| Maquist |
I'll agree with the notion of having to be easily hidden. Some of it might depend on the class you're using and the story for the character.
Cane sword could be good if there is any reason she would be carrying a stick around. Daggers and stilettos are always good, and the game gives you a very broad expanse to describe them. This could include folding or switchblade knives, which could also be disguised as something else. As an example, take a look at Cold Steel's Honey Comb.
Punch daggers could also be an option, if you look at the ones closer to push daggers then katars. Even something like a straight razor could be a useful weapon.
For ranged, daggers, darts, slings, and blowguns would be concealable.
Catch Off-guard may be good feat investment. At that point, anything becomes a weapon. So perhaps she has a fancy cord or chain belt wrapped around her waist? Now it's a weapon. Mugs or bottles sitting on the table? Now they're weapons.
Malik Gyan Daumantas
|
I'll agree with the notion of having to be easily hidden. Some of it might depend on the class you're using and the story for the character.
Cane sword could be good if there is any reason she would be carrying a stick around. Daggers and stilettos are always good, and the game gives you a very broad expanse to describe them. This could include folding or switchblade knives, which could also be disguised as something else. As an example, take a look at Cold Steel's Honey Comb.
Punch daggers could also be an option, if you look at the ones closer to push daggers then katars. Even something like a straight razor could be a useful weapon.
For ranged, daggers, darts, slings, and blowguns would be concealable.
Catch Off-guard may be good feat investment. At that point, anything becomes a weapon. So perhaps she has a fancy cord or chain belt wrapped around her waist? Now it's a weapon. Mugs or bottles sitting on the table? Now they're weapons.
Well for class im torn between going bard or a rouge/sorcerer multiclass maybe with the rakshaza or maestro bloodline
As for weapon I kinda want her to keep her distance and am seriously considering going deadly dealer, cause i can't think of anything more stealthy and unassuming then a deck of cards
as for when i have to go to melee, I'm planning on getting this little beauty i ran into
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/sting ing-stiletto/
Malik Gyan Daumantas
|
A bladed scarf would be thematic, but a little under powered since it is an exotic weapon.
I considered that too thought i haven't the foggiest on how to go about it. also the tattooed mystic trait can get you proficiency easily enough
| Maquist |
Well for class im torn between going bard or a rouge/sorcerer multiclass maybe with the rakshaza or maestro bloodline
As for weapon I kinda want her to keep her distance and am seriously considering going deadly dealer, cause i can't think of anything more stealthy and unassuming then a deck of cards
as for when i have to go to melee, I'm planning on getting this little beauty i ran into
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/sting ing-stiletto/
Since magic is potentially an option, there are a couple spells of note. The first is the level 1 Sorcerer/Wizard spell Shadow Weapon.
School illusion (shadow) [shadow]; Level bloodrager 1, sorcerer/wizard 1, witch 1
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range 0 ft.
Effect one shadow weapon
Duration 1 minute/level
Saving Throw Will disbelief (if interacted with); Spell Resistance yes
DESCRIPTION
Drawing upon the Plane of Shadow, you shape a quasi-real masterwork melee weapon of a type you are proficient with. You may use this weapon to make attacks as if it were a real weapon, dealing normal damage for a weapon of its type. The first time you hit a creature with the weapon, it may make a Will save to disbelieve; failure means the weapon deals damage normally, success means it only takes 1 point of damage from the weapon’s attacks. The weapon only deals 1 point of damage to objects.
If an attacked creature has spell resistance, you make a caster level check (1d20 + caster level) against that spell resistance the first time the shadow weapon strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the target may save to disbelieve as normal.
At 5th level, the weapon gains a +1 enhancement bonus. At 10th-level, you may increase the enhancement bonus to +2 or add the frost or keen weapon property. The frost and keen properties have no effect if the target makes its disbelief save.
The spell ends if the weapon leaves your possession.
Source: Ultimate Magic
The second is the level 2 Bard, 2 Sorcerer/Wizard spell Instant Weapon
School conjuration (creation) [force]; Level bard 2, bloodrager 2, cleric 2, inquisitor 2, magus 2, sorcerer/wizard 2
CASTING
Casting Time: 1 standard action
Components V, S
EFFECT
Range 0 ft.
Effect melee weapon of opaque force
Duration 1 minute/level
DESCRIPTION
You create a melee weapon sized appropriately for you from opaque force.
You are considered proficient with this weapon, which acts in all ways as a masterwork weapon typical of its type. The instant weapon has hardness 20 and the same number of hit points as a typical weapon of its type. As a force effect, it can strike and damage incorporeal creatures. If the instant weapon leaves your hand at any time, the spell ends at the beginning of your next turn.
Source: Melee Tactics Toolbox
And if you go with the rogue, the rogue talent Umbral Gear might be something to think about, too.
As a standard action while in an area of dim light or darkness, a rogue with this talent can coalesce wisps of shadow into a quasi-real, functional item. The rogue must choose whether to make a crowbar, 50 feet of silk rope, a glass cutter, a light melee weapon with which she is proficient, a reversible cloak, thieves’ tools, or a wire saw; the GM may allow other similar items. The rogue can use such items for a number of minutes per day equal to 10 plus her rogue level. This duration does not need to be consecutive, but it must be used in 1-minute increments.
An item created with this ability remains until the rogue is no longer touching it, or until the rogue runs out of duration for this talent, at which time it dissolves. A rogue can select this talent more than once, gaining an additional 10 minutes of duration each time this talent is selected. If a rogue has selected this talent at least twice, she adds 50 feet of silk rope with a grappling hook, a masterwork light melee weapon with which she is proficient, and masterwork thieves’ tools to the list of things she can create.
Source: Blood of Shadows
Returning throwing weapons might also be a consideration.
| ChaiGuy |
ChaiGuy wrote:A bladed scarf would be thematic, but a little under powered since it is an exotic weapon.I considered that too thought i haven't the foggiest on how to go about it. also the tattooed mystic trait can get you proficiency easily enough
I'll work more on this later, but I'd consider going eldrich scoundrel unchained rogue rather than rogue / sorcerer. UCrogues would gain 1.5 dex to damage at 3rd level and extra damage with power attack (since the bladed scarf if a 2 handed weapon), it could work well with furious focus if you can fit in the extra feats.
blashimov
|
blashimov wrote:Needs to be easily hidden. Second dagger, whip, short sword, wakizashi for ninja flavor, poison (food or needle), garrote...I'm starting to realize that the whip is way too feat intensive to be of any real use, and the garrote as it stands takes way too long to kill anyone.
Right, I forgot that garrotes don't work in PF like they do IRL for a second.
| Gisher |
Maquist wrote:I'll agree with the notion of having to be easily hidden. Some of it might depend on the class you're using and the story for the character.
Cane sword could be good if there is any reason she would be carrying a stick around. Daggers and stilettos are always good, and the game gives you a very broad expanse to describe them. This could include folding or switchblade knives, which could also be disguised as something else. As an example, take a look at Cold Steel's Honey Comb.
Punch daggers could also be an option, if you look at the ones closer to push daggers then katars. Even something like a straight razor could be a useful weapon.
For ranged, daggers, darts, slings, and blowguns would be concealable.
Catch Off-guard may be good feat investment. At that point, anything becomes a weapon. So perhaps she has a fancy cord or chain belt wrapped around her waist? Now it's a weapon. Mugs or bottles sitting on the table? Now they're weapons.
Well for class im torn between going bard or a rouge/sorcerer multiclass maybe with the rakshaza or maestro bloodline
As for weapon I kinda want her to keep her distance and am seriously considering going deadly dealer, cause i can't think of anything more stealthy and unassuming then a deck of cards
as for when i have to go to melee, I'm planning on getting this little beauty i ran into
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/sting ing-stiletto/
| Dragonchess Player |
I'm kind of in a mental slump right now. I'm trying to think of what kind of weapon a seductress type character would realistically use.
Any ideas or suggestions?
It depends on the seductress. Ultimate Intrigue has some additional options such as poison lip paint, spring blade, and wrist launcher (both normal and heavy versions).
Instead of rogue/sorcerer, you may want to consider snakebite striker brawler 2 or 3 (depending on if you want Snake Feint in addition to Brawler's Flurry or not)/vexing daredevil mesmerist (possibly selecting butterfly swords to back up a fighting fan*) with VMC rogue for extra sneak attack damage (the bonus feats from vexing daredevil act as a partial mitigation for variant multiclassing) as well as Painful Stare damage.
*- possibly courtesan's ire at higher levels
Malik Gyan Daumantas
|
Malik Gyan Daumantas wrote:I'm kind of in a mental slump right now. I'm trying to think of what kind of weapon a seductress type character would realistically use.
Any ideas or suggestions?
It depends on the seductress. Ultimate Intrigue has some additional options such as poison lip paint, spring blade, and wrist launcher (both normal and heavy versions).
Instead of rogue/sorcerer, you may want to consider snakebite striker brawler 2 or 3 (depending on if you want Snake Feint in addition to Brawler's Flurry or not)/vexing daredevil mesmerist (possibly selecting butterfly swords to back up a fighting fan*) with VMC rogue for extra sneak attack damage (the bonus feats from vexing daredevil act as a partial mitigation for variant multiclassing) as well as Painful Stare damage.
*- possibly courtesan's ire at higher levels
Interesting however i intend for my character to be mainly skill focused so the brawler is rather lacking. I am curious about the mesmerist however. But how accepted is psychic magic in general campaigns?
| ChaiGuy |
Human ES UCRogue 8
St 13, Dex 16 (18), Con 12, Int 14 or 15, Wis 10 or 8, cha 10
edit: traits student of philosophy, tattooed mystic
Feats: lv 1: Cosmopolitan, Toughness human, Weapon finesse (B), Lv 3 weapon foc or dodge, lv 5 power attack, lv 7 accomplished sneak attacker
Rogue talent: coax information, quick disguise or quick disable
skills: 7 per level from very large list, especially with cosmopolitan feat.
magus spell progression with wizard/sorcerer spell list, int based, spell prep, spell book. Not like a sorcerer, so maybe a negative.
Special features: finesse training bladed scarf, trap finding, evasion, alarm sense, debilitating injury, 3d6 sneak attack, rogues edge (skill unlock)
blashimov
|
Dragonchess Player wrote:
Interesting however i intend for my character to be mainly skill focused so the brawler is rather lacking. I am curious about the mesmerist however. But how accepted is psychic magic in general campaigns?
If a game is allowing most books, there's no real reason not to allow the occult classes.
| Bob Bob Bob |
There is only one right answer. Bladed Belt. Sashay into combat, slowly slide off your belt, stab someone in the face.
Malik Gyan Daumantas
|
While bladed scarves have been mentioned, I'm surprised nobody has mentioned fighting fans.
get proficiency with them?
Any idea on how to
blashimov
|
Unchained monk:
Weapon and Armor Proficiency
Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality.
Fighting fan is a monk weapon.
| Gisher |
Fromper wrote:While bladed scarves have been mentioned, I'm surprised nobody has mentioned fighting fans.
get proficiency with them?
Any idea on how to
Since you are considering a Bard, there is the Lotus Geisha Bard. Also a Geisha Bard (not the same archetype) can select it as their Monk Weapon. Half-elf with Ancestral Arms is also an option.
Malik Gyan Daumantas
|
Malik Gyan Daumantas wrote:Since you are considering a Bard, there is the Lotus Geisha Bard. Also a Geisha Bard (not the same archetype) can select it as their Monk Weapon. Half-elf with Ancestral Arms is also an option.Fromper wrote:While bladed scarves have been mentioned, I'm surprised nobody has mentioned fighting fans.
get proficiency with them?
Any idea on how to
I've definitely considered Lotus Geisha, and it would certainly fit.
But there are 2 issues that kinda get in the way of that that you might be able to help with.The first is she's basically intended to be an informant, the kind that gets the secrets of the bad guys and exposes them ruining their reps and destroying their lives kind of person. and Lore master is way too useful for that unless there is another means.
The other is admittedly more flavor orientated, but i kinda wanna go with a more belly dancer feel for her, and the closest archetype i can find that relates to that is flame dancer.
Also if i ever take ancestral arms...it would likely be to get either be for hand crossbows or firearms as silly as that may sound
| Scott Wilhelm |
ChaiGuy wrote:A bladed scarf would be thematic, but a little under powered since it is an exotic weapon.I considered that too thought i haven't the foggiest on how to go about it. also the tattooed mystic trait can get you proficiency easily enough
I was thinking some combination of the Bladed Scarf Dancer Magus Archetype and Maneuver Master Monk. Bladed Scarves have a lot of special features anyway, and the 'Dancer adds more.
| Scott Wilhelm |
more belly dancer feel for her, and the closest archetype i can find that relates to that is flame dancer.
Ooh, Flame Dancer. Your most important weapon is an Eversmoking Bottle! Your 'Smoke will Blind everyone within a 20' Radius, and from what I've seen in Pathfinder Society, that's huge. Flame Dancer abilities will let your allies see while everyone else is Blinded.
If you are thinking belly dancer, then I guess the flavor calls for Scimitar and Kukri, maybe throwing daggers. Maybe a Robe of Needles. Dip 3 levels in Flame Dancer, then spend the rest of your time taking levels in Rogue or Ninja or something. Blinded opponent don't get their Dex bonuses to AC, so you get your Sneak Attack Damage like all the time!
| Scott Wilhelm |
Needs to be easily hidden. Second dagger, whip, short sword, wakizashi for ninja flavor, poison (food or needle), garrote...
Cantrips, Wand of Scorching Ray. A Gun.
She could take levels in Ninja with a 3 level dip in Monk, Drunken Master. She would dip a level in Arcanist. She uses the Ninja Vanishing Trick to turn Invisible, then makes Ranged Touch Attacks vs. Flatfooted AC that pretty much automatically do Sneak Attack Damage. Use Drunken Ki to replenish, and keep turning Invisible.
Malik Gyan Daumantas
|
Malik Gyan Daumantas wrote:more belly dancer feel for her, and the closest archetype i can find that relates to that is flame dancer.Ooh, Flame Dancer. Your most important weapon is an Eversmoking Bottle! Your 'Smoke will Blind everyone within a 20' Radius, and from what I've seen in Pathfinder Society, that's huge. Flame Dancer abilities will let your allies see while everyone else is Blinded.
If you are thinking belly dancer, then I guess the flavor calls for Scimitar and Kukri, maybe throwing daggers. Maybe a Robe of Needles. Dip 3 levels in Flame Dancer, then spend the rest of your time taking levels in Rogue or Ninja or something. Blinded opponent don't get their Dex bonuses to AC, so you get your Sneak Attack Damage like all the time!
Well belly dancer or gypsy either one will work
blashimov
|
Gisher wrote:Malik Gyan Daumantas wrote:Since you are considering a Bard, there is the Lotus Geisha Bard. Also a Geisha Bard (not the same archetype) can select it as their Monk Weapon. Half-elf with Ancestral Arms is also an option.Fromper wrote:While bladed scarves have been mentioned, I'm surprised nobody has mentioned fighting fans.
get proficiency with them?
Any idea on how to
I've definitely considered Lotus Geisha, and it would certainly fit.
But there are 2 issues that kinda get in the way of that that you might be able to help with.The first is she's basically intended to be an informant, the kind that gets the secrets of the bad guys and exposes them ruining their reps and destroying their lives kind of person. and Lore master is way too useful for that unless there is another means.
The other is admittedly more flavor orientated, but i kinda wanna go with a more belly dancer feel for her, and the closest archetype i can find that relates to that is flame dancer.
Also if i ever take ancestral arms...it would likely be to get either be for hand crossbows or firearms as silly as that may sound
Interesting. Though I'll note that "find out the bad guys secrets" is rarely going to be a knowledge check, and if then probably not an obscure one. Your bonus DC's for "suggestion: tell me your secrets; you can trust me" is going to be more important. Also:
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/ioun- stones/mossy-diskif you're *really* concerned, dip lore oracle or just have a relatively high int. Or play human and get two free skill focus feats by 8th level, or take the half elf skill focus in a knowledge.
There's also no reason you can't describe the enrapturing performance as a belly dance.
You could certainly also have a mix - where the character is a belly dancer / seductress but also a capable combatant in the field with one of these variants for Saranrae:
http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-arc hetypes/dawnflower-dervish/
http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-arc hetypes/dervish-dancer/
| ChaiGuy |
Human ES UCRogue 8
St 13, Dex 16 (18) 22 final +1 lv 4&8 belt +2 dex, Con 12, Int 14, Wis 10, cha 10
HP: 63: 8d8+24 (1 con, 1 FCB, 1 toughness per level): 8+31 (average 7d8)+24
Saves Fort 5, Reflex 14, Will 4 (5 for some things see tattooed mystic)
AC: 25 (mage armor 4, Dex 6, 2 shield (ring), 1 nat, 1 def, 1 dodge+10)
Can use spells such as mirror image, displacement, haste to improve.
+2 bladed scarf 14, 9 [6bab, 6 dex 2 ehn] (1d6+11 [9 dex, 2 enhancement)
Power attack 12, 7 (1d6+17), with haste 13, 13, 8
Equipment: +2 bladed scarf, ring of protection 1, amulet nat armor 1, ring of force shield, cloak of resistance, handy haversack, 2138 gold
edit: traits student of philosophy, tattooed mystic
Feats: lv 1: Cosmopolitan, Toughness human, Weapon finesse (B), Lv 3 weapon foc or dodge, lv 5 power attack, lv 7 accomplished sneak attacker
Rogue talent: coax information, quick disguise or quick disable
skills: 7 per level from very large list, especially with cosmopolitan feat.
magus spell progression with wizard/sorcerer spell list, int based, spell prep, spell book. Not like a sorcerer, so maybe a negative.
Special features: finesse training bladed scarf, trap finding, evasion, alarm sense, debilitating injury, 3d6 sneak attack, rogues edge (skill unlock)
Updated
| ChaiGuy |
ChaiGuy wrote:This isn't bad...still kinda in love with the charisma aspect i wanna do.** spoiler omitted **
Updated
That's certainly understandable, the Eldritch Scoundrel UCRogue, would be more of a spy than seducer. Student of philosophy helps with some skills, but does not completely replace cha for int, nor should it I suppose.
Malik Gyan Daumantas
|
Malik Gyan Daumantas wrote:That's certainly understandable, the Eldritch Scoundrel UCRogue, would be more of a spy than seducer. Student of philosophy helps with some skills, but does not completely replace cha for int, nor should it I suppose.ChaiGuy wrote:This isn't bad...still kinda in love with the charisma aspect i wanna do.** spoiler omitted **
Updated
It is. I didn't think making a mechanically seducing infiltrator would be this difficult
Malik Gyan Daumantas
|
So where's the difficulty?
You want:
seduction
subterfuge
dancing
What level range are you intending to play over? Is it PFS or a home game?
To really play to the seduction angle, take divine obedience to calistria or arshea.
I'm only running into 2 issues. 1 getting a reliable source of sneak attack to supplement the subterfuge assuming i need it.
And the other is im realizing in a playtest im doing that i don't want her in melee range at least not constantly if she can help it she wants to say in the point blank range and only go into melee when she has cause people off guard.
Also i noticed that most guides and builds tend to cap around the level 11-13 mark so thats what im aiming for.
| Scott Wilhelm |
I'm only running into 2 issues. 1 getting a reliable source of sneak attack to supplement the subterfuge assuming i need it.
Dude, I already gave you a bunch.
Ninja Vanishing Trick + Drunken Ki.
3 levels in Flame Dancer + Eversmoking Bottle.
Improved Feint.
Want some more?
Take a level in Arcanist, and take the Dimensional Slide Arcane Exploit.
Rogue Talent False Attacker: when you attack from Stealth, you get to make a Bluff Check as a Free Action. If you succeed, your victim thinks the attack came from somewhere else, so you remain hidden.
Add to Improved Feint a Mask of the Stony Demeanor. +10 on Bluff checks to lie. +5 on Bluff Checks to Feint.
Dirty Tricks Combat Maneuver: make your opponent Blind, so you get your Sneak Attack Damage. Quick Dirty Trick will let you make a Combat Maneuver Check as part of your Full Attack. Bounty Hunter-Slayers get a Dirty Trick ability, too.
Corngeon Smash + Shatter Defenses feats: Feat-hungry and clunky, but you make your opponent actually Flat-Footed, which means it works with Sap Master and Knockout Artist.
Gloom Magic Rogue Talents.
Be a Tiefling. Make Darkness. See in the Dark. Lock in your Sneak Attack Damage.
Malik Gyan Daumantas
|
Ok, well if you are set on a sneak attacking character, then I think that leaves ninja - cha dependency, invisibility for reliable sneak attack, etc. Its one of the few ways to get sneak attack at range too.
Ugh...with all this going on maybe i should relook at the sandman With the exception of a lack of use of perform skills and not nearly as much of a knowledge junkie its pretty much all im looking for.
Malik Gyan Daumantas
|
Malik Gyan Daumantas wrote:I'm only running into 2 issues. 1 getting a reliable source of sneak attack to supplement the subterfuge assuming i need it.Dude, I already gave you a bunch.
Ninja Vanishing Trick + Drunken Ki.
3 levels in Flame Dancer + Eversmoking Bottle.
Improved Feint.
Want some more?
Take a level in Arcanist, and take the Dimensional Slide Arcane Exploit.
Rogue Talent False Attacker: when you attack from Stealth, you get to make a Bluff Check as a Free Action. If you succeed, your victim thinks the attack came from somewhere else, so you remain hidden.
Add to Improved Feint a Mask of the Stony Demeanor. +10 on Bluff checks to lie. +5 on Bluff Checks to Feint.
Dirty Tricks Combat Maneuver: make your opponent Blind, so you get your Sneak Attack Damage. Quick Dirty Trick will let you make a Combat Maneuver Check as part of your Full Attack. Bounty Hunter-Slayers get a Dirty Trick ability, too.
Corngeon Smash + Shatter Defenses feats: Feat-hungry and clunky, but you make your opponent actually Flat-Footed, which means it works with Sap Master and Knockout Artist.
Gloom Magic Rogue Talents.
Be a Tiefling. Make Darkness. See in the Dark. Lock in your Sneak Attack Damage.
Oh don't get me wrong i appreciate all of those suggestions im just trying to weigh all my options.
| Scott Wilhelm |
Scott Wilhelm wrote:Oh don't get me wrong i appreciate all of those suggestions im just trying to weigh all my options.Malik Gyan Daumantas wrote:I'm only running into 2 issues. 1 getting a reliable source of sneak attack to supplement the subterfuge assuming i need it.Dude, I already gave you a bunch.
Ninja Vanishing Trick + Drunken Ki.
3 levels in Flame Dancer + Eversmoking Bottle.
Improved Feint.
Want some more?
Take a level in Arcanist, and take the Dimensional Slide Arcane Exploit.
Rogue Talent False Attacker: when you attack from Stealth, you get to make a Bluff Check as a Free Action. If you succeed, your victim thinks the attack came from somewhere else, so you remain hidden.
Add to Improved Feint a Mask of the Stony Demeanor. +10 on Bluff checks to lie. +5 on Bluff Checks to Feint.
Dirty Tricks Combat Maneuver: make your opponent Blind, so you get your Sneak Attack Damage. Quick Dirty Trick will let you make a Combat Maneuver Check as part of your Full Attack. Bounty Hunter-Slayers get a Dirty Trick ability, too.
Corngeon Smash + Shatter Defenses feats: Feat-hungry and clunky, but you make your opponent actually Flat-Footed, which means it works with Sap Master and Knockout Artist.
Gloom Magic Rogue Talents.
Be a Tiefling. Make Darkness. See in the Dark. Lock in your Sneak Attack Damage.
Perhaps it was my misunderstanding.
My advice is to do all of the above. Some methods of locking in your SAD will work against some things but not others. Pick the least expensive things first, and keep adding on. Take a level of this and that. Get your Sneak Attack Damage Dice from Multiple sources: Snakebite Striker Brawler, Slayer, Rogue or Ninja, Vivisectionist, Feats, and anything I missed. You'll have a little magic and a lot of skills, and deliver a whole lot of pain.