level 6+gun slinger?


Advice


is there any point in taking more than 5 levels into gunslinger? other than getting a 2nd gun to get dex to damage with at level 9 there doesn't seem to be any point in going more than 5 levels into gunslinger is there something im missing?


Higher levels open up more deeds, some of which can be attractive depending on your group and playstyle. But for the most part, you are correct - once you've reached DEX-to-damage at 5th level, you've gotten the meat of what most people consider attractive about the class already. At that point, many people choose to progress in other classes as may fit their character.


would it be worth it to stay till 9 and get dex to damage with another gun ill be using?


What purpose do you have for using two different kinds of guns? Spending an extra feat (Rapid Reload needs to be selected separately) and four additional class levels just to be able to use two different kinds of guns effectively seems like an extremely bad deal, and you'd be better off picking one type of gun and using it exclusively.


You're not crippling yourself if you stick with gunslinger, there are just more attractive options out there. If you want to pick up a second gun with gun training, go for it.


Dasrak wrote:
What purpose do you have for using two different kinds of guns? Spending an extra feat (Rapid Reload needs to be selected separately) and four additional class levels just to be able to use two different kinds of guns effectively seems like an extremely bad deal, and you'd be better off picking one type of gun and using it exclusively.

normal guns(same type) for direct shooting and an aasen morder or hotchkiss 6 pounder for long ranged aoe bombardments the direct fire guns are a given for my 5th level gunslinger training but i'm debating weather or not dex to damage with the morder will be worth it it would probably be around a +10-14 modifier around 9th gunslinger hit die which would be around level 12 after level adjustment and the multi classing


If you plan to use two different guns, DEX-to-damage on two different guns is valuable to you, and continuing in gunslinger will be beneficial. Leveling up in gunslinger isn't necessarily bad or crippling; many just decide that there are toys from other classes that they want more.


Im playing a full gunslinger in my friends campaign, im level 16 currently and everything in my path thus far has been obliterated in the first round. Guns are just stupid strong. Paired with the right feats it gets fantastic. In my opinion it depends on your archetype. I dont go full normal gunslinger. I chose musket master and just had a blast with it. Dex to damage, I think its level 5 or 7 I could reload my rifle as a free action? Too much fun. Highly recommend if you dont want to be up in your enemies face and still want fat damage.


1 person marked this as a favorite.

We could use a player companion for advanced gun training.


Impressive Grit (Weapon Mastery feat) opens up Dead Shot, Targeting, and Startling shot for anyone with the appropriate Weapon Training for any ranged weapon. Gunslingers of any amount can ignore the WT requirement.

Even as someone who LOVES the Gunslinger, take that into consideration before you put too much value on mid-level deeds.

I'd be lying if I said Bleeding Wound isn't ridiculously fun though. (:


ViConstantine wrote:
Im playing a full gunslinger in my friends campaign, im level 16 currently and everything in my path thus far has been obliterated in the first round. Guns are just stupid strong. Paired with the right feats it gets fantastic. In my opinion it depends on your archetype. I dont go full normal gunslinger. I chose musket master and just had a blast with it. Dex to damage, I think its level 5 or 7 I could reload my rifle as a free action? Too much fun. Highly recommend if you dont want to be up in your enemies face and still want fat damage.

If you have an actual Rifle, it's a free action as soon as you have Rapid Reload. All Advanced Firearms reduce to free reloads with RR.


Targeting at level 7 is pretty nice. Ranged disarm, trip, and confusion that don't go against CMD and have no saving throw, and all you need to do is hit.

Dark Archive

Most people do see gunslinger as a 5 level class, but if you want to do a lot of AoE damage with mortars, and it's allowed in the campaign, that doesn't sound too bad since martials usually don't have access to AoE's. Most people multiclass with warpriest or fighter so they can buff themselves quickly and have enough bonus feats to open up other fighting styles besides ranged.


Cory Stafford 29 wrote:
Most people do see gunslinger as a 5 level class, but if you want to do a lot of AoE damage with mortars, and it's allowed in the campaign, that doesn't sound too bad since martials usually don't have access to AoE's.

Who says you have to be a martial? It's a rather late-blooming build, but going Wizard/Eldritch Knight after your five levels of Gunslinger is workable. With the Prestigious Spellcaster feat that gives you 8th level spells and +17 BAB by 20th level, which is pretty solid.

I did a little digging to see if I could find anything that would let Lady-J dodge the rather onerous level requirement to get a second type of firearm with dex-to-damage, and sadly couldn't find anything. I thought maybe the Weapon Specialist advanced weapon training option might work, but sadly it's limited to feats and can't work with class features. Four more levels of Gunslinger seems to be the only option to use both the gun and the mortar with dex-to-damage.


i think i will go 9 levels into gunslinger unchained master of many styles(dm allows it) as im planning on being a switch hitter(using guns are expensive and if i can reduce the cost by using melee when needed i will)

im thinking monk +1->gunslinger +9->monk +3->rest fighter

edit i can actually go monk +1->gunslinger +5->trench fighter+3->monk +3->rest trench fighter


any one know of some good style feats for guns? i know ill be doing dragon/pummeling for melee


another question would does the morder count as a siege engine for the purposes of feats?

Dark Archive

Dasrak wrote:
Cory Stafford 29 wrote:
Most people do see gunslinger as a 5 level class, but if you want to do a lot of AoE damage with mortars, and it's allowed in the campaign, that doesn't sound too bad since martials usually don't have access to AoE's.

Who says you have to be a martial? It's a rather late-blooming build, but going Wizard/Eldritch Knight after your five levels of Gunslinger is workable. With the Prestigious Spellcaster feat that gives you 8th level spells and +17 BAB by 20th level, which is pretty solid.

I did a little digging to see if I could find anything that would let Lady-J dodge the rather onerous level requirement to get a second type of firearm with dex-to-damage, and sadly couldn't find anything. I thought maybe the Weapon Specialist advanced weapon training option might work, but sadly it's limited to feats and can't work with class features. Four more levels of Gunslinger seems to be the only option to use both the gun and the mortar with dex-to-damage.

I believe 3 levels of trench fighter fighter gives you dex to damage with firearms, but I don;t recall if it is specific to a certain type of firearm, and I believe it is assuming modern firearms or at least more modern than emerging firearms.

Dark Archive

ViConstantine wrote:
Im playing a full gunslinger in my friends campaign, im level 16 currently and everything in my path thus far has been obliterated in the first round. Guns are just stupid strong. Paired with the right feats it gets fantastic. In my opinion it depends on your archetype. I dont go full normal gunslinger. I chose musket master and just had a blast with it. Dex to damage, I think its level 5 or 7 I could reload my rifle as a free action? Too much fun. Highly recommend if you dont want to be up in your enemies face and still want fat damage.

Guns aren't necessarily stupid strong. They are expensive to use and require a lot of feat investment, and at least 5 levels of gunslinger to be decent. Bows are still better and require less gold and feat investment to be good with. They also don't pigeonhole you into x levels of a certain class to do decent damage.


im debating weather or not to just skip gunslinger all together and just make it a monk/trench fighter


Alchemist is pretty good after gunslinger: mutagen, extracts, amd extra arms to help load/hold moar gunz.

Dark Archive

Well, trench fighter gives you the dex to damage, but the gunslinger gives you some neat deeds and doge bonuses to AC.


Cory Stafford 29 wrote:
Well, trench fighter gives you the dex to damage, but the gunslinger gives you some neat deeds and doge bonuses to AC.

unless there's a deed at low levels that makes it so you don't provoke while reloading a gun i don't really see any point to actually use gunslinger over trench fighter


Sayt wrote:
Alchemist is pretty good after gunslinger: mutagen, extracts, amd extra arms to help load/hold moar gunz.

would't be able to use most of the alchemist class features don't need the arms for reloading and the mutagen will cost me ac as well as will save bonuses and i would lose out on to much bab need to stick with full bab classes monk/fighter should be enough plus the fighter levels will help with being feat starved


Personally I went Myrmidarch Magus on one of my own Gunslingers. Was at a magic academy so it seemed to make sense at the time.


half-giant war-machine
character level 8
unchained monk(master of many styles)1, fighter(trench fighter)4,construct racial hit die 2(purchased via construct modification)
stats
str 24(16+8),dex 22(18+4), con -,int 14, wis 22(17+4+1), cha 10(14-4)

feats
level 1 craft constructs(dm has a homebrew version that anyone can take), dragon style
level 2 point blank shot
level 3 gunsmithing, precise shot
level 5 master craftsmen, two weapon fighting
level 7 craft wondrous items

this is what I've got so far am i missing anything? and besides improved crit, deadly aim, the two other twf feats, improved precise shot, rapid reload, weapon focus/specialization and craft arms and armor which will be gotten eventually am i missing any useful feats?


Foeclan wrote:
Targeting at level 7 is pretty nice. Ranged disarm, trip, and confusion that don't go against CMD and have no saving throw, and all you need to do is hit.

The problem with all the lvl7 deeds is that you could probably kill the target instead if you made a full attack.

Cory Stafford 29 wrote:
I believe 3 levels of trench fighter fighter gives you dex to damage with firearms

One specific firearms at 3rd level, plus an additional one every 4 levels thereafter.

Cory Stafford 29 wrote:
Guns aren't necessarily stupid strong. They are expensive to use and require a lot of feat investment, and at least 5 levels of gunslinger to be decent.

You're right, guns aren't strong per se - they're broken. If you don't have the necessary stuff, they suck, if you do, they're overpowered. Firearms have a poorly designed quantum leap kind of scaling with investment. You don't need levels in Gunslinger, though, because everything is attainable by feat (although two-handed firearms kinda need Mustek master 3).

Lady-J wrote:
using guns are expensive and if i can reduce the cost by using melee when needed i will

Wait, what? 1.2gp per shot shouldn't qualify as "expensive" at 10th+ level.

Lady-J wrote:
the mutagen will cost me ac

Wait, what? You get +3 AC from the dex bonus, +2 AC from the natural armor, and -1 from the wisdom penalty.

How do you reload your weapons, and how do you clear misfires? I also don't really see a reason to go unarmed (maybe Empty Quiver Style?), but maybe that's just me. With stats like that, you can basically do anything, anyway.


Derklord wrote:
Lady-J wrote:
using guns are expensive and if i can reduce the cost by using melee when needed i will
Wait, what? 1.2gp per shot shouldn't qualify as "expensive" at 10th+ level.

it is when it all adds up and i'm not level 10+ yet

Derklord wrote:
Lady-J wrote:
the mutagen will cost me ac

Wait, what? You get +3 AC from the dex bonus, +2 AC from the natural armor, and -1 from the wisdom penalty.

How do you reload your weapons, and how do you clear misfires? I also don't really see a reason to go unarmed (maybe Empty Quiver Style?), but maybe that's just me. With stats like that, you can basically do anything, anyway.

with the guns enchanted with reliable so no misfire chance and reloading with hands(guns will be mounted to the arms and the morder will be mounted on the back/shoulder) leaving hands free to do what ever is needed.

Grand Lodge

I went 6 levels with my Pistolero for the extra point of AC from Nimble and iterative attack before flipping over to Inquisitor.

Dark Archive

TriOmegaZero wrote:
I went 6 levels with my Pistolero for the extra point of AC from Nimble and iterative attack before flipping over to Inquisitor.

Sounds decent enough. Ranged inquisitor or warpriest seem to be the main classes people leave gunslinger for after 5 levels or so.

Dark Archive

Maybe guns are overpowered after you have about 6 or more feats spent on being good with them, even more so than with a bow. You need point blank shot and precise shot for the usual ranged penalties, rapid reload and rapid shot to get off a decent amount of attacks per round, and deadly aim (plus most likely requisite gunslinger or trench fighter levels to get dex to damage) in order to do a reasonable amount of damage per shot. You are also going to want clustered shots for that pesky dr. Granted you are attacking touch ac most of the time, but you are jumping through a lot of hoops and spending a lot of gold to do it.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / level 6+gun slinger? All Messageboards

Want to post a reply? Sign in.