| Rennaivx |
Higher levels open up more deeds, some of which can be attractive depending on your group and playstyle. But for the most part, you are correct - once you've reached DEX-to-damage at 5th level, you've gotten the meat of what most people consider attractive about the class already. At that point, many people choose to progress in other classes as may fit their character.
| Dasrak |
What purpose do you have for using two different kinds of guns? Spending an extra feat (Rapid Reload needs to be selected separately) and four additional class levels just to be able to use two different kinds of guns effectively seems like an extremely bad deal, and you'd be better off picking one type of gun and using it exclusively.
| Lady-J |
What purpose do you have for using two different kinds of guns? Spending an extra feat (Rapid Reload needs to be selected separately) and four additional class levels just to be able to use two different kinds of guns effectively seems like an extremely bad deal, and you'd be better off picking one type of gun and using it exclusively.
normal guns(same type) for direct shooting and an aasen morder or hotchkiss 6 pounder for long ranged aoe bombardments the direct fire guns are a given for my 5th level gunslinger training but i'm debating weather or not dex to damage with the morder will be worth it it would probably be around a +10-14 modifier around 9th gunslinger hit die which would be around level 12 after level adjustment and the multi classing
| ViConstantine |
Im playing a full gunslinger in my friends campaign, im level 16 currently and everything in my path thus far has been obliterated in the first round. Guns are just stupid strong. Paired with the right feats it gets fantastic. In my opinion it depends on your archetype. I dont go full normal gunslinger. I chose musket master and just had a blast with it. Dex to damage, I think its level 5 or 7 I could reload my rifle as a free action? Too much fun. Highly recommend if you dont want to be up in your enemies face and still want fat damage.
| Backlash3906 |
Impressive Grit (Weapon Mastery feat) opens up Dead Shot, Targeting, and Startling shot for anyone with the appropriate Weapon Training for any ranged weapon. Gunslingers of any amount can ignore the WT requirement.
Even as someone who LOVES the Gunslinger, take that into consideration before you put too much value on mid-level deeds.
I'd be lying if I said Bleeding Wound isn't ridiculously fun though. (:
| Backlash3906 |
Im playing a full gunslinger in my friends campaign, im level 16 currently and everything in my path thus far has been obliterated in the first round. Guns are just stupid strong. Paired with the right feats it gets fantastic. In my opinion it depends on your archetype. I dont go full normal gunslinger. I chose musket master and just had a blast with it. Dex to damage, I think its level 5 or 7 I could reload my rifle as a free action? Too much fun. Highly recommend if you dont want to be up in your enemies face and still want fat damage.
If you have an actual Rifle, it's a free action as soon as you have Rapid Reload. All Advanced Firearms reduce to free reloads with RR.
Cory Stafford 29
|
Most people do see gunslinger as a 5 level class, but if you want to do a lot of AoE damage with mortars, and it's allowed in the campaign, that doesn't sound too bad since martials usually don't have access to AoE's. Most people multiclass with warpriest or fighter so they can buff themselves quickly and have enough bonus feats to open up other fighting styles besides ranged.
| Dasrak |
Most people do see gunslinger as a 5 level class, but if you want to do a lot of AoE damage with mortars, and it's allowed in the campaign, that doesn't sound too bad since martials usually don't have access to AoE's.
Who says you have to be a martial? It's a rather late-blooming build, but going Wizard/Eldritch Knight after your five levels of Gunslinger is workable. With the Prestigious Spellcaster feat that gives you 8th level spells and +17 BAB by 20th level, which is pretty solid.
I did a little digging to see if I could find anything that would let Lady-J dodge the rather onerous level requirement to get a second type of firearm with dex-to-damage, and sadly couldn't find anything. I thought maybe the Weapon Specialist advanced weapon training option might work, but sadly it's limited to feats and can't work with class features. Four more levels of Gunslinger seems to be the only option to use both the gun and the mortar with dex-to-damage.
| Lady-J |
i think i will go 9 levels into gunslinger unchained master of many styles(dm allows it) as im planning on being a switch hitter(using guns are expensive and if i can reduce the cost by using melee when needed i will)
im thinking monk +1->gunslinger +9->monk +3->rest fighter
edit i can actually go monk +1->gunslinger +5->trench fighter+3->monk +3->rest trench fighter
Cory Stafford 29
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Cory Stafford 29 wrote:Most people do see gunslinger as a 5 level class, but if you want to do a lot of AoE damage with mortars, and it's allowed in the campaign, that doesn't sound too bad since martials usually don't have access to AoE's.Who says you have to be a martial? It's a rather late-blooming build, but going Wizard/Eldritch Knight after your five levels of Gunslinger is workable. With the Prestigious Spellcaster feat that gives you 8th level spells and +17 BAB by 20th level, which is pretty solid.
I did a little digging to see if I could find anything that would let Lady-J dodge the rather onerous level requirement to get a second type of firearm with dex-to-damage, and sadly couldn't find anything. I thought maybe the Weapon Specialist advanced weapon training option might work, but sadly it's limited to feats and can't work with class features. Four more levels of Gunslinger seems to be the only option to use both the gun and the mortar with dex-to-damage.
I believe 3 levels of trench fighter fighter gives you dex to damage with firearms, but I don;t recall if it is specific to a certain type of firearm, and I believe it is assuming modern firearms or at least more modern than emerging firearms.
Cory Stafford 29
|
Im playing a full gunslinger in my friends campaign, im level 16 currently and everything in my path thus far has been obliterated in the first round. Guns are just stupid strong. Paired with the right feats it gets fantastic. In my opinion it depends on your archetype. I dont go full normal gunslinger. I chose musket master and just had a blast with it. Dex to damage, I think its level 5 or 7 I could reload my rifle as a free action? Too much fun. Highly recommend if you dont want to be up in your enemies face and still want fat damage.
Guns aren't necessarily stupid strong. They are expensive to use and require a lot of feat investment, and at least 5 levels of gunslinger to be decent. Bows are still better and require less gold and feat investment to be good with. They also don't pigeonhole you into x levels of a certain class to do decent damage.
| Lady-J |
Well, trench fighter gives you the dex to damage, but the gunslinger gives you some neat deeds and doge bonuses to AC.
unless there's a deed at low levels that makes it so you don't provoke while reloading a gun i don't really see any point to actually use gunslinger over trench fighter
| Lady-J |
Alchemist is pretty good after gunslinger: mutagen, extracts, amd extra arms to help load/hold moar gunz.
would't be able to use most of the alchemist class features don't need the arms for reloading and the mutagen will cost me ac as well as will save bonuses and i would lose out on to much bab need to stick with full bab classes monk/fighter should be enough plus the fighter levels will help with being feat starved
| Lady-J |
half-giant war-machine
character level 8
unchained monk(master of many styles)1, fighter(trench fighter)4,construct racial hit die 2(purchased via construct modification)
stats
str 24(16+8),dex 22(18+4), con -,int 14, wis 22(17+4+1), cha 10(14-4)
feats
level 1 craft constructs(dm has a homebrew version that anyone can take), dragon style
level 2 point blank shot
level 3 gunsmithing, precise shot
level 5 master craftsmen, two weapon fighting
level 7 craft wondrous items
this is what I've got so far am i missing anything? and besides improved crit, deadly aim, the two other twf feats, improved precise shot, rapid reload, weapon focus/specialization and craft arms and armor which will be gotten eventually am i missing any useful feats?
| Derklord |
Targeting at level 7 is pretty nice. Ranged disarm, trip, and confusion that don't go against CMD and have no saving throw, and all you need to do is hit.
The problem with all the lvl7 deeds is that you could probably kill the target instead if you made a full attack.
I believe 3 levels of trench fighter fighter gives you dex to damage with firearms
One specific firearms at 3rd level, plus an additional one every 4 levels thereafter.
Guns aren't necessarily stupid strong. They are expensive to use and require a lot of feat investment, and at least 5 levels of gunslinger to be decent.
You're right, guns aren't strong per se - they're broken. If you don't have the necessary stuff, they suck, if you do, they're overpowered. Firearms have a poorly designed quantum leap kind of scaling with investment. You don't need levels in Gunslinger, though, because everything is attainable by feat (although two-handed firearms kinda need Mustek master 3).
using guns are expensive and if i can reduce the cost by using melee when needed i will
Wait, what? 1.2gp per shot shouldn't qualify as "expensive" at 10th+ level.
the mutagen will cost me ac
Wait, what? You get +3 AC from the dex bonus, +2 AC from the natural armor, and -1 from the wisdom penalty.
How do you reload your weapons, and how do you clear misfires? I also don't really see a reason to go unarmed (maybe Empty Quiver Style?), but maybe that's just me. With stats like that, you can basically do anything, anyway.
| Lady-J |
Lady-J wrote:using guns are expensive and if i can reduce the cost by using melee when needed i willWait, what? 1.2gp per shot shouldn't qualify as "expensive" at 10th+ level.
it is when it all adds up and i'm not level 10+ yet
Lady-J wrote:the mutagen will cost me acWait, what? You get +3 AC from the dex bonus, +2 AC from the natural armor, and -1 from the wisdom penalty.
How do you reload your weapons, and how do you clear misfires? I also don't really see a reason to go unarmed (maybe Empty Quiver Style?), but maybe that's just me. With stats like that, you can basically do anything, anyway.
with the guns enchanted with reliable so no misfire chance and reloading with hands(guns will be mounted to the arms and the morder will be mounted on the back/shoulder) leaving hands free to do what ever is needed.
Cory Stafford 29
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Maybe guns are overpowered after you have about 6 or more feats spent on being good with them, even more so than with a bow. You need point blank shot and precise shot for the usual ranged penalties, rapid reload and rapid shot to get off a decent amount of attacks per round, and deadly aim (plus most likely requisite gunslinger or trench fighter levels to get dex to damage) in order to do a reasonable amount of damage per shot. You are also going to want clustered shots for that pesky dr. Granted you are attacking touch ac most of the time, but you are jumping through a lot of hoops and spending a lot of gold to do it.