| Adrian Carlstedt |
The Cloudkill spell creates a toxic cloud that moves away from the casting point at 10 ft per round. You recalculate the new spread from the new point or origin each turn, says the description. I am with you so far.
But if the Cloud run into a wall, what happens? Does it simply sieze to exist when the point of origin passes the wall? That seems counter-intuitive, since the spell has actually created (Conjuration:creation) a cloud of actual smoke. That should not sieze to exist in contact with solid objects. Or does it?
| _Ozy_ |
It's a spread:
Figure out the cloud’s new spread each round based on its new point of origin, which is 10 feet farther away from the point of origin where you cast the spell.
So, I would say the point of origin would travel along the wall, 10' per round, away from you, and you would calculate the spread of the cloud from that point.
If it hits the wall exactly perpendicular, pick a direction, left or right, and go from there. If it hits a corner, such that continuing to travel along that wall would turn it back towards you, the point of origin gets stuck there.
| Gilfalas |
The Cloudkill spell creates a toxic cloud that moves away from the casting point at 10 ft per round. You recalculate the new spread from the new point or origin each turn, says the description. I am with you so far.
But if the Cloud run into a wall, what happens? Does it simply sieze to exist when the point of origin passes the wall? That seems counter-intuitive, since the spell has actually created (Conjuration:creation) a cloud of actual smoke. That should not sieze to exist in contact with solid objects. Or does it?
It stops spreading where it contacts the wall since it no longer has line of effect to spread into if you need a RAW reason. Walls or other solid objects block line of effect for the most of magic.
The spell does not cease to exist, it is just constrained by the rules of magic and physics of the world it is in.
| thorin001 |
Why does the point of origin stop moving again? The spell says it moves away from the player. If it can still move away from the player by changing direction and traveling along they wall, why wouldn't it?
You really do not want to open that can of worms. Introducing direction changing Cloudkill is a bad idea.
| _Ozy_ |
_Ozy_ wrote:Why does the point of origin stop moving again? The spell says it moves away from the player. If it can still move away from the player by changing direction and traveling along they wall, why wouldn't it?You really do not want to open that can of worms. Introducing direction changing Cloudkill is a bad idea.
Explain. Why is it a bad idea? The spell says the point of origin moves away from you, why should that stop happening if it touches something?
Let's say the point of origin hits a wall at a 45 degree angle, does it still stop?
| Cavall |
Which way then? Players choice? Random? Neither is covered. Also because it's now moving sideways, but the rules are "Figure out the cloud's new spread each round based on its new point of origin, which is 10 feet farther away from the point of origin where you cast the spell." Does this mean it moves further than 10 feet to satisfy moving 10 feet from the point of origin?
| _Ozy_ |
Which way then? Players choice? Random? Neither is covered. Also because it's now moving sideways, but the rules are "Figure out the cloud's new spread each round based on its new point of origin, which is 10 feet farther away from the point of origin where you cast the spell." Does this mean it moves further than 10 feet to satisfy moving 10 feet from the point of origin?
Random, assuming you can't determine the angle of incidence accurately.
It moves 10' per round in its new direction.
Again, what's the problem?