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Eldritch Claws gives your animal companions Magic/Silver natural weapons, and you get it for free if your animal is a Totem Guide.

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Aspu's shining scales and heart of the metal can be made into potions. Pouncers can make good use of furyborn amulets (Sub-optimal against may targets good against one big target).
The other option is to give them a second task to do like grapple a caster, or bodyguard.
Add exrta magic damage frostbite, vine strike, chill touch. This has the added effect of making them "debuffers".

Fuzzy-Wuzzy |

One other method, if your a/c has hooves:
Horseshoes of crushing blows may be crafted out of special materials, gaining the usual benefits. For purposes of pricing, they count as a single one-handed weapon weighing 4 pounds (for example, adamantine horseshoes of crushing blows would cost an additional 3,000 gp). The materials needed to make cold iron horseshoes of crushing blows add no extra costs in and of themselves, but enhancing cold iron horseshoes of crushing blows increases the price by the usual 2,000 gp.
To me this implies that you could get non-magical horseshoes made of cold iron, silver, etc, with the same pricing rule (and noting that normal horseshoes cost 0 gp AFAICT---at least, one is never charged for them).

Texas Snyper |

Texas Snyper wrote:Magic fang only bypasses DR/magic. It doesn't let you bypass material DR.Oh yeah... it even explicitly states that... this is what I get for recommending something without re-reading the spell description first.
*hangs head in shame*
No worries. I had done literally the exact same thing about 1 hour before your post on a reddit post. Exact same thing too, bypassing DR with greater magic fang but for a monk. Luckily for them they automatically get material DR bypass with levels.