High Level Mythic Lancer 144d6 Charge damage


Rules Questions


So, I was just trying to plan out my character into some of the later levels and this is something I came up with that makes sense to me but sounds too good to be true so I want some second opinions.

Let's say you play a full BAB class, are Character Level 16, and have at least one mythic tier.

Lance 1d8
Juggernaut's Pauldrons 1d8>2d6
Impact 2d6>3d6
Thunderous Charge Belt 3d6>4d6
Greater Vital Strike 4d6>16d6
Spirited Charge 16d6>48d6
Mounted Marshal 48d6>144d6

Sounds like pure insanity for damage and I know it might seem like some things should clash but judging by the way the different items and feats are worded, this build sounded possible to me. Comments to have a discussion about if it's legit are what I'm looking for.

Edit: Initial talk with GM came out to 16d6 x 3 rather than 48d6 but it's the same thing right?


I am not totally sure if i'm right but I think multipliers add together instead of applying individually. so if you had x 3 from x and x 2 from y you wouldn't do x 6 (2 x 3) you would do x 5 (3+2)

also I don't think impact, juggernauts pauldrons, and thunderous charge will stack their all size increases right?


Vidmaster7 wrote:

I am not totally sure if i'm right but I think multipliers add together instead of applying individually. so if you had x 3 from x and x 2 from y you wouldn't do x 6 (2 x 3) you would do x 5 (3+2)

also I don't think impact, juggernauts pauldrons, and thunderous charge will stack their all size increases right?

So here's how that breaks down from my interpretation of their wording in the books:

Juggernaut Pauldrons make me large 1d8>2d6
Impact deals damage as if a size category larger 2d6>3d6
Belt of Thunderous Charging makes charge attacks deal damage as a size category larger 3d6>4d6
Greater Vital Strikes deals x4 weapon damage 4d6>16d6
Spirited Charge makes a charge attack do triple damage 16d6>48d6

Looking back, the belt and impact sound similar so if we take out one of those, the final damage would still be 36d6.

Applying all the multipliers additively instead of multiplicatively would make it 21d6 if you still take away impact.


Yeah If i'm not mistaken effects that increase size do not stack. so only one of JP Impact or BofTC would work. also last I checked you couldn't use vital strike with a charge action cause it specifically stats you have to use an attack action. (its weird I know I house rule it myself.)

I hope someone comes along and verifies this for me.


Vital Strike does not work on a charge unless you have some ability that lets you do it. Normally it's done as an attack action, which is a standard action.
You cannot stack size increases, but it should be possible to gain an enlarge effect and an ability that makes you deal damage as a larger size at the same time.


1) You are only allowed one size increase and one effective size increase.
So, going up a size to large is your size increase and then you can either have the effect of Impact or the effect of Belt of Thunderous Charging, but not both.

2) You cannot combine Vital Strike with charging.


Exorz wrote:

So, I was just trying to plan out my character into some of the later levels and this is something I came up with that makes sense to me but sounds too good to be true so I want some second opinions.

Let's say you play a full BAB class, are Character Level 16, and have at least one mythic tier.

Lance 1d8
Juggernaut's Pauldrons 1d8>2d6
Impact 2d6>3d6
Thunderous Charge Belt 3d6>4d6
Greater Vital Strike 4d6>16d6
Spirited Charge 16d6>48d6
Mounted Marshal 48d6>144d6

Sounds like pure insanity for damage and I know it might seem like some things should clash but judging by the way the different items and feats are worded, this build sounded possible to me. Comments to have a discussion about if it's legit are what I'm looking for.

Edit: Initial talk with GM came out to 16d6 x 3 rather than 48d6 but it's the same thing right?

For high level mythic, 144dg is not very much. Most of your damage would still come from static values.

Mythic Power Attack blows damage through the ceiling when you crit, and Foe Biting doubles all damage, after the crit multiplier is applied.

As for the multipleries stacking, vital strike and spirited charge don't multiply, they are additive.


Gauss wrote:

1) You are only allowed one size increase and one effective size increase.

So, going up a size to large is your size increase and then you can either have the effect of Impact or the effect of Belt of Thunderous Charging, but not both.

2) You cannot combine Vital Strike with charging.

Ok, got it. So while charging I could do 9d6 and I would be better off vital striking with a different weapon if I wanted to go down that route. But here's the real kicker then, can you vital strike on an attack of opportunity and can you vital strike using speed or haste?


Exorz wrote:
Gauss wrote:

1) You are only allowed one size increase and one effective size increase.

So, going up a size to large is your size increase and then you can either have the effect of Impact or the effect of Belt of Thunderous Charging, but not both.

2) You cannot combine Vital Strike with charging.

Ok, got it. So while charging I could do 9d6 and I would be better off vital striking with a different weapon if I wanted to go down that route. But here's the real kicker then, can you vital strike on an attack of opportunity and can you vital strike using speed or haste?

No vital strike can only be used for one attack action. It's specifically written to limit most vital strike shenanigans.


I think there is a feat or class deature that lets you use vital strike on an AOO but it has very specific limitations.. I think it was in the weapon master one I'm going of my befuddled memory here.

Silver Crusade

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Vidmaster7 wrote:
I think there is a feat or class deature that lets you use vital strike on an AOO but it has very specific limitations.. I think it was in the weapon master one I'm going of my befuddled memory here.

There's a Vigilante Talent that lets you use VS on AoOs, and Gorum's fighting style lets you use it on a charge I believe.


Snowlilly wrote:
Exorz wrote:

So, I was just trying to plan out my character into some of the later levels and this is something I came up with that makes sense to me but sounds too good to be true so I want some second opinions.

Let's say you play a full BAB class, are Character Level 16, and have at least one mythic tier.

Lance 1d8
Juggernaut's Pauldrons 1d8>2d6
Impact 2d6>3d6
Thunderous Charge Belt 3d6>4d6
Greater Vital Strike 4d6>16d6
Spirited Charge 16d6>48d6
Mounted Marshal 48d6>144d6

Sounds like pure insanity for damage and I know it might seem like some things should clash but judging by the way the different items and feats are worded, this build sounded possible to me. Comments to have a discussion about if it's legit are what I'm looking for.

Edit: Initial talk with GM came out to 16d6 x 3 rather than 48d6 but it's the same thing right?

For high level mythic, 144dg is not very much. Most of your damage would still come from static values.

Mythic Power Attack blows damage through the ceiling when you crit, and Foe Biting doubles all damage, after the crit multiplier is applied.

As for the multipleries stacking, vital strike and spirited charge don't multiply, they are additive.

How is 144d6 "not very much?" You can 2 shot any creature in any bestiary with that.


got to look up some of the am barbarian builds... Last one I saw was +64 to hits and the damage was around +645 per attack.


Sauce987654321 wrote:
Snowlilly wrote:
Exorz wrote:

So, I was just trying to plan out my character into some of the later levels and this is something I came up with that makes sense to me but sounds too good to be true so I want some second opinions.

Let's say you play a full BAB class, are Character Level 16, and have at least one mythic tier.

Lance 1d8
Juggernaut's Pauldrons 1d8>2d6
Impact 2d6>3d6
Thunderous Charge Belt 3d6>4d6
Greater Vital Strike 4d6>16d6
Spirited Charge 16d6>48d6
Mounted Marshal 48d6>144d6

Sounds like pure insanity for damage and I know it might seem like some things should clash but judging by the way the different items and feats are worded, this build sounded possible to me. Comments to have a discussion about if it's legit are what I'm looking for.

Edit: Initial talk with GM came out to 16d6 x 3 rather than 48d6 but it's the same thing right?

For high level mythic, 144dg is not very much. Most of your damage would still come from static values.

Mythic Power Attack blows damage through the ceiling when you crit, and Foe Biting doubles all damage, after the crit multiplier is applied.

As for the multipleries stacking, vital strike and spirited charge don't multiply, they are additive.

How is 144d6 "not very much?" You can 2 shot any creature in any bestiary with that.

Not mythic creatures. They are weird like that. But not because of hp, but because of mythic abilities.

And also, there are post from when mythic came out and people were doing some shenanigans to do like 1500 damage with mythic power attack and some other stuff.


How long would it take to physically roll and tally 144d6?


The Sideromancer wrote:
How long would it take to physically roll and tally 144d6?

Long enough that instead you use a dice app.

Or take average damage.

Across that many dice it will probably work out close to the average.


Sauce987654321 wrote:
Snowlilly wrote:
Exorz wrote:

So, I was just trying to plan out my character into some of the later levels and this is something I came up with that makes sense to me but sounds too good to be true so I want some second opinions.

Let's say you play a full BAB class, are Character Level 16, and have at least one mythic tier.

Lance 1d8
Juggernaut's Pauldrons 1d8>2d6
Impact 2d6>3d6
Thunderous Charge Belt 3d6>4d6
Greater Vital Strike 4d6>16d6
Spirited Charge 16d6>48d6
Mounted Marshal 48d6>144d6

Sounds like pure insanity for damage and I know it might seem like some things should clash but judging by the way the different items and feats are worded, this build sounded possible to me. Comments to have a discussion about if it's legit are what I'm looking for.

Edit: Initial talk with GM came out to 16d6 x 3 rather than 48d6 but it's the same thing right?

For high level mythic, 144dg is not very much. Most of your damage would still come from static values.

Mythic Power Attack blows damage through the ceiling when you crit, and Foe Biting doubles all damage, after the crit multiplier is applied.

As for the multipleries stacking, vital strike and spirited charge don't multiply, they are additive.

How is 144d6 "not very much?" You can 2 shot any creature in any bestiary with that.

When there are mythic martial builds that can deal >2k / hit, damage dice become irrelevant.

Sovereign Court RPG Superstar 2011 Top 32

In my experience, 500-700 damage a round is "not really trying" level of output for a mythic martial character in the high teens, with mythic tier 7+.

Scarab Sages

Claxon wrote:
The Sideromancer wrote:
How long would it take to physically roll and tally 144d6?

Long enough that instead you use a dice app.

Or take average damage.

They only get average damage if they take Measured Response.

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