My Wild Mage just became 11 years old...


5th Edition (And Beyond)

Sovereign Court

I'm playing a Human Wild Mage in a D&D 5e game at the moment, and my second ever Wild Magic Surge de-aged my character 10 years in game to 11 years old.

Whilst my DM and I have reached an agreeable compromise in-game as to the effects of suddenly becoming 11: Small size, mental stat and personality retention - I pointed out he wouldn't give me 10 years of XP instantly if I got older :P - we noticed there aren't any official rules we could find for significantly older or younger characters.

I was wondering: has anyone else here dealt with Wild Magic Surges or other timey-wimey-wibbly-wobbly effects making their characters very young or old, and how did you and your DMs handle it?

RPG Superstar 2012 Top 32

I think you're just trapped in a young body.


Pathfinder Starfinder Society Subscriber

That is something that will always come up in D&D 5E whenever a magical effect alters a character's age: D&D 5E has no rules for aging at all. So you are basically stuck with either making the effects cosmetic only or stealing the aging rules from a different game system.

Sovereign Court

Yeah, we considered 'porting over a version of the Pathfinder young template, but decided not to in the end because it over complicated it...

Well, anyone got any funny stories about Wild Mages?

RPG Superstar Season 9 Top 16

In one of our first adventures in 5e, our DM had a friendly Wild Sorc join our party for a reason I've forgotten. He had his Wild Surge trigger on every spell, not just sometimes.

So in our fight against gnolls (who like spears and bows), he gave us all vulnerability to piercing damage. Then he turned into a potted plant.

We left him behind in the middle of the night, before he could doom us all with a self-cast fireball.


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Petty Alchemy wrote:

In one of our first adventures in 5e, our DM had a friendly Wild Sorc join our party for a reason I've forgotten. He had his Wild Surge trigger on every spell, not just sometimes.

So in our fight against gnolls (who like spears and bows), he gave us all vulnerability to piercing damage. Then he turned into a potted plant.

We left him behind in the middle of the night, before he could doom us all with a self-cast fireball.

We had a lot of fun with the whole vulnerability-piercing thing. We were up against an orc horde and our Wild Mage inflicted that on us and the nearby orcs (not all of them and this was fortunate). They had javelins and greataxes, so they kept using what they thought were the best weapons they had (the greataxes, not the javelins, since the DM ruled that everyone had to figure out what had just happened to take advantage of it in-character). We, on the other hand, by virtue of already using spears, rapiers, and crossbows, could immediately figure out that piercing weapons now did better than normal. We continued using those weapons or switched to piercing weapons as needed. We got rid of all the nearby orcs, but not before they'd finally figured out that pointy weapons did better and so warned all the other orcs. That is to say, all the ones next to our guys that had been too far away to get hit by the vulnerability-piercing effect.

So all the remaining orcs surrounding our Barbarian drop their greataxes and use javelins instead. "Why pointy stick not work?!"

RPG Superstar Season 9 Top 16

At least he hit some orcs too. We were mounting an assault on some ruins the gnolls were camped out in, and we were the only ones in range of the vulnerability effect.


i had a Wizard Alchemist drink a potion of Longevity and end up like 10 years old. but it was purely cosmetic because she still had her memories And her learned reflexive behaviors. which meant she also kept her physical stats and her speed.

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