| NoTongue |
Warcat is the best animal companion. Banned in pathfinder society for that reason. If that's not allowed then the tiger is always a strong fallback.
I would recommend Sacred Huntsmaster archetype over Hunter, trades out Judgements for animal companion and hunter aspects, very strong archetype. The buff spells from Inquisitor are better for you the player.
For feats there is a teamwork feat that when you cast a buff on yourself it will affect both you and your animal companion. Take fates favored as a trait and have your animal companion take extra traits so they can have it as well. Divine favor on both you and your animal companion will be very nasty.
Outflank is an amazing teamwork feat, recommend these as your first 2 bonus teamwork feats.
Want to get Barding for your animal companion, with an Inquisitor you can later cast magic vestment on it.
| Saldiven |
Boon of Erastil is pretty silly when you already have one AC that shares your Teamwork Feats.
To improve the Companion's armor class, you could always spend one or more feats on armor proficiency and purchase armor. That can get expensive if you have it enchanted, but even mundane armor can be a big bonus on top of their regular armor class. A big cat at higher level with one point put into Dex to get it to 18 has +4 AC from Dex. If you're ok with the theme and allowed Eastern items, a Mithril Tatami-Do (kind of samurai armor) would allow that full +4 from Dex while giving +7 AC (before enchantment). Less feat intensive would be a Mithril Agile Breastplate, which gives +6 AC and allows full +4 Dex (before enchantment).
Edit: I like Sacred Huntmaster, too, actually.
| BadBird |
While a Wolf isn't the strongest creature on a base-line, their heavy bite and free trip attack can really start to stack up when they're being used in coordinated melee combat - Paired Opportunist, Tandem Trip, Coordinated Maneuvers, Pack Attack, Dirty Fighting and so on. If you're helping a wolf make a frenzy of heavy-hit-plus-trip attacks, things can get savage. And a Hunter is in a perfect position to work teamwork feats with a trip-monster companion.
| Swiftbrook |
Look at the small cat (leopard or cheetah). Putting stat bumps into Dex (Eye for Talent even better). Get a Amulet of Mighty Fists/Agile with Weapon Finesse and you got a very hard to hit, fast, hitting often cat.
9th level Animal Companion
Cat, Small
Size: small
Speed: 50
Str 15
Dex 28 (+2 from Eye for Talent, +2 4th level, +1 9th level stat)
Con 16 (+2 at 4th level, +1 stat bump at 4th level)
Int 2
Wix 12
Cha 6
AC 27 w/o armor
Feats: Weapon Finesse, Combat Reflexes, Power Attack, Extra Item Slot
Melee: Bite +15, 1d4 +11; 2x Claw +15, 1d2 + 11 plus trip
Put a Cloak of Resistance on you cat (with the extra item slot feat). Better than Iron Will.
calagnar
|
Having played multiple hunters at this point. What is the best animal companion depends greatly on the type of adventure your on. If I was to pick the best animal companion over all. Small Cat is the best over all animal companion you can get. Over all the large cat will do a tiny bit more damage. However the Small Cat makes up for that in their defenses are much stronger then a Large Cat. If the campaign takes place out side for the most part. Like kingmaker, or giant slayer adventure paths. That is the only time I would ever recommend large size animal companions. In almost any other adventure path the size becomes a hindrance.
As for feat's like totem beast. Their are very few feat's that are animal companion specific. Spirit's Gift(Advance Class Guide) is the only one I can think of that's not in Animal Archive.
Team work feat's to look at.
Escape Route, Improved Spell Sharing, Intercept Charge, Lookout, Stick Together, (&Improved)Swap Places,
Equipment suggestions.
Headband of vast intelligence: Gives you 6 extra tricks for every 2 points of int. On top of that it gives your animal companion a max skill rank.
My suggestion
Race: Human Class: Hunter Animal Companion: Small Cat
Human Feat: Eye for Talent: +2 Dex
1: Huntmaster
Human Favored class bonus +1 Skill rank to animal companion.
animal companion
Cat, Small (Cheetah, Leopard)
Size Small
Speed 50 ft.
HD 3D8+6
AC 19 +7 Dex, +1 natural armor, +1 size
Attack bite +9 (1d4+1 plus trip), 2 claws +9 (1d2+1)
Ability Scores Str 12, Dex 25, Con 13, Int 2, Wis 12, Cha 6(+2 Dex Animal Focus 24hr)
Special Qualities low-light vision, scent.
BAB +2
Fort 4 Ref 10 Will 2
Feat's: Weapon Finesses, Toughness
Skill Ranks: Perception 1 (Total 5) Survival 3 (Total7 Track by Smell 11) Maxing out perception, and survival, then use a headband of vast intelligence to gain acrobatics at max skill ranks.
Dex 28 (+2 from Eye for Talent, +2 4th level, +1 9th level stat)
Con 16 (+2 at 4th level, +1 stat bump at 4th level)
At level 10 the bonus for animal focus is +4 and affects two ability scores. It last until changed by the hunter so you should count it in their ability scores.
Dex 32 (+2 Eye for Talent, +2 4th level, +1 9th level, +4 Animal Focus)Con 20 (+2 at 4th level, +1 stat bump at 4th level, +4 Animal Focus)
calagnar
|
This is how I would make the character. Going form the stand point your making a melee hunter.
Human
Hunter
HB: Eye for Talent
1: Huntmaster
2B: Outflank
3: Power Attack
3B: Tandem Trip
5: Lookout
6B: Improved Spell Sharing
7: Stick Together
9: Escape Route
9B: Intercept Charge
Animal Companion (Hunter level)(If your using the rule you need the feat to use item slots)
1: Weapon Finesses (Note the Trip is off bite so you use the same modifiers for the CMB as you do the attack role. The only adjustment is you get a +1 size mod for attack, and -1 size mod for CMB. So your trip will be two points lower then your attack role. That's also why you don't need the Agile Maneuvers feat.)
1: Toughness
4: Power Attack
7: Dodge (Extra Item Slot Wrist: Bracers of Armor)
9: Combat Reflexes (Extra Item Slot Head: Headband of vast intelligence)
| Chess Pwn |
Chess Pwn wrote:They are at least as hardy as a wizardSo your roc animal companion is supposed to stand at the back of the party and throw fireballs and cast wall of stone?
at lv 1 and maybe 2 when they are as hardy as the wizard, You have them move and ready and then full attack. But they don't stay squishy forever, they quickly get enough HP to take a hit and not worry about insta-death, and they have great AC to help them never need HP.
| Ryan Freire |
the idea behind huntmaster is you have bane, and it's amazing. Plus many say the spell list is better with better buffs. so yes you don't get a second focus, many say it's still better.
Standard hunter buffs animal companions better, sacred huntmaster buffs you better. It all depends on where you want to put your focus. Bane is lovely, i prefer animal growth + atavism on a pouncing machine.
| Ciaran Barnes |
This is how I would make the character. Going form the stand point your making a melee hunter.
Human
Hunter
HB: Eye for Talent
1: Huntmaster
2B: Outflank
3: Power Attack
3B: Tandem Trip
5: Lookout
6B: Improved Spell Sharing
7: Stick Together
9: Escape Route
9B: Intercept Charge
Improved Spell Sharing requires 10 ranks in Spellcraft.
| swoosh |
Small Cat is the best over all animal companion you can get. Over all the large cat will do a tiny bit more damage. However the Small Cat makes up for that in their defenses are much stronger then a Large Cat.
Both of those are a bit over/understated. The small cat doesn't get rake or pounce (which is quite a bit of damage, never even bringing up the weapons themselves) and defensively is only up by a few points of AC (and has a worse will save). Compare to the Warcat instead and it's only up 1 AC.
The biggest advantage is that because the small cat gains its big advancement at level 4 it gets an edge in the 4-7 range.
| BadBird |
calagnar wrote:Improved Spell Sharing requires 10 ranks in Spellcraft.This is how I would make the character. Going form the stand point your making a melee hunter.
Human
Hunter
HB: Eye for Talent
1: Huntmaster
2B: Outflank
3: Power Attack
3B: Tandem Trip
5: Lookout
6B: Improved Spell Sharing
7: Stick Together
9: Escape Route
9B: Intercept Charge
Improved Share Spells requires 10 spellcraft, and sucks.
Improved Spell Sharing doesn't, and is awesome.
| andreww |
I play multiple pet using classes in PFS and I have yet to see large size be a particular hindrance. Personally I am a fan of the constrictor snake at 4th (the size increase is a major boost) and the roc or ankylosuarus at 7th. Always available flight is often game defining at that level and the ank's stun ability is extremely dangerous.