| poptartdemon |
Hey all. My group is looking at playing through Carrion Crown in the near-ish future, and I get to be a player again! And I came across the Investigator, which I can honestly say I'd never looked at before? I play bards and witches, that support-face niche is my JAM. But it looks really cool!
But I have no idea how to run one, build one, what have you. I don't even know if the investigator is a good class? In general or for CC? And for a small party?
Proposed party is as follows:
-maybe a sorcerer
-a human vigilante for sure (faceless something? Totally unfamiliar with that class as well, gotta say, but Husbando is psyched to play it.)
-possibly a fourth guy, but he's no guarantee. I just know he tends toward evil alignment.
So yeah. I'm looking at a tiefling (that is totally set, not changing race) investigator? But I know we could probably use some holy help or something too... I just don't want to play range.
Any thoughts?
| PossibleCabbage |
A couple of thoughts-
The investigator is a class that takes some time to come online in terms of combat utility, which is fine since there's not a ton of combat in book 1 of Carrion Crown.
That being said, you will very much want someone who can channel positive energy for that first book. Book 2 is 100% star time for an Investigator though.
| poptartdemon |
So, general consensus seems to be that Investigator is a good choice here.
In that case, any suggestions on how to go about it? Archetype or no? I like the flavor of the Gravedigger, but I'm not thrilled with the occult powers? Just never used them before.
I'm looking at being our face/skills/maybe support?
Oh, and ability scores (in no particular order): 18, 18, 16, 16, 13, 12.
Thanks so much for your input thus far!
| Fourshadow |
Investigator is always a good idea. If you want to be the skill focused pick empiricist.
If you want more combat focused character Lamplighter is probably the next best choice.
I second lamplighter! Gets excellent Initiative abilities as well as intriguing additional "spells" in the Alchemical Illumination ability. Mostly gives up 'meh' abilities like Poison Use/Lore, Trap Sense... Keeps Trapfinding, which is another reason I like it!