicken your touch spells by punching dudes.
Yeah, that's a great archetype.
Actually I'm using Urban (Heroes of the Streets) to get rid of the one thing I hate about CoreRage: CON loss when knocked out results in near certain death. I'm loving UnBarb because it gets temp.hp instead.
Fair. I took Raging Vitality for the same reason.
EDIT: Actually, if I'm not using my claws that much (and with no DD bite there's even less reason to), then perhaps I should grab a Bloodline Familiar...
I'd go for it. I have literally never used my claws (from Lesser Beast Totem).
| K-kun the Insane |
Ventnor wrote:If you're going to make Bloodrager a big part of your build, I'd recommend looking at the Blood Conduit archetype.
If basically lets you quicken your touch spells by punching dudes.
Yeah, that's a great archetype.
K-kun the Insane wrote:Actually I'm using Urban (Heroes of the Streets) to get rid of the one thing I hate about CoreRage: CON loss when knocked out results in near certain death. I'm loving UnBarb because it gets temp.hp instead.Fair. I took Raging Vitality for the same reason.
K-kun the Insane wrote:EDIT: Actually, if I'm not using my claws that much (and with no DD bite there's even less reason to), then perhaps I should grab a Bloodline Familiar...I'd go for it. I have literally never used my claws (from Lesser Beast Totem).
ARGHLEFARGHLE!
I'm trying to replan the build without DD and with a Bloodline familiar, but hit 3 snags.
1) Nosoi already have wings. True, they only have a fly speed of 50ft, so at 11th level it could sprout some dragon wings for a 10ft speed boost in 5 one minute bursts, but mostly a dead ability from 8th through 10th.
2) I had intended to get the Draconic Manifestation Feat at first for the 10ft aura of courage, but I no longer have claws and so don't qualify.
3) Because of my Monk dip, I can't get my Nosoi at 7th, and must either wait until 9th or do some finangling at 8th.
And to answer the obvious question right away, Psycopomp is a thematic and roleplaying decision to tie in with her parents' many deaths (5 @ 12th & 4 @ 9th).
| K-kun the Insane |
The familiar's bloodline ability may not be useful, but having a familiar is probably still worth it. Just consider whether you'd rather spend a feat getting a nosoi at level 9, or on the aura of courage.
The Nosoi definitely comes out ahead. Hm, I wonder if Magical Knack works for Familiars? Perhaps Monk2/Bloodrager10...That would make me miss out on Greater Bloodrage if I stop at 12 and still require a feat...mumble, mutter...