
Merellin |
So.. I'm pondering stuff for our Evil campaign for Pathfinder on sundays. I'm not quite enjoying my Brawler much and find myself missing my old cleric that was my first character in our good campaign, Being able to heal and cast spells and fight all quite well.
So I started thinking, What if I make a Cleric for our evil campaign who can heal the party and keep us going? But evil clerics cant spontaneously cast cure spells and channel negative energy.. But.. What if I make a Neutral Cleric who spontaneously casts cure and channels positive energy? Would that work well in a mostly evil party that also includes a necromancer cleric? What gods would be good for a neutral cleric who heals and fights in a evil party?

Phntm888 |
A neutral cleric of the right deity would be perfect for an evil party. It has to be a neutral deity - a good deity won't like your adenturing companions, and an evil deity would cause you to channel negative energy.
My preference would be for either Nethys or Gorum. The church of Nethys is fairly fragmented, so you could easily be a character who venerates more the side of the destruction, and is a good choice for a caster cleric. If you're thinking of a more martial Cleric, I like Gorum for this because you get proficiency with a Greatsword and martial-oriented domain abilities. Since you have a necromancer cleric, he may be casting-focused, which means Gorum would be a better choice. You'd go lower on Charisma, which means fewer channels, but you could still spontaneously cast Cure spells.

The Guy With A Face |

Without knowing more details on what exactly the party will be doing I can't help much. Which deity would work well with an evil party depends on what the party does. For example a worshiper of Abadar would work fine with a LE party, but would have trouble associating with anarchists and the like.
If the necromancer cleric plans on using animate dead avoid Pharasma since she hates undead.
I can give you the list of neutral deities, but that's all the advice I can give I think.

Merellin |
Currently the party is a Lawful Evil Undead Lord Cleric, A monk, I think he is lawful evil aswell, A Gnoll Ninja who is evil (Cant remember if she is Neutral or Chaotic evil..) A Bard who I think is Chaotic Neutral, And my Brawler I'm not enjoying too much, That would be replaced by this neutral cleric, Who is Chaotic Neutral. So far nobody has done anything super evil (Exept the Necromancer raising undead, And once they ate a human bandit. My Brawler, Being the only human, Did not eat the dead human.)

The Steel Refrain |

My recollection is that an Oracle gets to choose whether to spontaneously cast cure or inflict spells, with no alignment restriction. So that could be a fun option, and allows you to play a class that's a bit different than your prior Cleric.
As for deities if you go Cleric, let me add Besmara to the list, especially if a pirate -esque character suits the setting and party.
Another option might be Groetus for a fatalistic "all will end eventually" character, but who might preserve the lives of his allies to further his own ends of ultimately hastening the end of all things. (Maybe seeing his party mates as tools in a larger design.)
EDIT: Darn autocorrect. So many errors. Teaches me to try to type something coherent while feeding my kid dinner.

Dave Justus |

Even in a evil party hopefully it is a team game. You don't say what else the composition of the party is, beyond the necromancer, but changing from a brawler to a cleric could be a pretty big swing in how the party functions as a group.
Brawlers almost exclusively end up focusing on the striker role, and while cleric can do that, it usually isn't their best and your focus on the spells and channels makes it think that that isn't what you are expecting to really be doing.
You might consider a more martial spell caster. Inquisitors and Warpriests are both a bit better at front line combat than most clerics. Oracle is a possibility as well. If you aren't stuck on divine magic, both the Magus and the Alchemist can be built to be excellent melee combatants with added versatility of magic.
Clerics are awesome, but in a party that already has one you don't want to both be trying to do the same job.
All that being said, it is certainly possible for clerics to do different jobs. If the current cleric is focusing on battlefield control (a good role if undead focused) then you being a support Cleric is certainly viable.
Personally, unless you already have a bard, I would think seriously about an evangelist cleric. Adding inspire courage is pretty welcome in most parties. As a side effect, since the evangelist changes out his spontaneous spells and looses a fair amount of channel energy, the 'need' to have a neutral deity is lessened and perhaps you and the existing cleric could share a deity. Being an 'evangelist' of evil could be a lot of fun role-playing and I can see a lot of fun in explaining that the 'evil necromancer' is really just using existing resources to the fullest extent and similar things.

FamiliarMask |

What gods would be good for a neutral cleric who heals and fights in a evil party?
I suggest Gorum. A Chaotic Neutral mercenary combat medic who worships Our Lord in Iron, the god of battle, sounds like a fun character and a good fit for a mostly evil party. Maybe play a Half-Orc, as Gorum is sometimes said to be one himself. Heal, buff, and slaughter your enemies with a greatsword.

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The nature of the campaign would probably push me in one direction or the other, but the above suggestions of Gorum and Nethys seem sensible.
Almost any neutral god could work, depending on the story. An evil party running through Kingmaker, for instance, could attract a cleric of Abadar who would be keen on expanding the reach of civilization, and understands that these evil allies are the best tool for the job, since it's never going to be 'good' to seize land from it's current owners and kill them (even if it's current owners are kobolds, bandits, fey, centaurs, boggards, etc.). A cleric of Gozreh, on the other hand, not so perfect. She'd probably prefer keeping the Stolen Lands wild and untamed...
If the evil party isn't specifically running an evil campaign, and the foes are other evil types that they are eliminating as competitors (such as an evil party running through Rise of the Runelords or Mummy's Mask), a neutral cleric of a good god might even be an option. A nagging neutral cleric of Sarenrae trying to 'redeem' the evil party (while failing to live up to the good tenets of his goddess) and thinking of himself as potentially doing more good than a cleric that just travelled with other good characters who, in his argument, don't need redemption or a better example, could be fun, if the other players are on-board with a nagging nelly (who, if played well, could even make playing an evil character even more fun, since there's guaranteed to be someone in the party who will be shocked by anything truly evil).

Nixitur |

Gorum is a great choice for a melee cleric because of free greatsword proficiency. The Strength and War domain are quite good and with the latter, you can just grab a combat feat for free for a few rounds a day. A Gorum-worshipper also easily fits in with an evil party because he doesn't care what you do as long as you do some good fighting.
Nethys is better for a caster-focused cleric. The Protection domain seems really strong and has some great domain spells. It also fits quite well because Nethys doesn't care what you do, either, as long as you use a lot of magic and are really arrogant towards non-magical folks.

Merellin |
For the Campaign we are a part of a larger Mercenary band with many mixed people. Our little party are a bit of outcasts that most people dont want to work with for some reason or other, But we still try to follow orders. As for over arching story, We dont know yet. Currently we are delivering suplies to a fort, And got stuck inside it when the enemy army closed arround it..

LittleMissNaga |

That could definitely work well for you. Gods you might consider include (but are certainly not limited to):
- Abadar (It's not about good and evil, it's just business)
- Irori (The pursuit of self-perfection can take many forms, and you may well be ridiculously patient with people who don't match your lawful neutralness)
- Nethys (Maybe it's all about the magic, maybe you're just unhinged)
- Gozreh (Who the heck knows what Gozreh wants you to do anyways? Gozreh doesn't even know what Gozreh wants half the time)
- Gorum (Is there going to be fighting? Cool, Gorum probably approves)
- Calistria ("You like revenge, right? Everyone likes revenge!")

Merellin |
Thanks for all the replies ^_^ The reason I'm going for a neutral cleric is because clerics can fight somewhat well, Heal somewhat well and cast spells somewhat well at the same time.
I'm worried about playing a full on caster because I'm worried about running out of spells and then being useless untill a rest (Wich might not hapen for another couple of encounters) and with pure fighty characters I worry about not being able to do stuff when not beating in faces. So I like characters that can cast and fight, Like Clerics! ^_^ And being able to heal is also a bonus.