Combining spells, feats, anything.


Advice


I don't know exactly how to put this but do you have some combinations that work well? Either used by one PC or more. For example I cast a spell that ups the DC to fear spells, then follow with fear spells. Or cleric using X buff and paladin using X abitily that work well together. Just looking for fun ideas, I hope my post is clear.

By the way party is lvl 11 with

-cleric 10 / sentinel 1
-warrior 4 / paladin 6
-cleric 11
-cleric 5 / ranger 6
-rogue 11
-wizard 11

any interesting combos they could do?

Liberty's Edge

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Oh yeah I've got a bunch
bard - dirge of doom with barbarian - terrifying howl
magician bard with casteres
arcane domain with arcane casters

oh wait for this party ok
wait why is someone 1 level behind with 4 npc levels?? 0.o

Errr, nothing specific to the classes really - you have 3 kinds of clerics so you've got all the usuals covered.

improved invisibility on the rogue.

there's a hellscape cleric spell that ups fear saves. Of course just shakening people in the first place lowers saves.

Shatter defenses also works for the rogue combo.

sacred summons in general but also for rogue flanks.

It looks like 5 combatants and the wizard, so anything that works for mostly everyone is great:
prayer
blessings of fervor
haste
divine favor or power cast by clerics individually
teamwork feats e.g. shield wall

are you talking about feats in the future? Or are they still building characters? or?


blashimov wrote:

Oh yeah I've got a bunch

bard - dirge of doom with barbarian - terrifying howl
magician bard with casteres
arcane domain with arcane casters

oh wait for this party ok

Not specifically, I would like to hear other combos too. Kinda missing a bard right now :P

blashimov wrote:
wait why is someone 1 level behind with 4 npc levels?? 0.o

It's fighter 4 / paladin 7. Not my character and I got it wrong.

blashimov wrote:

Errr, nothing specific to the classes really - you have 3 kinds of clerics so you've got all the usuals covered.

improved invisibility on the rogue.

there's a hellscape cleric spell that ups fear saves. Of course just shakening people in the first place lowers saves.

Shatter defenses also works for the rogue combo.

sacred summons in general but also for rogue flanks.

It looks like 5 combatants and the wizard, so anything that works for mostly everyone is great:
prayer
blessings of fervor
haste
divine favor or power cast by clerics individually
teamwork feats e.g. shield wall

are you talking about feats in the future? Or are they still building characters? or?

Thanks! Characters are done up to level 11 but future feats are open. Will try out your suggestions, been doing some test battles these days. Shatter defenses sounds very good considering the mage opens with ray of enfeeblement / ray of exhaustion, though it will take some time to get the prerequisite.


With all those divine casters around source severance might be a useful spell.

In general fear effects from different spells stack. Two shaken effects result in panic for example. There are quite a few cleric spells which cause fear, some even when the save is made, and there's some wizard spells which do too.

Silver Crusade

avr wrote:
In general fear effects from different spells stack. Two shaken effects result in fright for example.

Liberty's Edge

Some more team player cleric spells:
http://www.d20pfsrd.com/magic/all-spells/a/archon-s-aura/
http://www.d20pfsrd.com/magic/all-spells/v/vision-of-hell/

Note that if they fail their save on visions of hell, and are in an archon aura, they are at -6 vs a fear save. Fun times to combine with something that sickens.

Invisibility sphere is also fun.

I'm focusing on spells because for clerics and wizards it's relatively easy to change those out, vs waiting for more feats.

Bodyguard and boosts to aid another can really wreck AC for the team - depending a lot on how / if the DM allows improvements to aid stack, or if you have a halfling getting blundering defense.


In general, doing this sort of thing is the job of any class that has the Buffer role in the game (such as Clerics). They provide a boost that allows someone - themselves, an ally, whoever - to do something new or better than they could before.


Wizard using telekinetic charge on the paladin. Reach spell would make it even better.

A wall spell from one of the casters when the rest start summoning. Also the create pit series after

Mount Communal gives literally everyone on the party cover or a flank buddy. Combo with alter summon monster for real BS

The paladin could take in harms way series and use the paladin self sacrifice spells. Then have one cleric spam Heal as the rest of the party takes 0 damage. The spell "Life Pact" would also tie in nicely

You can actual group rather closely together due to having 3 people who can channel

With a party this size everyone should definitely be using the communal versions of resist energy, stoneskin, etc.

Dazzling Blade Mass

Shadow Conjuration to make arrows/bullets with abundant ammunition. Shoot things through walls

Liberty's Edge

Oh yeah you're also at ultimate mercy level for the paladin, can can use channel foci to trade channels between the lower cleric level characters and the higher level characters.

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