The Multiclass Builds of All Multiclass Builds I Give You the Half-Elf Orphan Reject build


Advice


Honestly I just can't think of a name for this build any cool ones and credit will go to you. Me and my DM were just talking and I thought of this redic Multiclass build.

Currently it is as follows
Sorcerer: 2 Ranger: 5 Arcane Archer: 9 Dragon Disciple: 4

Other options are

Sorcerer: 2 Fighter: 5 Arcane Archer: 9 Dragon Disciple: 4

Sorcerer: 3 Fighter/Ranger: 5 Arcane Archer: 8 Dragon Disciple: 4

Using a 20 point build
Half Elf with ranger

14 str
10 con
14 (+2) dex
8 int
12 wis
16 cha

With Fighter:

14 str
12 con
14(+2) dex
8 int
10 wis
16 cha

Basic idea behind each is specializing in ranged bow combat. You use the bonuses to str with the dragon Disciple lvls for more dpr as well as getting more armor class. Although this is not optomized we thought it might be a fun build and would create an interesting multi-personality psycho to say the least =D.

Just also had a random idea where instead of fighter / ranger go 8 monk 1 sorcerer

1 sorcerer/ 8 monk (zen archer) / 7 AA / 4 DD

might be cool?


I'd go Paladin 2/Sorc 4/Dragon Disciple 4/Arcane Archer 3/Eldritch Knight 7

or replace Paladin 2 with Fighter 2 if you want more feats but lower saves.

Silver Crusade

Well then your character should say hello to my ultimate Multiclass build (Which I will quantify in its own thread soon)

Pally 2/ Sorc(cross-blooded) 1/ fighter 1/Caviler1/ Ranger 1/ Wiz 1/ Bard 1/ Ninja 2/Summoner (synthesist) 1/ Cleric 1/ Monk1/ DD4/ HV3

Its awesome when you can make a character like this viable due to the sheer amount of resources you would have even in a low magic game. BTW this char is awesome at melee

However your character build does seem quite fun a workable at what it does...shoot stuff and be crazy-ish


Endoralis wrote:

Pally 2/ Sorc(cross-blooded) 1/ fighter 1/Caviler1/ Ranger 1/ Wiz 1/ Bard 1/ Ninja 2/Summoner (synthesist) 1/ Cleric 1/ Monk1/ DD4/ HV3

Its awesome when you can make a character like this viable due to the sheer amount of resources you would have even in a low magic game. BTW this char is awesome at melee

At BAB whatnow? I had it computed out to almost 10 or so, but lost track when I couldn't figure out what HV meant. Hidden Valley (ranch)? Horizon Valker? Heirovant?

I doubt the efficacy of this build when discussing melee combat. Maybe I just need to see it in action...


Ryzoken wrote:
Endoralis wrote:

Pally 2/ Sorc(cross-blooded) 1/ fighter 1/Caviler1/ Ranger 1/ Wiz 1/ Bard 1/ Ninja 2/Summoner (synthesist) 1/ Cleric 1/ Monk1/ DD4/ HV3

Its awesome when you can make a character like this viable due to the sheer amount of resources you would have even in a low magic game. BTW this char is awesome at melee

At BAB whatnow? I had it computed out to almost 10 or so, but lost track when I couldn't figure out what HV meant. Hidden Valley (ranch)? Horizon Valker? Heirovant?

I doubt the efficacy of this build when discussing melee combat. Maybe I just need to see it in action...

I'm pretty sure he means Holy Vindicator. :)

Sounds pretty fun if you can actually build a decent character from this many classes! :p


I would go Pally except my group has a thing against paladins. I computed out my build and it has 18 bab so the thing is a beast. I like the idea of EK so ill look into that to see how it fits with the rest of the build.


Endoralis wrote:

Well then your character should say hello to my ultimate Multiclass build (Which I will quantify in its own thread soon)

Pally 2/ Sorc(cross-blooded) 1/ fighter 1/Caviler1/ Ranger 1/ Wiz 1/ Bard 1/ Ninja 2/Summoner (synthesist) 1/ Cleric 1/ Monk1/ DD4/ HV3

Its awesome when you can make a character like this viable due to the sheer amount of resources you would have even in a low magic game. BTW this char is awesome at melee

However your character build does seem quite fun a workable at what it does...shoot stuff and be crazy-ish

What use are you planning on getting out of the Synthesist? Is if for utility purposes like skills or swimming?

If you are planning on using it for combat I should point out that you will be stuck with the physical ability scores of a 1st level eidolon whenever you have it out. This means you will lose the bonuses from Dragon Disciple and undoubtedly have much weaker stats than your normal set.

I don't mean to mess with your build. Personally I think using the Synthesist abilities for utility purposes is a great idea. I have just seen the stat issue overlooked in combat builds before and want to make sure you didn't overlook anything for this build.

Silver Crusade

Otm-Shank wrote:
Endoralis wrote:

Well then your character should say hello to my ultimate Multiclass build (Which I will quantify in its own thread soon)

Pally 2/ Sorc(cross-blooded) 1/ fighter 1/Caviler1/ Ranger 1/ Wiz 1/ Bard 1/ Ninja 2/Summoner (synthesist) 1/ Cleric 1/ Monk1/ DD4/ HV3

Its awesome when you can make a character like this viable due to the sheer amount of resources you would have even in a low magic game. BTW this char is awesome at melee

However your character build does seem quite fun a workable at what it does...shoot stuff and be crazy-ish

What use are you planning on getting out of the Synthesist? Is if for utility purposes like skills or swimming?

If you are planning on using it for combat I should point out that you will be stuck with the physical ability scores of a 1st level eidolon whenever you have it out. This means you will lose the bonuses from Dragon Disciple and undoubtedly have much weaker stats than your normal set.

I don't mean to mess with your build. Personally I think using the Synthesist abilities for utility purposes is a great idea. I have just seen the stat issue overlooked in combat builds before and want to make sure you didn't overlook anything for this build.

Oh Im well aware of the stats being lower at first, its the end result that is key. For one, you are correct about the utility though i did not overlook the stats, It gives the character a little extra HP but more importantly A strong bite, pounce and +6 nat armor along with maybe scent, a climb speed or any other useful thing (Like skilled, yummy). It supposed to be like a break point, when I want to stop tanking I let the Eidolon go, then proceed to smash face Through my calculations and use of Eldritch heritage (among other things)without tweaking his str up, it will hit 30 from score 10 when he is not fused (10+4DD+6bloodline+4 lvl up+6 item) but when he is fused his Bab is 13 (14 if he flurries) which he can pounce and also burn a Ki point from ninja to get another attack or anything else he has an abundance of options. Basically this is a ramp up-build He may seem weak at first but ramps up so fast they wouldn't have time to react he is also a great party contributor, knows all cantrips, makes scrolls with the wiz, channel heals (small 4d6-5d6 heals but heals nonetheless with lay on hands which are empowered on himself [Fey Foundling]) as a move action (He took quick channel), can use almost any wand, makes ALL saves (yes even ramped save or sucks), Can Smite, challenge, Countersong and Inspire, Use poison (Non-lethal), Sneak attack, go invisible, Fly, Is always armed, Can track, Ranger focus, Arcane strike..etc etc.. Most of his stuff are swift or free action buffs and if he gets a little time before the en counter (like 1 minute) he's even better.

@Ryzoken: Yup Holy Vindicator, And trust me I've crunched the numbers it does very well in melee and too well against one-4 opponents

Silver Crusade

Oh and surprisingly it does well with only 2 stats Str and Cha...the others just boost your class abilites and Hp which doesn't suck because you have high HD most of the time. Much should be said for A pouncing smite evil with a 30 Cha ( espicially with that APG smite amulet) ouch!


I have another question for you guys in the core there is a feat which wizards can take sor thaat some spells they dont have to prepare would this work for DD?

Shadow Lodge

You still need to be able to cast spells spontaneously. However, you can be a Sorcerer 1/ Wizard 9/ DD10 and use the spellcasting from DD on your Wizard levels.

Which has you casting as a 16th level wizard by 20th level.

Silver Crusade

My ultimate multiclass build is Wizard 10/Wizard 10. Sometimes i sub that for Cleric 10/cleric 10


karkon wrote:
My ultimate multiclass build is Wizard 10/Wizard 10. Sometimes i sub that for Cleric 10/cleric 10

Most boring, bland and just 'meh' builds I've ever seen.

Grand Lodge

pFISTKitteh wrote:
I have another question for you guys in the core there is a feat which wizards can take sor thaat some spells they dont have to prepare would this work for DD?

No there isn't. The only way a wizard can become a DD is to take a level in bard or sorcerer.


pFISTKitteh wrote:
I would go Pally except my group has a thing against paladins. I computed out my build and it has 18 bab so the thing is a beast. I like the idea of EK so ill look into that to see how it fits with the rest of the build.

Spellcasting is the name of the game at higher levels. As an archer, you're even better at it since you don't need huge armor to get your AC, and you really shouldn't be in the thick of things anyways. The build I play for an archer/mage is: Fighter 1/Wizard 5/Eldritch Knight 6/Arcane Archer 3/Eldritch Knight +4/Arcane Archer +1

That ends up 1 behind your 18 BAB, but it gets 9th level spells at the end. It is not spontaneous, sadly, but by being a specialist you can get almost as many spells. You'll lose a tiny bit of DPR from the strength losses of DD, but you gain some back with Arcane Strike and full caster levels (with Magical Knack trait and eventually an orange ioun stone).

Just tossin' it out there in case you hadn't looked at something like that yet.


Sylvanite wrote:
pFISTKitteh wrote:
I would go Pally except my group has a thing against paladins. I computed out my build and it has 18 bab so the thing is a beast. I like the idea of EK so ill look into that to see how it fits with the rest of the build.

Spellcasting is the name of the game at higher levels. As an archer, you're even better at it since you don't need huge armor to get your AC, and you really shouldn't be in the thick of things anyways. The build I play for an archer/mage is: Fighter 1/Wizard 5/Eldritch Knight 6/Arcane Archer 3/Eldritch Knight +4/Arcane Archer +1

That ends up 1 behind your 18 BAB, but it gets 9th level spells at the end. It is not spontaneous, sadly, but by being a specialist you can get almost as many spells. You'll lose a tiny bit of DPR from the strength losses of DD, but you gain some back with Arcane Strike and full caster levels (with Magical Knack trait and eventually an orange ioun stone).

Just tossin' it out there in case you hadn't looked at something like that yet.

This works but you also have to look at the benefits to arrows you get from full arcane archer such as allignemtn burst arrows. I think both are good yours better at casting mine better at ranged dps.

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