Good Feats for a Dire goat fighter level 1


Advice


Long story short but my level 1 party now has a Level 1 dire goat fighter.

What are a few good feats I should consider?

Improved Nat attack

Ability Focus Trample

Weapon Focus (natrual attack)

ect....


What's the stats of a dire goat? Is it a larger version of the goat familiar? How much racial hit dice does? Need to get a sense of starting BAB and whatnot.

If it only has one natural attack, I would behoove you to consider Power Attack since you'd be getting 1.5 x Str modifier for the gore and the Power Attack bonus would be the -1 attack/+3 damage.


http://www.d20pfsrd.com/bestiary/monster-listings/animals/herd-animals/goat /dire-goat-tohc

is the stats I have added one level of fighter to it. Following the rules here:

http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-advancement

ADVENTURE GOAT LEVEL1 FIGHTER DIRE GOAT CR 3

N Medium animal Fighter 1
Init +2; Senses low-light vision, scent; Perception +10
DEFENSE
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 44 Fort +11; Ref +6; Will +2
OFFENSE
Speed 50 ft.
Melee head butt +9 (1d6+7)
Special Attacks trample (1d6+7, DC 17)
TACTICS
Dire goats are non–aggressive unless threatened or provoked. A dire goat rams opponents with its head, or tries to run them over.
STATISTICS
Str 20, Dex 14, Con 18, Int 2, Wis 14, Cha 6
Base Atk +4; CMB +6; CMD +19 (22 vs. trip)
Feats Alertness, Great Fortitude
Skills Perception +10, Sense Motive +3 Survival +8 Swim +


I still need to update the AC. should be 17


Ah that one. Get Power Attack with the first level bonus feat for -2 attack / +6 damage.


I am a little worried this PC is a little over powered as is.


What level is everyone else in the party?


The moment someone is playing a dire goat / GM is encouraging or wanting such a party member and where it doesn't appear to have a boost to intelligence to suggest it got awakened, I stopped worrying about "balance" and think you should go full on Ludicrous Speed.

Do consider how it gets commands (Handle animal? Speak with animal?) and if handle animal tricks come into play.


Protoman wrote:

The moment someone is playing a dire goat / GM is encouraging or wanting such a party member and where it doesn't appear to have a boost to intelligence to suggest it got awakened, I stopped worrying about "balance" and think you should go full on Ludicrous Speed.

Do consider how it gets commands (Handle animal? Speak with animal?) and if handle animal tricks come into play.

every one is level 1.

we are runnng the jade regent AP.

I may drop it down to regular goat.

one of the party members is a skin walker who can speak to animals once a day.

here is the original thread.

http://paizo.com/threads/rzs2u5rn?Help-Equiping-Adventure-Goat#1


Ah. Well looks like you're adding in the "Creatures with class levels receive +4, +4, +2, +2, +0, and –2 adjustments to their ability scores" part to the dire goat though the numbers look off? Looks like only +2's were used for the bonuses instead of +4's anywhere? I'd have assumed the +4 would have went on dire goat's original Strength and Dexterity or Constitution.

I vote dropping it to a regular small goat if using those bonuses. Would make it more in line with a level 1 party. And if so, Str 16 could still be decent with Power Attack, and not have to worry about ability focus (no special attack) or improved natural attack yet (BAB too low). Weapon Focus could be good.

Did Jade Regent actually use a dire goat or was it a regular goat?


it was a DM "he has a goat" moment and during the table the goat became famous.

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