| Dastis |
Trying to build Tarquin from Order of the Stick
What we Know
1. Heavy Armor user
2. Good-Decent on all mental stats. Difficult to say which is highest
3. Strength Based
4. Swaps between Sword and Board and a Greataxe. For simplicity I'm going to use a bastard/long sword to swap between 2 handed and 1 handed styles
5. Has a wide variety of knowledge and social skills. Needs at least 6 skill ranks per level
6. Human
7. Full or Near full bab
8. Not a spellcaster
9. Knows several languages including drow sign language
10. Versatile combatant. Most likely has a wide variety of the more flexible combat feats including power attack, combat expertise, and a few improved combat maneuvers. Definitely has deflect arrows
11. LE
How would you build him?
| David knott 242 |
| Mahorfeus |
Yeah, I think it is more than likely that he is just a fighter with exceptionally high ability scores. I'm guessing that he has a 25 point buy, at least, as well as the modifiers for being middle-aged. Most of the crazy stuff he pulled off in the comic could be accomplished with feats, and he has a pretty large in repertoire of magic items thanks to his ridiculous character wealth.
| My Self |
Tarquin is a rolled stat character, not a point buy. I'd say 18 (before equipment) in the highest stat, 16s in anything that seems "really good", and nothing below 13 (after age penalties/race bonuses/equipment/etc.) Really high stats overall, highest mental stat is either CHA (hereditary), or INT (not so much), but his WIS is far from shabby. Base STR is basically that of a decently optimized (full) Orc Barbarian (not raging?), since he's able to toss people around and pretend to be Thog. To get a bunch of the bonuses, a Monk dip would be welcome, although his actual class probably has no Monk in it. Definitely a high 16-18th level. He's basically rolling in money, moreso than a regular character of his level, since he has an empire (worth more than 500k gp, right?). He can afford to toss around 50k gp wanted posters to catch people, and give away 60k magic carpets, so he's got to have a lot of cash, right?
He's also got a whip proficiency tucked away somewhere. And grappling (+arm-breaking!) ability. Honestly, you'll need some sort of custom character ability to mechanically accurately represent the stuff he does.
| MageHunter |
I think it may be possible he has a homebrew prestige class, as he seems to do the same sort of thing the dashing swordsman does (another homebrew prestige class) but that's entirely supposition. Maybe call it Cunning Villain or something.
Maybe some sort of mimicry-style abilities? He seems rather good at that. E.G., pun wordplay, emanating Thog's style,
Also with the whip, nonproficiency is a -4 penalty. For him being so advanced that might just be nothing.
| Ierox |
I call borderline epic Marshal; he was written for 3.5e after all.
In pathfinder terms... Fighter 20? Probably going the intimidate route to excuse his relative charisma investment, but honestly, if you're borderline epic just investing in the cha-based skills will make you a sweet talker, no charisma needed.
Actually, the OOTS were a solid level 15 by the time he basically solo'ed them. I'd say an epic level or two is appropriate.
Tarquin is a rolled stat character, not a point buy. I'd say 18 (before equipment) in the highest stat, 16s in anything that seems "really good", and nothing below 13 (after age penalties/race bonuses/equipment/etc.) Really high stats overall, highest mental stat is either CHA (hereditary), or INT (not so much), but his WIS is far from shabby. Base STR is basically that of a decently optimized (full) Orc Barbarian (not raging?), since he's able to toss people around and pretend to be Thog. To get a bunch of the bonuses, a Monk dip would be welcome, although his actual class probably has no Monk in it. Definitely a high 16-18th level. He's basically rolling in money, moreso than a regular character of his level, since he has an empire (worth more than 500k gp, right?). He can afford to toss around 50k gp wanted posters to catch people, and give away 60k magic carpets, so he's got to have a lot of cash, right?
He's also got a whip proficiency tucked away somewhere. And grappling (+arm-breaking!) ability. Honestly, you'll need some sort of custom character ability to mechanically accurately represent the stuff he does.
There's no reason for him to be built on anything but a 20 point buy. He's rolling in magic items, as you note yourself, and this drastically inflates the scores he cares about (which, being a fightey-guy with social skills, is everything but dexterity.)
| Dastis |
Martial Master Fighter and Avenger Vigilante both seem fitting. Is there any way to boost the Fighter's skill points or give Vigilante flexible feats? Also can anyone recommend feats that fit him?
For stats I would assume him to be around 25 point buy simply because he was an arc boss. For a PC build I would go with a 20 point buy and adjust as necessary. Something close to Str>Cha>=Int>=Wis>=Con>Dex. So for 20pt Str 16, Con 12, Dex 8, Int 13, Wis 12, Cha 14 putting ability modifiers from lv and race into str and buying a headband of mental superiority. If rolling just putting the stats into the same order probably works
Avoiding homebrew material. I can't think of anything that absolutely needs to be home brewed and I'm not making him for a particular table
For 3.5 yeah he is totally a marshal. There was a 3.5 thread that came to that conclusion as well. I do stand by my level assessment considering he never soloed the entire OOTS. He always had backup and never fought the entire party
On the trivia side he was actually named after that Roman king so not that far off :)
| MageHunter |
Fighter does have weapon training which can give skill ranks, but unfortunately Martial Masters don't have access. You could grab the Martial Focus Feat (+1 damage with a weapon group), and then grab the advanced weapon training. This gives you two extra skills basically.
Just a 14 intelligence and being a human is +3 a level. High CON and HD probably means he can put FCB into skill points. So, total this is like 8 skill points per level. (Not to mention that headbands of intelligence also give you extra languages freeing up Linguistics)
Anyone can grab the barroom brawler feat. It's martial flexibility, but once a day. However there is the extra martial flexibility feat which (you guessed it) gives extra uses.
I thought you were talking about star wars initially, so...
Edit: Alternatively you could do the Tactician Fighter Archetype for 4 base points a level. You can still grab barroom brawler, and you get the tactician ability, which might be appropriate. I like to add a cavalier dip to advance the tactician progression.
Imbicatus
|
Fighter does have weapon training which can give skill ranks, but unfortunately Martial Masters don't have access. You could grab the Martial Focus Feat (+1 damage with a weapon group), and then grab the advanced weapon training. This gives you two extra skills basically.
No, you can't. Martial focus count as weapon training for the purpose of qualifying for weapon mastery feats only. It doesn't count as weapon training for anything else, so you can't use that to take an advanced weapon training feat.
| ShroudedInLight |
Tarks is at least level 17, probably higher. I'd go level 20 just to be sure. I do believe that the Faceless Enforcer, or any Vigilante works quite nicely, 6 skill points, and a number of Vigilante talents that are quite powerful for a character that is meant to be prepared for any situation. Still, lacking Martial Flexibility is a bit tough since Tarks would likely be able to adapt to situations.
| MageHunter |
Tarks is at least level 17, probably higher. I'd go level 20 just to be sure. I do believe that the Faceless Enforcer, or any Vigilante works quite nicely, 6 skill points, and a number of Vigilante talents that are quite powerful for a character that is meant to be prepared for any situation. Still, lacking Martial Flexibility is a bit tough since Tarks would likely be able to adapt to situations.
Well there is once again the barroom brawler feat. Extra martial flexibility brings that up to four. Although extra martial flexibility plus a single level of brawler gives seven uses, and unarmed strike which is good for prerequisites. (like deflect arrows) plus, he breaks Haley's arm with his bare hand. (could be represented with called shots). You'd probably want dirty fighting as well for other prerequisites
.