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Mike Selinker Lone Shark Games |
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Post 'em here! Specifically we want a snapshot of what your mummy-busting character looks like after he or she finished Pyramid of the Sky Pharaoh. (That is, you've completed the scenario The Sky Pharaoh's Sanctum.)
Please respond to this thread with a full feat and deck list of any character that fits the above description (and only that description!), in very specifically the following format.
Character Name: (name)
Role Card: (role)
Skill Feats: (skill)+(X), (skill)+(X), etc.
Power Feats: +(X) hand size, (added proficiencies), (other feats)
Card Feats: (type)+(X), (type)+(X), etc.
Weapons: (card), (card), etc.
Spells: (card), (card), etc.
Armors: (card), (card), etc.
Items: (card), (card), etc.
Allies: (card), (card), etc.
Blessings: (card), (card), etc.
Please don't skip or add any lines; if you don't have any of something, just leave the part after the colon blank. Include loot cards under their card type, please. Also, if your character died, let us know that.
Thanks to all raiders of tombs!
Mike
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Malcolm_Reynolds |
I have three single-player, four-character teams I have been running through the AP. Here is the first to completion.
Character Name: Zadim
Role Card: Outrider
Skill Feats: Str+3, Dex+2, Int+3 (used the Cenovath)
Power Feats: +1 hand size, Heavy Armor, examine top 2 cards, recharge to add Int to Acid/Undead/trigger, recharge a weapon, move when another character encounters Poison/trigger
Card Feats: weapon+1, armor+1, item+2, ally+1, blessing+2
Weapons: Dancing Scimitar +2, Flaming Ranseur +3, Axe of the Imperative, Glacial Hunga Munga, Shocking Scimitar +2, Ooze Falchion +1
Spells:
Armors: Gravewatcher Chain Mail, Elemental Brass Mail, Rhino Hide Armor
Items: Mask of the Forgotten Pharaoh, Pharaoh's Key, Cartouche of Protection, Ring of Stony Flesh, Effigy of Maat
Allies: Hearth Elemental, Idorii, Erayu
Blessings: Nethys, Maat, Maat, Isis, Isis
Character Name: Channa Ti
Role Card: Oasis Caller
Skill Feats: con+2, int+2, wis+3
Power Feats: +1 hand size, discard for elec/pois, reduce poison, reduce to another char., at end of your turn another character may recharge, or any, add survival to diplomacy
Card Feats: spell+2, item+2, ally+2, blessing+1
Weapons: Crook and Flail of Kings
Spells: Sirocco, Jolting Portent, Safety Bubble, Pillar of Life, Canopic Conversion, Ice Storm, Symbol of Fortune
Armors: Elemental Brass Mail
Items: Staff of Revelations, Key of the Second Vault, Hand of the Honest Man, Life Lantern
Allies: Stone Weasel, Sand Elemental, Sand Elemental, Hippopotamus Mud Elemental, Hyaenodon, Pakesket
Blessings: Ptah, Bastet, Osiris
Character Name: Tup
Role Card: Prince of Darkness
Skill Feats: dex+2, int+1, cha+4
Power Feats: +1 hand size, +1 banish fire spell, draw spell when banishing spell, reduce fire damage by 1, gain stealth/knowledge, evade encounters, may recharge to explore again
Card Feats: spell+3, item+2, ally+1, blessing+1
Weapons: Javelin of Lightning
Spells: Disable Mechanism, Ice Storm, Chain Lightning, Channel the Gift, Vision, Spite Cloud, Ride the Lightning, Elemental Mastery
Armors: Skyplate Armor
Items: Smoked Glass Goggles, Jet of Anubis, Khepresh of Refuge, Tablet of Languages Lost, Sun Falcon Pectoral
Allies: Ausetitha, Tomb Artisan, Miau Pakhet
Blessings: Anubis, Anubis, Anubis, Maat
Deliverance
Character Name: Simoun
Role Card:
Skill Feats: dex+3, int+3, wis+1
Power Feats: +2 hand size, reduce combat damage, reduce damage by 4, add percep. to obstacles, add 1 to each die using knife, recharge knife/ranged to add to another location combat
Card Feats: weapon+2, spell+1, item+1, ally+1, blessing+2
Weapons: Chakram of Ruin, Chakram of Ruin, Dagger of Doubling, Galvanic Kopis +2, Galvanic Kopis +2, Iceblade Spelldagger, Fate Blade
Spells: Monstrous Physique
Armors: Aegis of Recovery
Items: Muminofrah's Favor, Ghost Battling Ring, Lamp of Fiery Visions, Staff of Minor Healing
Allies: Tetisurah, Minnothet, Cleric of Nethys, Khai-Utef
Blessings: Horus, Lady of Graves, Lady of Graves, Abadar, Nethys
Did get Shardizad but not the Trove. Never had a chance to get the Mythopoeic Sphinx.
No deaths, few replays.
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Frencois |
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Character Name: Ahmotep
Role Card: Eldritch Sion
Skill Feats: Strength +3, Intelligence +4
Power Feats: +3 hand size, , On your check ([X] or a check by another character at your location), after the roll, you may discard ([X] or recharge) a card to add or subtract 2 ([X] or the card's adventure deck number) from the result. [X] On your check, after the roll, you may discard a card to remove or reroll any 1 die; take the new result.
Card Feats: Weapon +1, Spell +3, Ally +1, Blessing +2
Weapons: Staff of Dark Flame, Staff of the Hooded Cobra, Staff of the Uraeus
Spells: Canopic Conversion, Chain Lightning, Elemental Mastery, Ice Storm, Ride the Lightning, Sands of Time, Spite Cloud
Armors: Advocate's Armor
Items: Ghost Battling Ring, Tablet of Languages Lost, Tears of Death
Allies: Erayu, Khai-Utef, Maftet Hunter
Blessings: Blessing of Isis, Blessing of Isis, Blessing of Isis, Blessing of Maat, Blessing of Wadjet
Character Name: Alahazra
Role Card: Seeker
Skill Feats: Wisdom +3, Charisma +4
Power Feats: +1 hand size, , When you play a card that has the Fire ([X] or Poison) and Attack traits on any check, add 1d8. You may recharge a blessing to examine the top 2 ([X] or 3) ([X] or 4) cards of any location deck ([X] and put them back in any order); You may not use this power during an encounter. [X] You may recharge a card to add 1d8 to your check against a bane that has the Trigger ([X] or Undead) trait.
Card Feats: Weapon +1, Spell +2, Ally +2, Blessing +2
Weapons: Iceblade Spelldagger
Spells: Cure, Dune of Doom, Foresight, Holy Light, Sirocco, Vision, Whip of Centipedes
Armors: Gravewatcher Chain Mail
Items: Jet of Anubis, Muminofrah's Favor
Allies: Freed Soul, Hippopotamus Mud Elemental, Tetisurah, Unwrapped Harmony
Blessings: Blessing of Anubis, Blessing of Khepri ,Blessing of Pharasma, Blessing of Pharasma, Blessing of Pharasma, Blessing of Ptah, Blessing of Wadjet
Character Name: Drelm
Role Card: Keymaster
Skill Feats: Strength +4, Wisdom +3
Power Feats: +1 hand size, , On your check against a card that has the Obstacle ([X] or Trap) trait, you may add your Divine skill. [X] When you would discard a blessing that has the Abadar ([X] or Wadjet) trait to add 1 or more dice to a check ([X] or to explore your location), you may recharge it instead ([X] and add 1 additional die). [X] At the start of your turn, you may discard the top card of your deck to allow a character at your location to recharge a random card from her discard pile for each card discarded.
Card Feats: Spell +2, Armor +1, Ally +2, Blessing +2
Weapons: Axe of the Imperative, Dancing Scimitar +2, Flaming Ranseur +3
Spells: Cure, Cure, Flames of the Faithful, Holy Light, Pillar of Life
Armors: Horn Lamellar, Rhino Hide Armor, Steel Ibis Lamellar
Items: Bloodroot Poison, Sun Falcon Pectoral
Allies: Hearth Elemental, Mahga Threefingers, Sand Elemental
Blessings: Blessing of Abadar, Blessing of Abadar, Blessing of Abadar, Blessing of Abadar, Blessing of Wadjet, Blessing of Wadjet
Character Name: Estra
Role Card: Ectoplasmatist
Skill Feats: Wisdom +4, Charisma +3
Power Feats: +2 hand size, , On your turn, you may recharge a spell to examine the top 2 cards of your location deck; If one of the examined cards has the Undead trait, you may encounter it ([X] and you may ignore any power on that card that happens when examined). You may discard ([X] or recharge) ([X] or reveal) a spell or a blessing to reduce damage dealt to you by 3. Add 1d8 to your check against a card that has the Undead trait; ([X] If it is your exploration, and you acquire or defeat the card, you may explore your location.) [X] You may reveal an ally to add 1d4 to another character's combat check at your location.
Card Feats: Spell +3, Item +1, Ally +1, Blessing +2
Weapons:
Spells: Canopic Conversion, Caustic Fog, Cure, Eruption, Ice Storm, Safety Bubble, Sirocco, Volcanic Storm
Armors: Skyplate Armor
Items: Life Lantern, Scroll of Thoth, Spellbottle
Allies: Fortune-Teller, Honaire, Pakesket, Scribe
Blessings: Blessing of Anubis, Blessing of Nethys, Blessing of Osiris, Blessing of Pharasma, Blessing of Pharasma, Blessing of the Lady of Graves
Character Name: Mavaro
Role Card: Channeler
Skill Feats: Intelligence +4, Wisom +3, Charisma +1
Power Feats: +2 hand size, , You may discard a card to add 1 die to your check ([X] or a check by another character at your location) to acquire a weapon, an armor, or an item. You may display a card to gain all skills listed on the check to acquire that card equal to your Intelligence until the end of the turn; ([X] You may also add any of that card's traits to your checks during this turn); At the end of the turn, recharge the displayed cards. [X] During your encounter with a bane, you may recharge a weapon, an armor, or an item that has the Magic trait to summon and play a random spell that has the Attack trait and an adventure deck number less than that of the current scenario ([X] and shares a trait of your choice with the card you are recharging). [X] On your Intelligence check, after the roll, you may discard an item to reroll the dice; take the new result.
Card Feats: Spell +1, Item +4, Blessing +2
Weapons:
Spells: Speak with Dead
Armors: Falcon Crown, Steel Ibis Lamellar
Items: Bird Feather Tokens, Chest of Keeping, Effigy of Maat, Djinn Favor Amulet, Frost Staff, Game of Afterlife, Glyphbane Gloves, Lottery Urn, Pharaoh's Key, Scarab of Mummy Defense, Staff of Minor Healing
Allies: Cleric of Nethys, Miau Packhet
Blessings: Blessing of Bastet, Blessing of the Elements, Blessing of the Elements, Blessing of the Elements, Blessing of the Elements, Blessing of the Elements
No deaths, only 1 or 2 replays, great fun.
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RETH-Mog |
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Character Name: Drelm
Role Card: Vaultkeeper
Skill Feats: Str +4, Wis +3
Power Feats: +1 hand size, On your check against a card that has the Obstacle ([X] or Trap)([X]or Lock) trait, you may add your Divine skill, When you would discard a blessing that has the Abadar trait to add 1 or more dice to a check you may recharge it instead, Add 1d6 to your check to acquire a boon or to your check to close a location ([X]You may automatically fulfill the requirements to temporarily close your location, When you defeat a card that has the Lock or Trap trait, you may examine the top 3 cards of your location deck and put them back in any order.
Card Feats: Weapon +1, Spell+1, Item +1, Ally +2, Blessing +2
Weapons: Glacial Khopesh +1, Shock Glaive +1, Thousand Stings Whip, Crook and Flail of Kings
Spells: Augury, Cure, Find Traps, Commune
Armors: Aegis of Recovery, Rhino Hide Armor
Items: Golden Serpent Armband, Chest of Keeping, Pharaoh's Key
Allies: Khelru, Ausetitha, Fortune-Teller
Blessings: Abadar x3, Wadjet x2, Isis
Character Name: Channa Ti
Role Card: Oasis Caller
Skill Feats: Dex +3, Int +2, Wis +3
Power Feats: +1 hand size, Weapon Proficiency, You may discard ([X] or recharge) a card to add 1d8 to your check that invokes the Acid or Cold ([X] or Electricity or Poison) trait, You may recharge a card that has the Liquid or Magic trait to reduce Acid or Fire ([X] or Poison) damage dealt to you to 0, At the end of your turn, another ([X] or any) character at your location may recharge a random card from his discard pile.
Card Feats: Weapon +1, Spell +2, Item +2, Blessing +2
Weapons: Venomous Heavy Crossbow +2, Chakram of Ruin
Spells: Cure, Eruption, Ice Storm x2, Safety Bubble, Dune of Doom, Jolting Portent
Armors: Gravewatcher Chain Mail
Items: Hand of the Honest Man, Mask of the Forgotten Pharaoh, Life Lantern, Khepresh of Refuge
Allies: Fire Gecko, Hyaenodon, Khai-Utef, Sand Elemental
Blessings: Thoth x2, Isis, Anubis
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Box Record 30-0, no deaths, great fun!
Character Name: Alahazra
Role Card: Recursor
Skill Feats: WIS+2, CHA+4
Power Feats: 7 Hand size, "You may recharge a blessing (*3*, and *put them back*.."; You may *recharge* a spell to banish Curse"; "When you or *any character* to add 1d4 *plus adv deck #*
Card Feats: Weapons -, Spell 7, Armor 2, Item 3, Ally 3, Blessing 7
Weapons: None
Spells: Cure, Sirocco x2, Eruption, Pillar of Life, Find Traps, Volcanic Storm
Armors: Skyplate Armor, Gravewatcher Chain Mail
Items: Scarab of Mummy Defense, Ring of Energy Resistance, Life Lantern
Allies: Ausetitha, Neferekhu, Sophoronia
Blessings: Osiris, Lady of Graves x2, Ptah x2, Horus, Maat
Character Name: Ahmotep
Role Card: Eldritch Scion
Skill Feats: STR +2; INT +4
Power Feats: Hand Size 8; “On your check or a check by another*, you may recharge a card to subtract or add 2 or the adventure deck number...”; “You may discard or recharge* a spell to draw...”
Card Feats: Weapon 2, Spell 6, Armor 1, Item 5, Ally 3, Blessing 5
Weapons: Staff of Dark Flame, Staff of the Hooded Cobra
Spells: Mistform, Vision, Boneshatter, Chain Lightning, Dune of Doom, Safety Bubble
Armors: Aegis of Recovery
Items: Ring of Stony Flesh, Staff of Revelations, Scarab of Ptah, Cartouche of Protection, Ring of Grasping Grave
Allies: Erayu, Khai-Utef, Freed Soul
Blessings: Anubis, Ra, Maat, Ptah, Khepri
Character Name: Drelm
Role Card: Vaultkeeper
Skill Feats: STR+4; WIS +2
Power Feats: Hand Size 6; “On your check...*the Obstacle or Trap...”; “When you would discard”; “Add 1d6 to your check to acquire a boon Then you may give it”; “When you defeat or a character at your location defeats”
Card Feats: Weapon 4, Spell 5, Armor 2, Item 3, Ally 2, Blessing 6
Weapons: Flaming Ranseur +3, Disrupting Rapier, Axe of the Imperative, Dancing Scimitar
Spells: Elemental Skin, Cure x2, Find Traps, Caustic Fog
Armors: Burglar's Buckler, Rhino Hide Armor
Items: Pharaoh's Key, Sun Falcon Pectoral, Chest of Keeping
Allies: Commander Abdallah, Fortune-Teller
Blessings: Nethys, Abadar x5
Character Name: Ezren
Role Card: Spell Sage
Skill Feats: INT +4, WIS +2
Power Feats: Hand Size 7; Light Armors; “On your turn you may discard or recharge a spell, then you may move”; “While you play or when you would banish”; “When you would discard a spell...recharge all such spells or shuffle them...”
Card Feats: Weapon 1, Spell 9, Armor 1, Item 6, Ally 5, Blessing -
Weapons: Crook and Flail of Kings
Spells: Disable Mechanism, Spite Cloud, Symbol of Fortune, Ice Storm, Augury, Safety Bubble, Stone Skin, Chain Lightning, Cure
Armors: Falcon Crown
Items: Necklace of Fireballs, Mask of the Forgotten Pharaoh, Carpet of Flying
Allies: Sand Elemental, Hippopotamus Mud Elemental, Hyaenodon, Khelru, Pyromaniac Mage
Blessings: Elements x3
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Christopher Grove |
Character Name: Mavaro
Role Card: Acuisitor
Skill Feats: Intelligence +4, Wisdom + 3, Charisma +1
Power Feats: Hand size 7,
Weapons checked
Discard or recharge a card to your check or a check by another character.
You may dusplay a card to gain... (you may also add...) recharge cards displayed.
After you aquire a weapon, an armor.
Before you reset your hand..
Card Feats: Items - 13, Ally - 3, Blessing - 6.
Weapons: Sling staff +2
Spells: ----
Armors: Aegis of recovery, Gravewatcher chainmail
Items: Acid flask, Effigy of Maat, Potion of healing, Ring of stony flesh, Twitch tonic, Mumia, Ring of energy reistance, Alchemist
kit, Sun rod, Bottled lighting
Allies: Aunty, Clockwork Menial, Mahga threefingers
Blessings: Blessing of the elements X 6
Character Name: Zadim
Role Card: Executioner
Skill Feats: Strength +2, Dexterity +4, Intelligence +1
Power Feats: Hand size - 6
you may recharge... (+2),(or acid or undead), (Obstacle or trap)
You may discard(or recharge) (+2)
You may ignore a monster's immunity
Card Feats: Weapons - 6, Item - 5, Ally - 4, Blessing - 5
Weapons: Chakram of ruin X2, Glacial Hunga Munga, Thousand stings whip, Shocking scimitar +2, Dancing scimitar +2
Spells: None
Armors: Rhino Hide armor, Steel Ibis Lamellar
Items: Staff of minor healing, Mask of forgotten Pharaoh, scarab or ptah, Wing of Horus, Brillance of Ra
Allies: Black Kiss, Druid of the Storm, Ausetitha, Khal-Utef
Blessings: Blessing of Horus, Blessing of Abadar X2, Blessing of Horus X2
Character Name: Ahmotep
Role Card: Eldritch Scion
Skill Feats: Strength + 3, Intelligence + 4
Power Feats: Hand size 8
On check,(Or a check by another), (or rechage),(or the card's adventure deck)
When you would discard (or put it on top)
On you check, after the roll
Card Feats: Spell - 7, Item - 4, Blessing - 5
Weapons: Staff of Dark flamem Staff of uraeus
Spells: Augury, Chain lightning X 2, Dune of Doom, Ride the lightning, Spite cloud, Remove curse
Armors: Skyplate armor
Items: Djinn favor amulet, Muminofrah's favor, Golden Serpent armband, Cartouche of Protection
Allies: Basif Iosep, Minnothet, Tetisurah
Blessings: Blessing of Ra X 2,Blessing of Isis, Blessing of Abadar, Blessing of Wadjet
Character Name: Channa Ti
Role Card: Oasis Caller
Skill Feats: Dexterity + 2, Intelligence +2, Wisdom +3
Power Feats: You may discar (or recharge) (Or electricity or poison)
You may recharge a card (Or divine)(or poison)(Or a character at your location)
At the end of your turn
You may discard a card that
Card Feats: Spell - 7,Item - 4, Ally - 6, Blessing - 3
Weapons: Iceblade spelldagger
Spells: Cure X 2,Ice storm, Safety bubble, Channel the gift, Sands of time, Eruption
Armors: Falcon Crown
Items: Potion of energy resistance, Spellbottle, Tablet of Languages lost, Life lantern
Allies: Stone weasel, Pakesket, Hippopotamus mud elemental X 2, Hyenadon, Sand elemental
Blessings: Blessing of Horus, Blessing og Thoth X2
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Malcolm_Reynolds |
Here's my second four-character solo group. No deaths, few replays.
Character Name: Alahazra
Role Card: Seeker
Skill Feats: Wis +3. Cha +4
Power Feats: +2 hand size, examine top 3, in any order, recharge to add 1d8 (to any character at your location), or Undead
Card Feats: +2 spells, 1 item, 2 allies, 2 blessings
Weapons:
Spells: Pillar of Life, Sirocco, Sirocco, Mistform, Foresight, Heat Metal, Jolting Portent
Armors: Gravewatcher Chain Mail
Items: Life Lantern, Bird Feather Tokens, Tablet of Languages Lost
Allies: Stone Weasel, Tetisurah, Pakesket, Reed Moccasin
Blessings: Maat, Lady of Graves, Lady of Graves, Pharasma, Anubis, Ptah, Osiris
Character Name: Ezren
Role Card: Spell Sage
Skill Feats: Con +1, Int+4, Wis+2
Power Feats: +1 hand size, Light Armors, recharge, then may move, Undead immunities, add 1 die vs. cold/fire/poison banes, display Arcane spells
Card Feats: +3 spells, 1 armor, 2 items, 1 ally
Weapons: Crook & Flail of Kings
Spells: Symbol of Fortune, Channel the Gift, Chain Lightning, Chain Lightning, Disable Mechanism, Elemental Skin, Spite Cloud, Spite Cloud, Ride the Lightning
Armors: Elemental Brass Mail, Skyplate Armor
Items: Staff of Revelations, Sun Falcon Pectoral, Djinn Favor Amulet, Arcane Robes (Iconic), Khepresh of Refuge, Blessing of Elements
Allies: Erayu, Idorii, Ausetitha, Cleric of Nethys
Blessings:
Character Name: Damiel
Role Card: Toxicologist
Skill Feats: Dex +3, Con +1, Int +3
Power Feats: + 1 hand size, ignore bane's immunities, reveal to add 1d6, invokes cold or electricity, or barrier, when you are dealt, or a character at your location
Card Feats: Weapon +1, item +3, ally +1, blessing +2
Weapons: Galvanic Kopis +2, Galvanic Kopis +2, Fate Blade
Spells:
Armors: Steel Ibis Lamellar, Quickdraw Shield
Items: Twitch Tonic, Staff of Minor Healing, Effigy of Maat, Alchemy Lab (Iconic), Burglar's Bracers, Sunrod, Pharaoh's Key, Mask of the Forgotten Pharaoh
Allies: Clockwork Menial, Khai-Utef, Druid of the Storn
Blessings: Maat, Ra, Isis, Horus, Ptah, Thoth
Character Name: Drelm
Role Card: Keymaster
Skill Feats: +4 Str, +1 Con, +2 Wis
Power Feats: +2 hand size, or Trap, when would discard Abadar, or Wadjet, or to explore, and add 1 die
Card Feats: weapon +1, spell +2, item +1, ally+1, blessing+2
Weapons: Rod of the Devoured Dawn, Dancing Scimitar +2, Axe of the Imperative, Shocking Scimitar +2
Spells: Speak w/ Dead, Cure, Remove Curse, Commune, Corrosion
Armors: Reed Snake Armor, Rhino Hide Armor
Items: Ring of Stony Flesh, Muminofrah's Favor, Key of the Second Vault
Allies: Hearth Elemental, Gobin Golem of Obsidian
Blessings: Anubis, Abadar, Abadar, Abadar, Wadjet, Wadjet
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Malcolm_Reynolds |
And my third solo four-character group.
Character Name: Mavaro
Role Card: Channeler
Skill Feats: Str +1, Int +4, Wis +2
Power Feats: +2 hand size, discard to add a die to another character..., or spell, add traits of displayed cards, gain Arcane, Int check reroll
Card Feats: weapon +1, item +3, ally +1, blessing +2
Weapons: Javelin of Lightning, Axe of the Imperative
Spells: Ride the Lightning
Armors: Elemental Brass Mail, Skyplate Armor, Steel Ibis Lamellar
Items: Khepresh of Refuge, Effigy of Maat, Tears of Death, Effigy of Anubis, Djinn Favor Amulet, Ring of Stony Flesh, Magic Carpet
Allies: Erayu, Sand Elemental, Tetisurah
Blessings: Horus, Bastet, Isis, Elements x 3
Character Name: Yoon
Role Card: Pan-Elementalist
Skill Feats: Str +1, Dex+2, Con+3, Wis+1, Cha+1 (Cenovath)
Power Feats: +2 hand size, weapons, shuffle into deck, add acid/cold/electricity, add 1d4 per trait, start of turn card exchange
Card Feats: +2 weapons, +2 ally, +3 blessings
Weapons: Galvanic Kopis +2, Fate Blade, Chakram of Ruin, Chakram of Ruin
Spells:
Armors: Aegis of Recovery
Items: Pharaoh's Key, Canopic Jar
Allies: Hearth Elemental, Ausetitha, Reed Moccasin, Maftet Hunter, Khai-Utef, Pakesket
Blessings: Anubis, Isis, Ra, Thoth, Lady of Graves, Wadjet, Horus, Horus, Abadar
Character Name: Estra
Role Card: Ectoplasmatist
Skill Feats: Wis+4, Cha+3
Power Feats: +2 hand size, examine top 3, ignore trigger, recharge spell/blessing, recharge to use d10 for str/dex, +1d8 combat
Card Feats: Spells +3, items +2, blessing +2
Weapons:
Spells: Jolting Portent, Ice Storm, Safety Bubble, Commune, Cure, Deathgrip, Heat Metal, Volcanic Storm
Armors: Gravewatcher Chain Mail
Items: Tablet of Languages Lost, Life Lantern, Jet of Anubis, Hand of the Honest Man
Allies: Neferekhu, Honaire, Scribe
Blessings: Lady of Graves, Thoth, Maat, Maat, Khepri, Abadar
Character Name: Ahmotep
Role Card: Eldritch Scion
Skill Feats: Str +2, Int +3, Wis +1, Cha +1
Power Feats: +3 hand size, another character, recharge, adv deck #, remove/reroll a die
Card Feats: weapon +1, spell +3, armor +1, item +2
Weapons: Glacial Hunga Munga, Rod of the Devoured Dawn, Crook and Flail of Kings
Spells: Symbol of Fortune, Corrosion, Dune of Doom, Spite Cloud, Boneshatter, Sands of Time, Eruption
Armors: Rhino Hide Armor, Quickdraw Shield
Items: Sunrod, Muminofrah's Favor, Cartouche of Protection, Sun Falcon Pectoral, Mask of the Forgotten Pharaoh
Allies: Pyromaniac Mage, Hippopotamus Mud Elemental
Blessings: Osiris, Ra, Ptah
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notoriousROG |
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My 3 character solo team.
Character Name: Simoun
Role Card: Bladewind
Skill Feats: Dexterity+4, Intelligence+3
Power Feats: +2 hand size, Reduce Electricity and Combat by 4, Add perception to obstacle, On your combat check with knife add 1, You may recharge a weapon to add to combat check at other location
Card Feats: Weapon+1, Armor+1, Item+1, Ally+2, Blessing+2
Weapons: Dagger of Doubling, Dagger of Doubling, Fate Blade, Fate Blade, Chakram of Ruin, Chakram of Ruin
Spells:
Armors: Steel Ibis Lamellar, Steel Ibis Lamellar
Items: Mask of the Forgotten Pharaoh, Scarab Brooch, Scarab of Ptah, Carpet of Flying
Allies: Hyaenodon, Mahga Threefingers, Ptemenib, Freed Soul, Khai-Utef
Blessings: Blessing of the Elements, Blessing of Nethys, Blessing of Nethys, Blessing of Anubis, Blessing of the Lady of Graves
Character Name: Drelm
Role Card: Keymaster
Skill Feats: Strength+4, Wisdom+3
Power Feats: +2 hand size, Obstacle or Trap, When you would discard Abadar or Wadjet to a check or explore you may recharge and add 1 die
Card Feats: Weapon+1, Spell+2, Armor+1, Ally+1, Blessing+2
Weapons: Staff of Dark Flame, Thousand Stings Whip, Dancing Scimitar+2, Crook and Flail of Kings
Spells: Holy Light, Cure, Ice Storm, Safety Bubble, Jolting Portent
Armors: Falcon Crown, Aegis of Recovery, Horn Lamellar
Items: Ring of Stony Flesh, Pharaoh’s Key
Allies: Tetisurah, Hearth Elemental
Blessings: Blessing of Abadar, Blessing of Abadar, Blessing of Abadar, Blessing of Abadar, Blessing of Abadar, Blessing of Wadjet
Character Name: Alahazra
Role Card: Recursor
Skill Feats: Strength+2, Wisdom+1, Charisma+4
Power Feats: +2 hand size, Fire or Poison, And put back in any order, recharge to banish, When you or any character would banish
Card Feats: Spell+2, Armor+1, Item+1, Ally+1, Blessing+2
Weapons:
Spells: Cure, Volcanic Storm, Eruption, Sirocco, Sirocco, Dune of Doom, Dune of Doom
Armors: Skyplate Armor, Elemental Brass Mail
Items: Tablet of Languages Lost, Golden Serpent Armband, Life Lantern
Allies: Ubashki, Ausetitha, Hippopatamus Mud Elemental
Blessings: Blessing of Pharasma, Blessing of Pharasma, Blessing of Wadjet, Blessing of the Elements, Blessing of Maat, Blessing of Maat, Blessing of Maat
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Matsu Kurisu |
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Four person party. No deaths. Replayed Charioteers. Unlocked all traders except Naheeba. Loved the Trader mechanic and will retro it to replays of the other APs. General feeling is this is the most enjoyable AP for far. Just the right balance of complexity / difficulty. Loved the multiple uses on cards, particularly armor
Character Name: Zadim
Role Card: Executioner
Skill Feats: Strength+1, Dexterity+3, Intelligence+3.
Power Feats: +2 hand size, ...Poison (* or Acid or Undead)(* or Obstacle, ...discard (* or Recharge), *you may ignore, * After you attempt a combat check
Card Feats: Weapon+1, Armor +1, Item+2, Ally +1, Blessing+2.
Weapons: Dancing Scimitar +2, Ozze Falchion +1, Natron Fang, Scorpion Whip, Shocking Scimitar +2, Thousand Stings Whip.
Spells: .
Armors: Elemental Brass Mail, Elemental Brass Mail, Gravewatcher Chain Mail.
Items: Knot of Isis, Mask of the Forgotten Pharaoh, Effigy of Maat, Deliquescent Gloves, Jet of Anubis.
Allies: Fortune Teller, Hippopotamus Mud Elemental, Ubashki.
Blessings: Anubis, Anubis, Isis, Nethys, Wadjet.
Character Name: Ahmotep
Role Card: Eldritch Scion
Skill Feats: Strength+2, Intelligence+4, Charisma+1.
Power Feats: +2 hand size, ...check * or a check by another..., ...discard (* or Recharge)... (* or the card's AD#..., ...staff trait, you may recharge it (* or put it on top..., * on your check...
Card Feats: Spell+3, Armor+1, Item+1, Blessing+2.
Weapons: Staff of Dark Flame, Spellsword+2.
Spells: Remove Curse, Safety Bubble, Monstrous Physique, Spite Cloud, Spite Cloud, Canopic Conversion, Canopic Conversion.
Armors: Rhino Hide Armor, Aegis of Recovery.
Items: Sun Falcon Pectoral, Tablet of Languages Lost, Golden Serpent Armband, Ring of Stony Flesh.
Allies: Ausetitha, Ptemenib.
Blessings: Abadar, Abadar, Lady of Graves, Maat, Wadjet.
Character Name: Simoun
Role Card: Lightning Thief
Skill Feats: Dexterity+4, Intelligence+3.
Power Feats: +1 hand size, Light Armors, (* Obstacle or), ... Knife trait(* or discard ... electricity..., * You may automatically acquire(* and gain the skill Arcane..., * When you move
Card Feats: Spell+2, Item+1, Ally+2, Blessing+2.
Weapons: Galvanic Kopis+2, Galvanic Kopis+2, Chakram of Ruin, Dagger of Doubling, Dagger of Doubling.
Spells: Ride the Lightning, Chain Lightning.
Armors: Skyplate Armor.
Items: Carpet of Flying, Magic Carpet, Djinn Favor Amulet, Wing of Horus.
Allies: Cloud Elemental, Druid of the Storm, Miau Pakhet, Shock Lizard, Stained Glass Elemental.
Blessings: Horus, Horus, Horus, Horus, Horus.
Character Name: Estra
Role Card: Ectoplasmatist
Skill Feats: Wisdom+4, Charisma+3.
Power Feats: +2 hand size, ... discard (* or recharge)(* or reveal... damage, * On your check...d10...(* If it is a combat check...
Card Feats: Spell+2, Armor+1, Item+1, Ally+1, Blessing+2.
Weapons: .
Spells: Find Traps, Cure, Mummify Self, Symbol of Fortune, Jolting Portent, Ice Storm, Safety Bubble.
Armors: Falcon Crown, Bronze Sentinel.
Items: Hand of the Honest Man, Muminofrah's Favor, Mythopoeic Sphinx.
Allies: Khai-Utef, Neferekhu, Tetisurah, Honaire.
Blessings: Maat, Nethys, Lady of Graves, Elements, Ptah, Ptah.
Note: We have table rules that Tetisurah can be used to shuffle 0 cards (and so not shuffle the deck). If this was not allowed Tetisurah would go
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My three-woman solo team featuring Paladin Class Deck Seelah who just finished tonight with 0 deaths. Paladin Class Deck cards added to box.
Character Name: Channa Ti
Role Card: Oasis Caller
Skill Feats: Str+1 Dex+1 Con+1 Int+1 Wis+3
Power Feats: +2 Hand Size, Discard (*or recharge) a card to add 1d8 to acid, cold (*electricity, or poison) check. *Another (*or any) character at your location may recharge 1 random card at end of your turn.
Card Feats: +2 Spells, +1 Armor, +2 Item, +1 Ally, +2 Blessing
Weapons: Mace of Smiting
Spells: Immolate, Deathgrip, Divine Fortune, Acid Jet, Find Traps, Unshakable Chill, Ice Storm
Armor: Gravewatcher Chain Mail, Elemental Brass Mail
Item: Life Lantern, Pharoah's Key, Boomcrown, Mask of the Forgotten Pharoah
Ally: Druid of the Hive, Sand Elemental, Khai-Utef, Reed Moccasin, Dhabba
Blessing Thoth (2), Isis, Anubis
Character Name: Seelah
Role Card: Light of the Sword
Skill Feats: Str+1 Dex+1 Con+1 Wis+3 Cha+1
Power Feats: Start of your turn (*any turn) may discard 1 card and another player at location reshuffles 2, Examine & move boon to bottom of location deck (*add 1d6 to your next check), Add 2(*4) to your combat check w/ the Sword trait. May discard (*recharge) a card to add 1d8+fire and magic traits, End of your turn you may exchange a card in hand for weapon in discard pile.
Card Feats: Weapon+1, Spell+1, Armor+1, Item+1, Ally+2, Blessing+1
Weapons: Spellsword+2, Longsword+2, Sunsword, Disrupting Rapier+1, Shocking Scimitar+2
Spell: Elemental Skin, Burst of Glory
Armor: Day Star Half Plate, Aegis of Recovery, Scarab Buckler, Rhino Hide Armor
Item: Hand of the Honest Man, Brilliance of Ra
Allies: Khelru, Pakesket, Sophronia, Ausetitha, Basif Iosep
Blessing: Ra (2), Osiris, Abadar
Character Name: Simoun
Role Card: Lightning Thief
Skill Feats: Str+2, Dex+2, Int+3
Power Feats: Hand Size+2, Reduce Electricity by 2(*4), Add Perception to barrier with Obstacle (*Trap), Recharge Knife (*or Electricity boon), Automatically acquire Electricity boon, When move, examine top of location deck. May encounter if Monster and add 1d6+Electricity
Card Feats: Weapon+1, Spell+1, Armor+2, Item+1, Ally+2, Blessing+1
WeaponL Galvanic Chakram+1, Galvanic Kopis+2, Venomous Heavy Crossbow+2, Returning Throwing Axe+1, Dagger of Doubling, Flaming Spear+1
Spell: Mistform
Armor: Steel Ibis Lamellar, Horn Lamellar
Item: Smoked Glass Goggles, Bottled Lightning, Wyvern Poison, Scarab of Mummy Defense
Ally: Cloud Elemental, Shock Lizard (2), Sehela, Druid of the Storm
Blessing: Horus (2), Ptah, Elements
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MorkXII |
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3-Player game with my 12 year old son, and 9 year old daughter. We've played every box, and this was our favorite so far. No deaths, but a couple of replays.
Character Name: Drelm
Role Card: Keymaster
Skill Feats: Strength+4, Widsom+3
Power Feats: +1 hand size, add Divine skill against Traps, Recharge Abadars when adding dice (and when exploring) (and +1 die), free explore after defeating obstacles (and traps)
Card Feats: Weapon+1, Spell+1, Item+1, Alley+2, Blessing+2
Weapons: Thousand Stings Whip, Crook and Flail of Kings, Flaming Ranseur +3, Glacial Hunga Munga
Spells: Commune, Augury, Cure, Remove Curse
Armors: Steel Ibis Lamellar, Horn Lamellar
Items: Ring of Stony Flesh, Scarab of Mummy Defense, Pharaoh's Key
Allies: Hearth Elemental, Ausetitha, Khai-Utef
Blessings: Abadar(x5), Isis
Character Name: Mavero
Role Card: Channeler
Skill Feats: Strength+1, Intelligence+4, Wisdom+2
Power Feats: +3 hand size, Discard card to add 1 die to another characters check to acquire, Add card traits when displaying a card to gain its skills, Recharge weapon, armor, or item to summon an attack spell, Gain Arcane: Int+1 and Divine: Int+1
Card Feats: Item+4, Ally+1, Blessing+2
Weapons:
Spells: Safety Bubble, Canopic Conversion(x2), Foresight, Vision, Spite Cloud(x2), Ride the Lightning
Armors: Steel Ibis Lamellar, Aegis of Recovery
Items: Ring of Energy Resistance, Sun Falcon Pectoral, Khepresh of Refuge
Allies: Hyaenodon, Ptemenib, Miau Pakhet
Blessings: Maat, Pharasma, Lade of Graves, Elements(x3)
Character Name: Estra
Role Card: Speaker to the Dead
Skill Feats: Wisdom+4, Charisma+3
Power Feats: +1 hand size, Ignore any trigger power on an undead card when recharging a spell to examine, You may discard (or recharge) to reduce damage to you (or another char at your location) by 3, Draw a card at start of turn, You may put an undead ally on top of your deach to add 1d10.
Card Feats: Spell+3, Ally+1, Blessing+2
Weapons:
Spells: Safety Bubble, Jolting Portent, Remove Curse, Sirocco, Cure, Dune of Doom(x2), Boneshatter
Armors: Falcon Crown
Items: Canopic Jar, Muminofrah's Favor
Allies: Honaire, Ubashki, Freed Soul, Tomb Artisan
Blessings: Maat, Lady of Graves, Khepri, Ra, Pharasma(x2)
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pluvia33 |
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Two players, no deaths, no failed scenarios but one scenario did come down to the final blessing card. This duo was pretty effective.
Character Name: Mavaro
Role Card: Channeler
Skill Feats: Intelligence +4, Wisdom +3
Power Feats: +2 hand size, or a check by another character at your location, you may also add any of that card's traits to your checks during this turn, then you may shuffle your deck, Arcane: Intelligence +1, Divine: Intelligence +1
Card Feats: Spell +1, Item +4, Ally +1, Blessing +1
Weapons:
Spells: Canopic Conversion, Chain Lightning (x2), Cure (x2), Dune of Doom, Eruption, Ice Storm, Mummify Self, Remove Curse, Ride the Lightning, Spite Cloud
Armors: Skyplate Armor
Items: Life Lantern (loot)
Allies: Kafar, Khai-utef (loot), Sand Elemental
Blessings: Blessing of the Elements (x4), Blessing of Pharasma
Character Name: Zadim
Role Card: Executioner
Skill Feats: Strength +2, Dexterity +4, Intelligence +1
Power Feats: +2 hand size, or Acid or Undead, (or recharge) a weapon, Stealth skill (+2), You may ignore a monster's immunity to the Poison trait, you may use the result of that check for any subsequent combat checks
Card Feats: Weapon +2, Armor +1, Ally +2, Blessing +2
Weapons: Chakram of Ruin, Disrupting Rapier +1, Glacial Khopesh +1, Ooze Falchion +1, Scorpion Whip, Shattertouch Shotel +2, Thousand Stings Whip
Spells:
Armors: Scarab Buckler (loot), Silken Ceremonial Armor, Steel Ibis Lamellar
Items: Scarab of Mummy Defense (loot), Sun Falcon Pectoral (loot), Ushabti of the Willing Servant
Allies: Fire Gecko, Hearth Elemental, Nefti the Bard, Reta Bigbad
Blessings: Blessing of the Ancients (x5)
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Ron Lundeen Contributor |
Our first group just won the AP tonight!
Character Name: Simoun (me)
Role Card: Lightning Thief
Skill Feats: Dex+1, Dex+2, Dex+3, Dex+4, Int+1, Int+2, Int+3
Power Feats: 7 hand size, 8 hand size, reduce Electricity damage by 4, Add Perception to Obstacles, May evade your encounter, May end your turn, When you move examine the top card of your location deck
Card Feats: Weapon+1, Armor+1, Item+1, Ally+1, Ally+2, Blessing+1, Blessing+2
Weapons: Chakram of Ruin, Chakram of Ruin, Galvanic Kopis +2, Galvanic Chakram +1, Dagger of Doubling, Fate Blade
Spells: none
Armors: Scarab Buckler, Skyplate Armor
Items: Wind of Horus, Staff of Minor Healing, Ushabti of the Willing Servant, Sun Falcon Pectoral
Allies: Magha Threefingers, Khai-Utef, Cleric of Nethys, Unwrapped Harmony, Tetisurah
Blessings: Blessing of Horus, Blessing of Horus, Blessing of Horus, Blessing of the Lady of Graves, Blessing of Ptah
Character Name: Estra
Role Card: Speaker to the Dead
Skill Feats: Intelligence +1, Wisdom +1, Wisdom +2, Wisdom +3, Wisdom +4, Charisma +1, Charisma +2
Power Feats: 6 hand size, 7 hand size, examine any location deck, recharge to reduce damage, reduce damage by 5, add to a card with the Cold trait, at the start of your turn you may draw a card
Card Feats: Spell+1, Spell+2, Spell+3, Item+1, Ally+1, Blessing+1, Blessing+2
Weapons: none
Spells: Cure, Good Omen, Dune of Doom, Sirocco, Immolate, Deathgrip, Mistform, Remove Curse
Armors: Gravewatcher Chain Mail
Items: Effigy of Maat, Life Lantern, Mask of the Forgotten Pharaoh
Allies: Honaire, Freed Soul, Miau Pakhet, Stained Glass Elemental
Blessings: Blessing of Horus, Blessing of Pharasma, Blessing of Ptah, Blessing of Bastet, Blessing of Nethys, Blessing of the Lady of Graves
Character Name: Channa Ti
Role Card: Tsunami Caster
Skill Feats: Dexterity+1, Dexterity+2, Dexterity+3, Intelligence+1, Wisdom+1, Wisdom+2, Wisdom+3
Power Feats: 7 hand size, discard to add to a check that invokes Electricity or Poison, recharge a card that is Divine, discard any ally for its power, you may discard Acid, Cold, or Liquid to add 1d8, may do so to add to a combat check by another character at your location
Card Feats: Spell+1, Spell+2, Item+1, Item+2, Ally+1, Ally+2, Blessing+1
Weapons: Frost Sling +1
Spells: Cure, Canopic Conversion, Mummify Self, Remove Curse, Jolting Portent, Sirocco, Dune of Doom
Armors: Elemental Brass Mail
Items: Cartouche of Protection, Pharaoh's Key, Kohl of Uncanny Discernment, Bird Feather Tokens
Allies: Fire Gecko, Pard, Mad Dog Marrn, Hyaenodon, Druid of the Hive, Reed Moccasin
Blessings: Blessing of the Elements, Blessing of the Elements, Blessing of the Elements
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notoriousROG |
1 person marked this as a favorite. |
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My 2nd solo play. One or two replays, no deaths. 3 human females-I'm Charlie and these are my angels. :)
Character Name: Ahmotep
Role Card: Eldritch Scion
Skill Feats: Strength+3, Intelligence+4
Power Feats: +1 hand size, On your check or another character, after the roll you may discard or recharge a card to add or subtract 2 or the card’s adventure deck number; On your check, after the roll you may discard to remove or reroll; You may discard or recharge a spell to draw a spell from your discard
Card Feats: Weapon+1, Spell+2, Armor+1, Item+1, Blessing+2
Weapons: Dancing Scimitar+2, Staff of Dark Flame, Staff of the Hooded Cobra
Spells: Chain Lightning, Disable Mechanism, Dune of Doom, Ice Storm, Remove Curse, Whip of Centipedes
Armors: Horn Lamellar, Skyplate Armor
Items: Mask of the Forgotten Pharaoh, Necklace of Fireballs, Spellbottle, Staff of Revelations
Allies: Khai-Utef, Ptemenib
Blessings: Blessing of Abadar, Blessing of isis, Blessing of Maat, Blessing of Nethys, Blessing of the Pharasma
Character Name: Yoon
Role Card: Pan-elementalist
Skill Feats: Dexterity+3, Constitution+3, Charisma+1
Power Feats: +2 hand size, Recharge or shuffle blessing to add fortitude or acid, cold electricity; Add 1d4 1d6 to your check for traits
Card Feats: Weapon+2, Armor+1, Ally+1, Blessing+3
Weapons: Chakram of Ruin, Galvanic Chakram +1, Galvanic Kopis +2, Venoumous Heavy Crossbow +2
Spells:
Armors: Aegis of Recovery, Elemental Brass Mail
Items: Pharaoh’s Key, Scarab of Mummy Defense
Allies: Ausetitha, Cloud Elemental, Fire Gecko, Khelru, Tetisurah
Blessings: Blessing of Horus, Blessing of Horus, Blessing of Horus, Blessing of Isis, Blessing of Isis, Blessing of Ra, Blessing of Ra, Blessing of Thoth, Blessing of Thoth
Character Name: Estra
Role Card: Ectoplmatist
Skill Feats: Wisdom+4, Charisma+3
Power Feats: +2 hand size, You may discard or recharge or reveal a spell or blessing to reduce damage by 5 , recharge to roll d10 instead of strength or dexterity, you may reveal an ally to add 1d4
Card Feats: Spell+3, Ally+2, Blessing+2
Weapons:
Spells: Canopic Conversion, Cure, Dune of Doom, Holy Light, Ice Storm, Pillar of Life, Remove Curse, Safety Bubble
Armors: Advocate’s Armor
Items: Life Lantern, Scarab Brooch
Allies: Freed Soul, Freed Soul, Honaire, Pard, Sophronia
Blessings: Blessing of the Abadar, Blessing of Anubis, Blessing of Anubis, Blessing of Pharasma, Blessing of Pharasma, Blessing of Thoth
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Rebel Song |
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No deaths, but we did need to replay the final scenario (I decided to add the Crypt for fun and the villain may have ended up there... my bad).
Character Name: Channa Ti
Role Card: Tsunami Caster
Skill Feats: Dex +1, Con +2, Int +1, Wis +3
Power Feats: +2 hand size, ([X] or Electricity or Poison), ([x] If you acquire or defeat the card...), ([x] or Divine), ([x] or Poison), ([x] or any ally)
Card Feats: Spell +2, Item +2, Ally +1, Blessing +2
Weapons: Spellsword +2
Spells: Jolting Portent, Dune of Doom, Find Traps, Ice Storm, Cure, Sirocco, Canopic Conversion
Armors: Skyplate Armor
Items: Mask of the Forgotten Pharaoh, Life Lantern, Ring of Energy Resistance, Ring of the Grasping Grave
Allies: Khai-Utef, Khelru, Clockwork Menial, Druid of the Storm, Ausetitha
Blessings: Anubis, Isis, Lady of Graves, Abadar
Character Name: Simoun
Role Card: Bladewind
Skill Feats: Dex +3, Int +3, Wis +2
Power Feats: Light Armors, ([x] and combat damage), ([x] 4), ([x] Obstacle or), [x] On your combat check that has the Knife trait, add 1 ([x] 2) or each die rolled, [x]You may recharge a weapon that...
Card Feats: Weapon +1, Spell +1, Armor +1, Item +1, Ally +2, Blessing +1,
Weapons: Galvanic Chakram +1, Chakram of Ruin, Dagger of Doubling (x2), Iceblade Spelldagger, Galvanic Kopis +2
Spells: Safety Bubble
Armors: Aegis of Recovery, Rhino Hide Armor
Items: Staff of Minor Healing, Lamp of Fiery Visions, Scarab of Mummy Defense, Cartouche of Protection
Allies: Freed Soul, Miau Pakhet, Tetisurah, Sehela, Hyaenodon
Blessings: Khepri, Maat, Bastet x2
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Doppelschwert |
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We finally did it! The AP was a lot of fun, we suffered no deaths and we won every scenario on the first try.
Character Name: MM Estra
Role Card: Ectoplasmatist
Skill Feats: Strength +2, Wisdom +4, Charisma +1.
Power Feats: +2 hand size, ...or recharge or reveal..., ...by 5, On your check...., If it is a combat check...
Card Feats: Spell +3, Item +1, Ally +1, Blessing +2
Weapons:
Spells: Cure, Disable Mechanism, Safety Bubble, Dune of Doom, Sirocco, Vision, Canopic Conversion, Boneshatter
Armors: Bronze Sentinel
Items: Tablet of Languages Lost, Mask of the Forgotten Pharao, Life Lantern
Allies: Honaire, Mahga Threefingers, Freed Soul, Khai-Utef
Blessings: Maat, Maat, Maat, Maat, Maat, the Lady of Graves
Character Name: MM Zadim
Role Card: Executioner
Skill Feats: Strength +3, Dexterity +4
Power Feats: +1 hand size, ...or Acid or Undead or Obstacle or Trap..., ...or recharge a weapon..., ... your Stealth skill +2 ..., When an item..., ...or recharge...
Card Feats: Weapon +2, Item +2, Ally +1, Blessing +2
Weapons: Disrupting Rapier +1, Thousand Stings Whip, Striking Wing Scimitar, Shattertouch Shotel +2, Axe of the Imperative, Venomous Heavy Crossbow +2, Dancing Scimitar +2
Spells:
Armors: Steel Ibis Lamellar, Khepresh of Refuge
Items: Staff of Minor Healing, Scarab of Mummy Defense, Wyvern Poison, Pharaoh's Key, Tears of Death
Allies: Black Kiss, Commander Abdallah, Fortune-Teller
Blessings: Abadar, Abadar, Abadar, Abadar, Anubis
Character Name: MM Mavaro
Role Card: Acquisitor
Skill Feats: Constitution +2, Intelligence +4, Wisdom +1
Power Feats: +2 hand size, ...or check by another character..., ...You may also add..., ... or any exploration..., On your intelligence check...
Card Feats: Item +4, Ally +1, Blessing +2
Weapons:
Spells: Cure, Cure, Mummify Self, Chain Lightning, Chain Lightning, Channel the Gift, Ice Storm, Sirocco, Canopic Conversion, Symbol of Fortune
Armors: Skyplate Armor, Elemental Brass Mail
Items: Sun Falcon Pectoral,
Allies: Azaz Arafe and Zazu, Apprentice, Pyromaniac Mage
Blessings: Elements, Elements, Elements, Wadjet, the Lady of Graves, the Lady of Graves
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Kasoh |
Character Name: Damiel
Role Card: Mad Scientist
Skill Feats: Dexterity+(3), Intelligence+3
Power Feats: +2 hand size, You may recharge with the alchemical trait to add (2d4) to a combat check by a character at (any) location. You may recharge (reveal) to your... check to (defeat a barrier). When you defeat a barrier that has the lock or trap trait, you may put it in your hand.
Card Feats: Armor+1, Item+3, Ally+1, Blessing+2
Weapons: Venomous Heavy Crossbow +2, Venomous Heavy Crossbow +2
Spells:
Armors:Alchemist's Suit, Steel Ibis Lamellar, Scarab Buckler
Items: Deliquescent Gloves, Potion of Healing, Sunrod, Twitch Tonic, Tears of Death, Scarab Sand, Bottled Lightning, Pharaoh's Key
Allies: Freed Soul, Hippopotamus Mud Elemental, Tetisurah
Blessings: Blessing of Nethys, Blessing of Anubis, Blessing of Isis, Blessing of Isis, Blessing of Isis, Blessing of Abadar
Character Name: Simoun
Role Card: Lightning Thief
Skill Feats: Dexterity+3, Intelligence+3
Power Feats: +2 hand size, Reduce Electricity Damage by (4), Add your Perception skill to a check to defeat (obstacle), when you would discard a card that has the knife trait (or discard, bury, or banish a boon that has the electricity trait), During your exploration you may evade, when you move you may examine.
Card Feats: Spell+1, Armor+1, Item+1, Ally+2, Blessing+2
Weapons: Frost Sling+1, Galvanic Kopis +2, Galvanic Kopis+2, Dagger of Doubling, Chakram of Ruin
Spells: Chain Lightning
Armors: Horn Lemellar, Gravewatcher Chain Mail
Items: Ring of Energy Resistance, Staff of Minor Healing, Wing of Horus, Mask of the Forgotten Pharaoh
Allies: Ubashki, Meehr Zet, Mahga Threefingers, Druid of the Storm, Khai-Utef
Blessings: Blessing of Ptah, Blessing of Khepri, Blessing of Horus, Blessing of Horus, Blessing of Horus, Blessing of Horus
Character Name: Drelm
Role Card: Keymaster
Skill Feats: Strength+3, Wisdom+3
Power Feats: +2 hand size, On your check against a card that has the obstacle (or trap), When you would discard a blessing, to add dice (or to explore), and add 1 additional dice, At the start of your turn you may discard...
Card Feats: Spell+2, Armor+1, Item+1. Ally+1, Blessing+2
Weapons: Glacial Khopesh+1, Shattertouch Shotel +2, Crook and Flail of Kings
Spells: Smite Abomination, Elemental Skin, Cure, Cure, Disable Mechanism
Armors: Steel Ibis Lamellar, Rhino Hide Armor, Skyplate Armor
Items: Sun Falcon Pectoral, Life Lantern, Hand of the Honest Man
Allies: Ausetitha, Fortune-Teller
Blessings: Blessing of Maat, Blessing of Maat, Blessing of Abadar, Blessing of Abadar, Blessing of Abadar, Blessing of Abadar
Character Name: Tup
Role Card: Bale-Flame of Naughtiness
Skill Feats: Dexterity+2, Charisma+4
Power Feats: +3 hand size, When you banish a spell frm your hand not for its power..., When another character at your location...is dealt 1d4(-1)(-4) damage, On your check that invokes the fire trait...
Card Feats: Spell+3, Item+2, Ally+1, Blessing+1
Weapons: Sistrum of Bastet
Spells: Dune of Doom, Boneshatter, Spite Cloud, Ride the Lightning, Safety Bubble, Safety Bubble, Good Omen, Remove Curse
Armors: Elemental Brass Mail
Items: Effigy of Maat, Smoked Glass Goggles, Golden Serpent Armband, Carpet of Flying, Feather of Maat
Allies: Stained Glass Elemental, Freed Soul, Sand Elemental
Blessings: Blessing of Pharasma, Blessing of Pharasma, Blessing of Pharasma, BLessing of Pharasma
Looking over other people's results, we may have forgotten a skill increase somewhere. Oh well.
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Character Name: Alahazra
Role Card: Recursor
Skill Feats: Wisdom +3, Charisma +4
Power Feats: Hand Size: 8, (or Poison), (or 3), (put them back in any order), (or recharge), (or card)
Card Feats: Spell +2, Armor +1, Ally +2, Blessing +2
Weapons:
Spells: Cure, Cure, Find Traps, Fiery Glare, Volcanic Storm, Ice Storm, Sirocco
Armors: Gravewatcher Chain Mail, Falcon Crown
Items: Tome of Languages Lost, Pharaoh's Key
Allies: Tetisurah, Ubashki, Freed Soul, Qasin
Blessings: Blessing of Abadar, Blessing of Thoth, Blessing of Thoth, Blessing of Ra, Blessing of Ra, Blessing of Bastet, Blessing of Maat
Character Name: Simoun
Role Card: Lightning Thief
Skill Feats: Dexterity +4, Intelligence +3
Power Feats: Hand Size: 7, Light Armors, (4), (Obstacle or), (or discard, banish, or bury a boon with the Electricity trait), During your exploration..., When you move...
Card Feats: Weapon +2, Item +1, Ally +2, Blessing +2
Weapons: Dagger of Doubling, Fate Blade, Galvanic Chakram +1, Galvanic Kopis +2, Galvanic Kopis +2, Chakram of Ruin, Corrosive Dagger +1
Spells:
Armors: Skyplate Armor
Items: Life Lantern, Staff of Minor Healing, Mask of the Forgotten Pharaoh, Lottery Urn
Allies: Cleric of Nethys, Hyaenodon, Pakesket, Unwrapped Harmony, Khai-Utef
Blessings: Blessing of Horus, Blessing of Horus, Blessing of Pharasma, Blessing of Pharasma, Blessing of Bastet
If you want to see how my party evolved over time, I kept track of that.
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Character Name: Drelm
Role Card: Vaultkeeper
Skill Feats: Strength +4, Intelligence +1, Wisdom +3
Power Feats: +1 hand size, add Disable to traps and locks, recharge Abadar blessings, add d6 to acquire boon, auto temp close, defeat lock or trap examine top 3 cards
Card Feats: Weapon +1, Spell +2, Ally +2, Blessing +2
Weapons: Thousand Stings Whip, Shattertouch Shotel +2, Flaming Ranseur +3, Rod of the Devoured Dawn
Spells: Sirocco, Sands of Time, Remove curse, Cure, Whip of Centipedes
Armors: Rhino Hide Armor, Reed Snake Armor
Items: Life Lantern, Mask of the Forgotten Pharoah
Allies: Hyaenodon, Sebti the Crocodile, Tetisurah
Blessings: Blessing of Ptah, Blessing of Abadar x4, Blessing of Nethys
Extra Int skill feat from Cenovath.
Character Name: Yoon
Role Card: Pan-Elementalist
Skill Feats: Dexterity +3, Constitution +4
Power Feats: +1 hand size, Weapon proficiency, shuffle blessings, change element, add d8 from discard, add d6 for invoking elemental traits
Card Feats: Weapon +2, Armor +1, Item +1, Blessing +3
Weapons: Venomous Heavy Crossbow +2, Flaming Spear +1, Galvanic Chakram +1, Returning Throwing Axe +1
Spells:
Armors: Aegis of Recovery, Steel Ibis Lamellar
Items: Effigy of Maat, Brilliance of Ra, Djinn Favor Amulet
Allies: Miau Pakhet, Ausetitha, Ptemenib, Khai-Utef
Blessings: Blessing of Maat x2, Blessing of Ra x2, Blessing of Isis x2, Blessing of Wadjet, Blessing of Horus, Blessing of Thoth
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Joorsh |
Character Name: Mavaro
Role Card: Channeler
Skill Feats: Intelligence+4, Wisdom+3
Power Feats: Weapon Proficiency, []or a check by another character at your location, ([]You may also add any of that card's traits..., []then you may shuffle your deck), []You gain the skill Arcane..., ([]and the skill Divine.., []On your Intelligence check...
Card Feats: Spell+1, Item+4, Ally+1, Blessing+1
Weapons: Iceblade Spelldagger, Spellsword+2
Spells: Boneshatter, Canopic Conversion, Disable Mechanism, Dune of Doom, Ice Storm, Sirocco, Spite Cloud
Armors: Advocate's Armor, Gravewatcher Chain Mail
Items: Game of Afterlife, Key of the Second Vault, Ring of the Grasping Grave
Allies: Cleric of Nethys, Library Curator, Sophronia
Blessings: Bastet, Elements, Maat, Lady of Graves x2
Character Name: Yoon
Role Card: Pan-Elementalist
Skill Feats: Strength+1, Dexterity+3, Constitution+3
Power Feats: 6 Hand Size, Weapon Proficiency, ([]or shuffle into your deck), ([]or Acid..., ([]1d8), []Add 1d4, ([]1d6)
Card Feats: Weapon+1, Item+1, Ally+2, Blessing+3
Weapons: Chakram of Ruin, Galvanic Kopis +2, Venomous Heavy Crossbow +2
Spells:
Armors: Aegis of Recovery
Items: Mask of the Forgotten Pharaoh, Pharaoh's Key, Ring of Energy Resistance
Allies: Basif Iosep, Clockwork Menial, Erayu, Khai-utef, Mahga Threefingers, The Viper
Blessings: Ancients, Anubis, Bastet, Horus, Isis, Maat x2, Ra, Thoth
Character Name: Zadim
Role Card: Executioner
Skill Feats: Strength+1, Dexterity+4, Intelligence+2
Power Feats: Intelligence skill ([]+2), Poison ([]or Acid..., You may discard ([]or recharge), Stealth skill ([]+2), []When an item..., []You may ignore..., []After you attempt...
Card Feats: Weapon+2, Item+2, Ally+1, Blessing+2
Weapons: Axe of the Imperative, Chakram of Ruin, Dancing Scimitar +2, Ooze Falchion +1, Staff of the Hooded Cobra, Thousand Stings Whip, Venomous Heavy Crossbow +2
Spells:
Armors: Scarab Buckler, Skyplate Armor
Items: Deliquescent Gloves, Djinn Favor Amulet, Jet of Anubis, Ringof Stony Flesh, Tears of Death
Allies: Ausetitha, Black Kiss, Unwrapped Harmony
Blessings: Anubis x2, Elements x2, Horus
Character Name: Drelm
Role Card: Keymaster
Skill Feats: Strength+4, Wisdom+3
Power Feats: 6 Hand Size, Obstacle ([]or Trap), []When you would..., ([]or Wadjet), ([]or to explore your location), ([]and add 1 additional dice), []After you defeat
Card Feats: Spell+1, Armor+1, Item+1, Ally+2, Blessing+2
Weapons: Crook and Flail of Kings, Flaming Ranseur +3, Shattertouch Shotel +2
Spells: Canopic Conversion, Cure, Ice Storm, Joltin Portent
Armors: Elemental Brass Mail, Falcon Crown, Rhino Hide Armor
Items: Golden Serpent Armband, Life Lantern, Sun Falcon Pectoral
Allies: Commander Abdallah, Terhk Fourwinds, Tetisurah
Blessings: Abadar x4, Wadjet x2
No character deaths.
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Scott Hall |
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Finish up a few months back, just haven't gotten around to posting. Ahmotep used a cenopath to gain an extra skill feat
Character Name: Drelm
Role Card: Keymaster
Skill Feats: strength+4, wisdom+3
Power Feats: +1 hand size, Add divine skill on traps, when discarding a blessing of Abadar to add dice or explore you may recharge it and add 1 additional die, after you defeat a barrier with the obstacle or trap trait on exploration you may explore
Card Feats: Weapon+, Spell+2, Armor+1, Ally+1, Blessing+2
Weapons: Great Club +1, Shattertouch Shotel +2, Spellsword +2, Rod of the Devoured Dawn
Spells: Cure, Find Traps, Boneshatter, Symbol of Fortune, Jolting Portent
Armors: Rhino Hide Armor, Bronze Sentinel, Elemental Brass Mail
Items: Hand of the Honest Man, Life Lantern
Allies: Clockwork Menial, Hearth Elemental
Blessings: Blessing of Anubis, Blessing of Abadar, Blessing of Abadar, Blessing of Abadar, Blessing of Abadar, Blessing of Wadjet
Character Name: Ahmotep
Role Card: Staff Magus
Skill Feats: Strength+3, Intelligence+4, Charisma+1
Power Feats: +2 hand size, On your check or a check by another character at your location after the roll you may discard or recharge to add or subtract 2, you may recharge a card that has the staff trait or a spell to add 1d12 to combat check, when you attempt a deplomacy or knowledge check you may recharge a card to add its adventure number
Card Feats: Spell+2, Armor+1, Item+2, Ally+1, Blessing+1
Weapons: Staff of Uraeus, Crook and Flail of Kings
Spells: Chain Lightning, Knock, Ice Storm, Safety Bubble, Eruption, Monstrous Physique
Armors: Elemental Brass Mail, Gravewatcher Chain Mail
Items: Tablet of Languages Lost, Sun Falcon Pectoral, Golden Serpent Armband, Mythopoeic Sphinx, Bird Feather Tokens
Allies: Bal Themm, Pakesket, Sophronia
Blessings: Blessing of Pharasma, Blessing of Pharasma, Blessing of Ra, Blessing of Isis
Character Name: Simoun
Role Card: Bladewind
Skill Feats: Dexterity+4, Intelligence+3
Power Feats: +2 hand size, Reduce electricity and combat damage by 4, Add perception on obstacles, On combat check that has a knife trait add 2 for each die rolled, you recharge a weapon with knife and ranged traits to add 1d4 plus its adventure deck number to a combat check
Card Feats: Weapon+2, Item+1, Ally+2, Blessing+2
Weapons: Dagger of Doubling, Dagger of Doubling, Galvanic Kopis+2, Glavanic Kopis +2, Chakram of Ruin, Chakram of Ruin, Fate Blade
Spells:
Armors: Aegis of Recovery
Items: Deliquescent gloves, Djinn Favor Amulet, Scarab of Mummy Defense, Ushabti of the Willing Servant
Allies: Sehela, Khai-Utef, Tetisurah, Black Kiss, Khelru
Blessings: Blessing of Maat, Blessing of Horus, Blessing of ra, Blessing of Wadjet, Blessing of Horus
Character Name: Zadim
Role Card: Outrider
Skill Feats: Strength+4, Dexterity+2, Intelligence+1
Power Feats: +1 hand size, You may recharge to add your intelligence skill +2 to a check that invokes acid or undead, recharge or shuffle into your deck a weapon without the two-handed trait to add stealth skill to combat check, when you defeat a monster you may examine the top card of your location, when another character encounters a bane that has the poison or trigger trait you may move to that location
Card Feats: Weapon+2, Armor+2, Ally+1, Blessing+2
Weapons: Ooze falchion +1, blowgun, Scorpion Whip, Icy Longspear +1, Flaming Ranseur +3, Shocking Scimitar +2, Thousand Stings Whip
Spells:
Armors: Akhentepi's Armor, Clawhand Shield, Steel Ibis Lamellar, Silken Ceremonial Armor
Items: Pharaoh's Key, Scarab Brooch, Feather of Maat
Allies: Druid of the Hive, Idorii, Reta Bigbad
Blessings: Blessing of Maat, Blessing of Ra, Blessing of Wadjet, Blessing of the Lady of Graves, Blessing of Horus
Character Name: Yoon
Role Card: Pan-Elementalist
Skill Feats: Dexterity+3, Constitution+3, Charisma+1
Power Feats: +2 hand size, weapons, you may shuffle a blessing to add fortitude and acid cold or electricity, reveal a card with acid cold electricity or fire to reduce damage by 5, add 1d4 to your check for each trait it invokes
Card Feats: +1 weapon, +1 armor, +2 ally, +3 blessings
Weapons: Returning throwing axe+1, venomous heavy crossbow+2, frost sling+1
Spells:
Armors: Mistmail, Steel Ibis Lamellar
Items: Brilliance of Ra, Compass,
Allies: pard, Neferekhu, Ubashki, porcupine, apprentice, Mahga Threefingers
Blessings: Blessing of Pharasma, Blessing of Ra, Blessing of Thoth, Blessing of Wadjet, Blessing of Maat, Blessing of Horus, Blessing of the Lady of Graves, Blessing of Isis, Blessing of Abadar
Character Name: Ezren
Role Card: Spellsage
Skill Feats: +4 intelligence, +3 wisdom
Power Feats: +1 hand size, light armors, on your turn you may recharge a spell to explore, when you encounter a bane with undead traits ignore its immunities, recharge a spell to add 1 die to your check against a bane that invokes cold, fire, or poison, While you play or when you would banish a spell you may recharge a spell to gain the divine skill equal to your intelligence skill+2.
Card Feats: Spell+3, Item+3, Ally +1
Weapons: Spear of the watchful guardian
Spells: Disable mechanism, Stone Skin, Clinging Venom, Chain lightning, volcanic storm, safety bubble, sirocco, canopic conversion, ice storm
Armors: Scarab buckler,
Items: Mask of the Forgotten Pharaoh, ring of the godless, Osirion History, Staff of Minor Healing (see blessings)
Allies: Erayu, Cloud Elemental, Scribe, Sand elemental
Blessings: Blessing of the elements, Blessing of the elements, Blessing of the elements
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wkover |
1 person marked this as a favorite. |
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We're just finishing up Mummy's Mask. We played an oddball drop-in campaign because the players (5 total) had a difficult time attending every session. Being the host, my character was the only one to participate in every single scenario. The other characters were Ahmotep, Ezren, Zadim, Damiel.
The on-again/off-again campaign took 1.5 years to finish. No joke!
Unsurprisingly, my character (Mavaro) evolved over time. At first, he was an unfocused mess. Then he was a melee/healer/everyman. Finally, he developed into a strong spellcaster/healer/everyman.
Character Name: Mavaro
Role Card: Channeler
Skill Feats: Intelligence +4, Wisdom + 3
Power Feats: Hand size [x]7 [x]8
[x]Weapons
You may discard a card to add 1 die... ([x] or a check by another character...)
You may display a card to gain... recharge the displayed cards ([x] then you may shuffle your deck).
[x]Gain skill Arcane: Intelligence+1 ([x]and skill Divine: Intelligence+1).
Card Feats: Items+4, Blessing+2, Spell+1
Weapons: None
Spells: Cure x2, Augury x2, Ice Storm, Sirocco, Stone Skin, Jolting Portent, Dune of Doom, Spite Cloud
Armors: Steel Ibis Lamellar, Khasmin Coat
Items: Healer's Kit, Pharaoh's Key
Allies: Fortune Teller, Ptemenib
Blessings: Blessing of Elements x6
Note: In May 2017, it was was mentioned that a ruling would be forthcoming on whether Mavaro could arbitrarily display cards at EOT just to cycle his deck. That ruling never came. :P For what it's worth, I played that Mavaro could not do this.
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Rayex |
1 person marked this as a favorite. |
Character Name: Drelm
Role Card: Keymaster
Skill Feats: Strength +4, Constitution +1, Wisdom +2
Power Feats: +2 hand size. On your check against a card that has the Obstacle ([x]or trap) trait, you may add your Divine skill. [x]When you would discard a blessing that has the Abadar trait to add 1 or more dice to a check ([x]or to explore your location), you may recharge it instead. [x]After you defeat a barrier with the Obstacle ([x]or Trap) trait on your exploration, you may explore your location.
Card Feats: Weapon +1, Spell +2, Ally +2, Blessing +2
Weapons: Axe of the Imperative, Flaming Ranseur +3, Dancing Scimitar +2, Crook and Flail of Kings.
Spells: Cure, Remove Curse, Augury, Commune, Locate Object.
Armors: Aegis of Recovery, Horn Lamellar.
Items: Staff of Revelations, Khepresh of Refuge.
Allies: Goblin Golem of Obsidian, Tetisurah, Ausetitha.
Blessings: Abadar x5, Osiris
Character Name: Simoun
Role Card: Bladewind
Skill Feats: Dexterity +4, Intelligence +3
Power Feats: +2 hand size. Reduce Electricity damage dealt to you by 2([x]4). Add your Perception skill to your checks to defeat a barrier that has the ([x]Obstacle or) Trap trait. [x]On your combat check that has the Knife trait, add 1([x]2) for each die rolled. You may recharge a weapon that has the Knife and Ranged trait to add 1d4 pluss its adventure deck number to a combat check by a character at another location.
Card Feats: Weapon +2, Armor +1, Ally +2, Blessing +2
Weapons: Dagger of Doubling, Fate Blade x2, Galvanic Kopis +2 x2, Chakram of Ruin x2.
Spells:
Armors: Skyplate Armor, Gravewatcher Chain Mail.
Items: Staff of Minor Healing, Sun Falcon Pectoral, Tears of Death.
Allies: Hyaenodon, Basif Iosep, Druid of the Storm, Zereletan, Khai-Utef.
Blessings: Pharasma x2, Horus x2, Maat.
Character Name: Ahmoteo
Role Card: Staff Magus
Skill Feats: Strength +1, Intelligence +4, Charisma +2
Power Feats: +2 hand size. On your check ([x]or a check by another character at your location), after the roll, you may discard ([x]or recharge) a card to add or subtract 2 from the result. You may recharge a card that has the Staff trait ([x]or a spell) to add 1d8([x]1d12) to you combat check ([x]and you may add the fire trait).
Card Feats: Spell +3, Item +1, Ally +1, Blessing +2
Weapons: Rod of the Devoured Dawn, Staff of the Hooded Cobra.
Spells: Chain Lightning x2, Spite Cloud x2, Dune of Doom, Boneshatter, Ride the Lightning.
Armors: Scarab Buckler.
Items: Game of Afterlife, Djinn Favor Amulet, Mask of the Forgotten Pharaoh, Spellbottle.
Allies: Ptemenib, Sand Elemental, Freed Soul.
Blessings: Nethys x2, Wadjet, Bastet, Maat.
Character Name: Alahazra
Role Card: Seeker
Skill Feats: Wisdom +3, Charisma +4.
Power Feats: +2 hand size. You may recharge a blessing to examine the top 2 ([x]or 3)([x]or 4) cards of any location deck ([x]and put them back in any order). [x]You may recharge a card to add 1d8 to your check against a bane that has the Trigger trait. [x]When you defeat a bane that has the Trigger trait, you may draw a card.
Card Feats: Spell +2, Item +1, Ally +2, Blessing +2.
Weapons:
Spells: Pillar of Life, Whip of Centipedes, Dune of Doom, Sirocco, Jolting Portent, Vision, Canopic Conversion.
Armors: Elemental Brass Mail.
Items: Tablet of Languages Lost, Hand of the Honest Man, Life Lantern.
Allies: Ubashki x2, Khelru, Pakesket.
Blessings: Wadjet, Bastet, Thoth, Maat, Isis, Anubis, Osiris.
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Post 'em here! Specifically we want a snapshot of what your mummy-busting character looks like after he or she finished Pyramid of the Sky Pharaoh. (That is, you've completed the scenario The Sky Pharaoh's Sanctum.)...
Finally finished Mummy's Mask. Definitely the best set yet. Then the only thing I will have to do is dredge back the Wrath of the Righteous box and finish that one (I left off somewhere in AD5). For Mummy's Mask...no deaths, probably 4-5 failed scenarios but I don't recall which at this point (except for Crypt of Air - I know I failed that one 1x).
Character Name: Amhotep
Role Card: Staff Magus
Skill Feats: Strength +2, Intelligence +4, Charisma +1
Power Feats: +1 hand size, "On your check [x] or a check by...may discard ([x] or recharge) a card...", "You may recharge...Staff trait ([x] or a spell) to add 1d8 ([x]1d12) to...", "[x] At the start of your turn, you may...", "[x] When you attempt a Knowledge..."
Card Feats: Spell+2, Armor +1, Item +1, Ally +1, Blessing +2
Weapons: Mace of Ruin, Rod of the Devoured Dawn
Spells: Boneshatter, Chain Lightning, Disable Mechanism, Ice Storm, Safety Bubble, Spite Cloud
Armors: Aegis of Recovery, Elemental Brass Mail
Items: Golden Serpent Armband, Pharaoh's Key, Ring of Stony Flesh, Staff of Revelations
Allies: Clockwork Menial, Freed Soul, Pyromaniac Mage
Blessings: Abadar, Isis, Nethys, Pharasma, Ra
Character Name: Channa Ti
Role Card: Oasis Caller
Skill Feats: Dexterity +2, Constitution +1, Intelligence +1, Wisdom +3
Power Feats: "You may discard...invokes the Acid or Cold ([x] or Electricity or Poison) trait.", "You may recharge a card...Liquid or Magic ([x] or Divine) trait...Fire ([x] or Poison) damage dealt to you ([x] or a character at your location) to 0.", "[x] At the end of your turn, another...", "[x] You may discard a card that has the Liquid...character at your ([x] or any) location."
Card Feats: Weapon +1, Spell +2, Item +2, Ally +1, Blessing +1
Weapons: Flaming Spear +1, Iceblade Spelldagger
Spells: Canopic Conversion, Cure, Find Traps, Holy Light, Ice Storm, Pillar of Life, Sirocco
Armors: Falcon Crown
Items: Life Lantern, Mask of the Forgotten Pharoah, Pure Holy Water, Twitch Tonic
Allies: Hippopotamus Mud Elemental, Pakesket, Pard, Sand Elemental, Sand Elemental
Blessings: Abadar, Pharasma, Thoth
Character Name: Simoun
Role Card: Lightning Thief
Skill Feats: Dexterity +4, Intelligence +3
Power Feats: +1 Hand Size, +Light Armors, "Add your Perceptions skill...has the ([x] Obstacle or) Trap trait", "When you would discard a weapon that has the Knife trait ([x] or discard, bury, or banish...", "[x] You may automatically acquire...", "[x] During your exploration, you may...", "[x] When you move, you may..."
Card Feats: Weapon +1, Spell +1, Armor +1, Item +1, Ally +1, Blessing +2
Weapons: Chakram of Ruin, Chakram of Ruin, Fate Blade, Galvanic Kopis +2, Galvanic Kopis +2, Venomous Heavy Crossbow +2
Spells: Jolting Portent
Armors: Khepresh of Refuge, Skyplate Armor
Items: Bottled Lightning, Cartouche of Protection, Sun Falcon Pectoral, Staff of Minor Healing
Allies: Cleric of Nethys, Cloud Elemental, Khai-Utef, Shock Lizard
Blessings: Horus, Horus, Horus, Horus, Blessing of the Lady of Graves
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First World Bard |
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Character Name: Ahmotep
Role Card: Eldritch Scion
Skill Feats: Strength+2, Intelligence+4, Charisma+1.
Power Feats: +1 hand size, On your check, you may discard (* or Recharge) a card to add or subtract 2 (* or the card's AD#..., You may recharge a card that has the Staf trait to add 1d8 (*and you may add the Fire trait) , * On your check, after the roll, discard to remove or reroll 1 die, *you may discard (* or recharge) a spell to draw a spell
Card Feats: Weapon +1, Spell+3, Armor+1, Item+2
Weapons: Crook and Flail of Kings, Sfaff of the Hooded Cobra,Dancing Scimitar +2
Spells: Boneshatter, Disable Mechanism, Foresight, Safety Bubble, Sands of Time, Spite Cloud, Vision.
Armors: Elemental Brass Mail, Aegis of Recovery (replaced by Khepresh of Refuge in the final scenario)
Items: Cartouche of Protection, Golden Serpent Armband, Life Lantern, Pharaoh's Key, Mask of the Forgotten Pharaoh.
Allies: Erayu, Stained Glass Elemental
Blessings: Anubis, Lady of Graves, Ptah
No deaths. Agreed that this was my best set of the first four. Now it's time to play some Core at home. :)