Murdock Mudeater
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If a double weapon has only a single end enhanced with the unholy weapon property, and the other head be weilded by those of the opposed alignment without being affected by the negative level?
As in, wielding the double weapon in two hands, striking exclusively with one end.
If not, does having the unholy weapon property on both ends confer two negative levels when wielded by a character with an opposed alignment.
Murdock Mudeater
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I'd say no to both. You're wielding the weapon, not just one end.
As for the double unholy, I think you just end up taking one negative level. If you had tried an anarchic unholy and were lawful good, then I'd have 2 negative levels.
So if I made a quarterstaff that was holy on one end and unholy on the other, a good/evil character would always have one negative level, even if they never attempt to wield the end opposed to their alignment?
| Daw |
Are you Nethys?
I can see the thematics there. Without at least that level of supporting thematics, it is pretty cheesy. Even with Nethys, it is still pretty cheesy.
Wielding such a weapon should be mind-altering, and eventually mind destroying. Are you building this for a Mythic "Above-All-That" kind of character?
Murdock Mudeater
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Are you Nethys?
I can see the thematics there. Without at least that level of supporting thematics, it is pretty cheesy. Even with Nethys, it is still pretty cheesy.
Wielding such a weapon should be mind-altering, and eventually mind destroying. Are you building this for a Mythic "Above-All-That" kind of character?
Mainly, I'm exploring the options for a double weapon user. Kinda a strange weapon type. I want to like them, but they have so much working against them.
With the CRB only, it's clear that the intended advantage of a double weapon is in having essentially two main hand weapons that only take penalties as if main hand and light weapon paired weapons.
That said, every book after kinda nerfed that, by making lots of much better off hand and main hand weapons, while not really improving the double weapons.
And then, I'm also subject to rulings like the above, where I'm not even wielding the unholy end of a the quarterstaff, but I'm still being penalized as if I were because clearly the double weapons need more nerfs...
As I read it, they should be treated as seperate weapons for the purposes of wielding them. If going with two weapon fighting, they are both wielded. But if wielding only one end, you shouldn't be treated as if you were wielding the other end too. Anyway, not really looking to fight that one, just how I think it should be.
| Daw |
Murdock,
Agree on the interesting thematics, just linking holy and unholy should be a bit scary, and since your wielder is effectively in the middle, since the haft actually is the bridge between the opposing forces, he is subject to both, not one or the other. I had an Arduin character with a double ended naginata that was fire and ice. As long as she was maintaining the balance, she was fine, but if she was hit by either fire or ice, she was thrown out of balance, and took extra damage.
As to the mechanics, since every halted weapon is a double ended weapon when you are out of formation, Pathfinder WAY overcomplicates things. It is EASIER to use both ends over just one (momentum is a thing), when out of formation, so the rules fail. But the rules are the rules at most tables, just to be fair and predictable, and all that.
| Cantriped |
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It would be nice if there were some better Double Weapons... Unfortunately the Weapon Design rules do not support creating decent custom Double Weapons.
For example...
Sword-Chucks (12 DP)
Two-Handed Exotic Melee Weapon
Double, Improved Critical Threat Range (3 DP), Improved Critical Multiplier (x3) (3 DP), Improved Damage (d8/d8) (6 DP), Additional Design Points (+3 DP).
Dmg (M) d8/d8; Critical 19-20/x3; Type S/S; Price 57 gp; Weight 15 lbs.
Is pretty much as good as it possibly gets legally. However it is both slightly better than every extant Double Weapon, but also a little cheaper. Sword-Chucks Yo! (Side effects of using Sword-Chucks may include self-dismemberment, spontaneous pixilation, and the scorn of your peers)
Murdock Mudeater
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Yeah, only found two potentially strong double weapon options.
First is the Shillelagh Spell, which notably affects BOTH ends of the quarterstaff with a single casting. This one is nice, but has the huge drawback of only functioning on non-magical, oak quarterstaves, so definitely has limitions.
Second is the Titan Fighter, which can use oversized double weapons. Titan Fighter is still -4 to attack, which stacks with the two weapon fighting rules, so potentially very limiting. With two weapon fighting feat, that's -6/-6.
And these can certainly be combined.
The other end of the issue is that the two weapon fighting feats require high dex, but the double weapons can't be used with weapon finesse....I suppose with the quarterstaff, I could use guided hand, but that is a lot of mult-classing and I'd still not have much STR to damage (which kinda makes the bonus dice rather pointless).
| Helpful Harry |
Or a neutral alignment.
Holy: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of evil alignment. It bestows one permanent negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including by restoration spells) while the weapon is wielded.
Moderate evocation [good]; CL 7th; Craft Magic Arms and Armor, holy smite, creator must be good; Price +2 bonus.
| Stephen Ede |
Have to say if you had a Double Weapon that was Unholy one end amd Holy the other and both were intelligent, it would make for an "interesting" time.
Although I can see a need for lots of Asprin and even then you might just toss it down a well eventually to stop the arguing through you all day long. :-)