GM WhtKnt's Darkness Within: A Carrion Crown Adventure Path

Game Master WhtKnt

From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror!

Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return of evil and those who would seek its terrible favor. Can the heroes discern their allies from their enemies in time to save a tortured realm from a tyrant’s return? Pathfinder’s darkest and most frightening campaign ever sets the heroes against the agents of Golarion’s most notorious villain, the Whispering Tyrant, in a terrifying trek across a land of lurking horror and ancient mysteries.

Map

Cassiel Hawke: HP 31/35; AC 17/10/17; F+8 R+3 W+5; Init +2
Lorant Endronil: HP 10/24; AC 16/11/15; F+1 R+5 W+6; Init +5
Mathus Kohlheim: HP 35/35; AC 15/13/13; F+4 R+8 W+3; Init +3
Judah Locke HP 24/24; AC 15/12/13; F+1 R+3 W+3; Init +2


3,251 to 3,300 of 4,003 << first < prev | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | next > last >>

Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Seeing there's a monster (one that's on their side) between him and their assailant, Mr. Yellow bides his time, waiting for the creature to make its move or get out of his way.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Oops! You're correct, Judah. He had not acted since your last action.

Those Who Can See Through Darkness:
Seeing himself surrounded on three sides, the figure elects to get some breathing room. He attempts to tumble past the elemental to his right (away for Lorant) but finds himself stymied by its presence. Instead, he simply walks (double move) off the edge of the platform, and grabs the underside, where he sticks as easily as a spider! He runs to the far wall and onto the wall itself, standing at a 90-degree angle to the floor!

Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15

Everyone is up!


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1
Mathus Kohlheim wrote:

Drinks his own special brew to get dark vision and climbs up the ladder.

---

Crypt Breaker's Draught (Su) Rather than develop mutagens that increase their natural armor and physical abilities at the expense of their minds, crypt breakers focus on the creation of special draughts that can enhance their senses. When a crypt breaker drinks one of these draughts he gains a +4 bonus on all Perception checks and gains one of the following special senses: darkvision 60 feet, low-light vision, or scent. While under the effects of a crypt breaker’s draught, the alchemist also gains light blindness.

Posted this a few days back

Dark Archive

Maps: Car. Crown || Skull & Shackles

Gotcha, you're good. You can see him normally.


Parthenogenetic HP 32/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

Gate has a CMB of 19

The lanky shadow lashed out as it's prey made to escape.

AoO: 1d20 + 8 ⇒ (2) + 8 = 10
Bite Damage: 1d6 + 4 ⇒ (2) + 4 = 6


The pair of canid elementals followed their foe down the wall, flowing thorugh the stone like water.

Charge, Power Attack, Earth mastery: 1d20 + 9 ⇒ (2) + 9 = 11
Claw Damage, power attack, earth mastery: 1d4 + 8 ⇒ (2) + 8 = 10

Charge, Power Attack, Earth mastery: 1d20 + 9 ⇒ (20) + 9 = 29
Claw Damage, power attack, earth mastery: 1d4 + 8 ⇒ (1) + 8 = 9

Crit Confirm: 1d20 + 9 ⇒ (10) + 9 = 19
Bonus Damage: 1d4 + 8 ⇒ (2) + 8 = 10


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

"He's aiming to run out from under us!" Mr. Yellow hisses to the others.

Didn't expect that trick...not quite sure how to respond to it...I don't have spider climb.


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

The alchemist leans over the edge and awkwardly lobs a bomb at the figure...

1d20 + 7 ⇒ (5) + 7 = 12 for 2d4 + 4 ⇒ (1, 4) + 4 = 9

Sooo... 5 pts of force splash damage


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

I'm really glad I thought to jam the doors.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The thing beyond the door snaps at the fleeing figure but is unsuccessful. One of the elementals meets with more success, slamming the figure as the elementals follow it onto the wall. Mathus hurls a bomb which explodes near the figure, further damaging it. The figure's fatigue is showing, but it still stands. It hurls a hand ax at Lorant, grazing his shoulder. (Lorant takes 4 points of damage and needs to make a Fortitude save against poison (DC 15).) If the save fails, take 1d2 ⇒ 2 Strength damage.

It is then that a door opens beside the one from which the figure came and another figure steps out. This one looks like a man whose skin has been stripped from his body, exposing the muscle beneath. He is completely naked except for a bandolier containing several bottles across his chest. He pulls one of the bottles and consumes the contents.

The party is up!

STATUS
Enemy 1: -34 hp
Enemy 2: unhurt
Lorant: -4 hp
Cassiel: unhurt
Judah: unhurt
Mathius: unhurt

Enemy 1 vs. Lorant: 1d20 + 9 ⇒ (18) + 9 = 27 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Enemy 2 Initiative: 1d20 + 7 ⇒ (3) + 7 = 10


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Mr. Pink's eyes widen in disgust and he immediately moves to engage the new arrival.

Power Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Crit?: 1d20 + 5 ⇒ (2) + 5 = 7 Aww. :(
Damage?: 1d8 + 7 ⇒ (4) + 7 = 11


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

How long since we came in the gate?


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah, last round.

Judah glanced at the door in the vat room, glad it was jammed. This was someone they might acutally be able to take alive.

He felt an odd draining sensation as his worrisome ally pulled power. Judah couldn't tell if the thing was taking back what belonged to it, or siphoning something vital from him.

He didn't have time to wonder. With a quick adjustment, he swung himself around to the back side of the ladder so none of his allies were in his way, then slid down the rungs and back to the ground.

Stealth: 1d20 + 8 ⇒ (5) + 8 = 13

Judah casts Mage Armor on Gate using Share Spells, and then moves back down the ladder. Since it's dim/dark lighting, Judah uses Stealth at the end of his movement, hiding behind allies, or the nearby vat. Whatever is within 10 feet of the ladder.


Parthenogenetic HP 32/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

Gate, Last round

I don't know if the other enemy is noticable throughb the doorway behind Gate, but just in case-

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Lol, nope!

The shadow creature stepped off the catwalk silently and let its massive wings carry it towards it's prey.

based on the map, Gate doesn't have a straight line to the spider guy (the catwalk and vats are in the way, so no charge and he has to make a fancy flying turn to reach his target.

Flying Turn (DC 15): 1d20 + 10 ⇒ (5) + 10 = 15

Swoopy Bitey: 1d20 + 7 ⇒ (20) + 7 = 27
Bite: 1d6 + 4 ⇒ (1) + 4 = 5

Fly to Hover (DC 15): 1d20 + 10 ⇒ (4) + 10 = 14 Crud.

After swooping in to attack, the nightmarish creature was forced to land. There just wasn't enough room to maneuvvor it's great wings.

With Mage Armor, AC is now 20 (18 this round from Charging

EDIT: Crit Confirm!

1d20 + 7 ⇒ (14) + 7 = 21
Bonus Crit Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Fortitude Save: 1d20 + 1 ⇒ (12) + 1 = 13

Mr. Yellow seethes as the handaxe strikes him and his yellow outfit quickly stains red with blood. He turns and tries to strike at the skinless freak, knocking it right in the head, but feels the strength draining from his arms, weakening the blow's potency.

Sap: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 1 ⇒ (1) + 1 = 2

EDIT: Crit Confirm?: 1d20 + 5 ⇒ (1) + 5 = 6

He furiously thinks on what manner of monster he's fighting.

Which knowledge check do you want me to roll, GM?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Make it a Knowledge (nature) check, please.

Mathus, it has been 30 minutes or so since you came in.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah and his mob, this round

Judah looked up at the skinless freak who had followed the first through the doorway. This was bad.

"W̭̻͇̥̯e̱̱̘͓̦̟ͅ ̻ṋ̼e̪̫̖̤̤ͅe̬̲͎͓͔̼d҉̪̰̠̻̤ ̡̝̭͉͔͉ͅt͞o͉̱ ̪̟̠͓̬̻h͟ṷ̪̫̠͢ͅŗr͖̬̻̟̦̦y̸͉̻͔̮̼̱͎ ͉̘͈̮͇̩͉u͇͍͈̯̩͠p͕͓̜!̲̺̭" he hissed to no one in particular.

The unknown thing tethered to Judah from an incomprehensible distance heard, and helped.

Casting Haste on the Party, and Gate. Don't forget your bonuses.


Parthenogenetic HP 32/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

After swooping down at it's prey, the great inky thing hit the wall in a crouch, fell to the ground, and sprang right back up into the air to continue it's savage assault.

Jump/flap to 5' adjust up and Full Attack

Bite 1: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Bite 2 (from Haste): 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Claw 1: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Claw 2: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

It's great wings held it aloft as it savaged the man on the wall.

Fly to Hover (DC 15): 1d20 + 10 ⇒ (5) + 10 = 15

AC is now 21 (haste and mage armor)


As before, the monsters in the walls flanked like the wolves they vaguely resembled. The stone became a flurry of edges and clubs.

Elemental 1, 5' adjust to flank, full attack
Slam, power attack, flanking: 1d20 + 8 - 1 + 2 ⇒ (20) + 8 - 1 + 2 = 29
Damage, power attack: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Crit Confirm: 1d20 + 8 - 1 + 2 ⇒ (10) + 8 - 1 + 2 = 19
Bonus Crit Damage: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Claw 1, power attack, flanking: 1d20 + 8 - 1 + 2 ⇒ (5) + 8 - 1 + 2 = 14
Damage, power attack: 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Claw 2, power attack, flanking: 1d20 + 8 - 1 + 2 ⇒ (17) + 8 - 1 + 2 = 26
Damage, power attack: 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Elemental 2, 5' adjust to flank, full attack
Slam, power attack, flanking: 1d20 + 8 - 1 + 2 ⇒ (3) + 8 - 1 + 2 = 12
Damage, power attack: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Claw 1, power attack, flanking: 1d20 + 8 - 1 + 2 ⇒ (6) + 8 - 1 + 2 = 15
Damage, power attack: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Claw 2, power attack, flanking: 1d20 + 8 - 1 + 2 ⇒ (3) + 8 - 1 + 2 = 12
Damage, power attack: 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

Knowledge (nature) +8: 1d20 + 8 ⇒ (15) + 8 = 23

will do action on basis of results


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Knowledge (nature): 1d20 + 6 ⇒ (12) + 6 = 18

Dark Archive

Maps: Car. Crown || Skull & Shackles

Mathus & Lorant:
You have heard of this thing, a dark fey known as a skin stealer! Bent on destruction and murder, they flay the skin of a dead, helpless, or willing individual, and wear it, taking on the person's likeness, including voice and build! They are quite fast, attack with claws, and revel in attacking their victims unseen. They live to sow chaos and confusion.


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

Any weaknesses?


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

It's a fey, so cold iron.


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

The surgeon looks at the cold iron dagger on his belt and swears. He can't get past his ally to use it... he shrugs and throws a bomb behind the skin stealer, so at least it takes the secondary blast.

attack bomb vs sq: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 for 2d4 + 4 + 1 ⇒ (4, 1) + 4 + 1 = 10

That should give 6 force damage as blast damage... not much but it won't hit an ally,


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

"The pieces are starting to come together!" Mr. Yellow says as he strikes at the skin stealer!

Sap 1: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 121d6 + 1 ⇒ (2) + 1 = 3
Sap 2: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 121d6 + 1 ⇒ (4) + 1 = 5

Dark Archive

Maps: Car. Crown || Skull & Shackles

Last Round
Gate leaps from the catwalk, spreading its great wings, and glides over to the being on the wall, striking with its bite. The figure drops from the wall to the floor, bleeding out.

This Round
Cassiel, Mathus, and the elementals do an incredible amount of damage to the skin stealer, but it still stands. Lorant's attacks miss the target.

I'll let Gate change its action since its prey fell, then I'll continue with the skin stealer's action.

STATUS
Enemy 1: -39 hp, bleeding out
Skin Stealer: -42 hp
Lorant: -4 hp
Cassiel: unhurt
Judah: unhurt
Mathius: unhurt


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Mister Grey pointed to their downed enemy. "We need it alive!"

Hey Doc, can you do some Doc stuff?


Parthenogenetic HP 32/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

Rebounding off the floor with a leap and a flap, the inky winged thing launched itself toward the next prey.

Fly (ascend): 1d20 + 10 ⇒ (12) + 10 = 22 Ascending costs double movement. Pythagorus says the distance of the angle up to the catwalk is just over 20 feet, so all Gate can do this action is move.

Gate is now north of the Skin Stealer, flanking with Yellow.


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

The doctor hands off a cold iron dagger to Judah.

Got it... use this on that skin stealing Fey. THAT'S likely our suspect!!

He then moves towards to fallen figure, intent on rendering first aid when he arrives.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Mr. Yellow strikes at the skin-thief!

Sap: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 2 ⇒ (3) + 2 = 5


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Don't forget that you're all HASTED


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Thank you! :D

Invigorated by the sudden burst of speed, Mr. Yellow strikes again!

Sap: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 2 ⇒ (1) + 2 = 3

Dark Archive

Maps: Car. Crown || Skull & Shackles

The skin stealer swings a heavy mace in Lorant's direction, smashing into the dhampir with the force of a runaway cart! Lorant takes 12 points of damage and must make a DC 20 Fort save or suffer 1d3 Con damage!

Anyone who has not yet posted for the new round may do so. Lorant, I have your moves.

STATUS
Enemy 1: -39 hp, bleeding out
Skin Stealer: -42 hp
Lorant: -16 hp, poisoned
Cassiel: unhurt
Judah: unhurt
Mathius: unhurt

Mace vs. Lorant: 1d20 + 11 ⇒ (16) + 11 = 27 Damage: 1d8 + 5 ⇒ (7) + 5 = 12 plus poison


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

Hasted

The Doktor hurries down to stabilise Enemy 1...

Heal +13: 1d20 + 13 ⇒ (17) + 13 = 30


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah winced as Lorant staggered under the impact of the mace. He looked at the cold iron dagger in his shaking hand and did not like his odds. He dashed over to his stoney hounds.

"Get me up there,"


The creatures grasped Judah with mouths and claws and hauled him gracelessly up the wall. He could feel the stone rolling behind him in ways that stone was never supposed to.

Judah's skin crawled, which made him think of the stone even more, and this skin-thief they were fighting.

Every time he thought he'd gotten used to the horrors he'd become mired in, something new showed him how much worse things could get.

The creatures set him down on the catwalk and waited in the walls for new orders.

Carrying Judah up to the catwalk.


Parthenogenetic HP 32/33, AC 17, Fort +3, Ref +6, Will +3, CURRENT EFFECTS: Combat Reflexes

The shadow-winged specter pounced on it's master's foe.

Bite, haste, flanking: 1d20 + 7 + 1 + 2 ⇒ (14) + 7 + 1 + 2 = 24
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Bite (haste bonus attack), haste, flanking: 1d20 + 7 + 1 + 2 ⇒ (20) + 7 + 1 + 2 = 30
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Crit Confirm: 1d20 + 7 + 1 + 2 ⇒ (10) + 7 + 1 + 2 = 20
Crit Bonus Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Claw 1, haste, flanking: 1d20 + 7 + 1 + 2 ⇒ (14) + 7 + 1 + 2 = 24
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Claw 2, haste, flanking: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17
Damage: 1d4 + 4 ⇒ (2) + 4 = 6


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Mr. Yellow crumples to the ground.


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

Desna im Himmel, the Doktor swears, faced now with TWO patients.

Leaving the fallen foe, he uses his hasted speed to rush towards Mr. Yellow.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Cassiel?


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Cassiel moves to dose Lorant with some healing.

Lay on Hands?: 2d6 ⇒ (1, 6) = 7


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

Forget that... focus on that damn monster. I'll fix him!.

Dark Archive

Maps: Car. Crown || Skull & Shackles

As Mathuves to stabilize the fallen enemy, Judas rides his minions up to the catwalk. The shadow-winged specter pounces on the skin stealer, bringing it low with tooth and claw! In the same instant, Cassiel is by the fallen Lorant's side, laying on hands. Lorant regains 7 hit points!

NOTE: Lorant is still, as of this time, poisoned. I need two Con saves, please (one for the last round and one for this round).

Battle over!

STATUS
Enemy 1: -39 hp, unconscious
Skin Stealer: -74 hp, bleeding out
Lorant: -9 hp, poisoned, unconscious
Cassiel: unhurt
Judah: unhurt
Mathius: unhurt


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

Constitution 1: 1d20 + 1 ⇒ (19) + 1 = 20
Constitution 2: 1d20 + 1 ⇒ (14) + 1 = 15

Dark Archive

Maps: Car. Crown || Skull & Shackles

Lorant takes 1d3 ⇒ 2 Constitution damage.


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

This isn't gonna kill me, is it?!


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

Shouldnt unless your con score is trash tier...


Male Dhampir Vampire Hunter 5 | HP 34/34
Stats:
AC 16, T 11, FF 15; Fort +1, Ref +5, Will +6; Init +5; Perception +10

I consider a CON of 10 trash tier...


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

By strict RAW, the second save is the one that will cause the damage. That means the healer types have one round to get some healing into you. On the second round, it depends on initiative. If you're higher than the healers on the list, your failed poison save happens before the healers can take a second action."

In more wibbly wobbly rules interpretation, Lorant could Delay his "action" (failing the save) even if he's unconcious, which would push the save to the end of the round.

Either way, I think you'll be alright as long as you're healed at least 8 points in the round you made the save.

3,251 to 3,300 of 4,003 << first < prev | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Darkness Rising All Messageboards

Want to post a reply? Sign in.