The strongest animal companion


Advice

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As title suggests I'm looking for feats, items and etc. that will strengthen my animal companion I had planned on going hunter as a base class if that helps.


Had you already decided on what the actual companion type will be, or were you also looking for which AC to select?


I was looking at Warctr I think it is


What's your PC race? Do you want to ride the AC ? Are you prepared to take level dips ? Have you thought about a god to worship ?


Sorry warcat


Hunter base class was thinking about taking Evagelist of Erastil to get those boons and not sure about mounted or not yet


Also for race was thanking asamar because of the divine template I can apply to my AC


Summoning a double of the AC with all those teamwork feats is hilariously broken imho


Yup someone showed me the boom of Erastil like last week an I was just like that sounds super fun and probably also super strong


Any recommendations for feats or items that would buff my AC preferably static ability or plus so I could get most DMs to agree that the copy will also get the ability or plus


Warcat is the best animal companion. Banned in pathfinder society for that reason. If that's not allowed then the tiger is always a strong fallback.

I would recommend Sacred Huntsmaster archetype over Hunter, trades out Judgements for animal companion and hunter aspects, very strong archetype. The buff spells from Inquisitor are better for you the player.

For feats there is a teamwork feat that when you cast a buff on yourself it will affect both you and your animal companion. Take fates favored as a trait and have your animal companion take extra traits so they can have it as well. Divine favor on both you and your animal companion will be very nasty.

Outflank is an amazing teamwork feat, recommend these as your first 2 bonus teamwork feats.

Want to get Barding for your animal companion, with an Inquisitor you can later cast magic vestment on it.


Boon of Erastil is pretty silly when you already have one AC that shares your Teamwork Feats.

To improve the Companion's armor class, you could always spend one or more feats on armor proficiency and purchase armor. That can get expensive if you have it enchanted, but even mundane armor can be a big bonus on top of their regular armor class. A big cat at higher level with one point put into Dex to get it to 18 has +4 AC from Dex. If you're ok with the theme and allowed Eastern items, a Mithril Tatami-Do (kind of samurai armor) would allow that full +4 from Dex while giving +7 AC (before enchantment). Less feat intensive would be a Mithril Agile Breastplate, which gives +6 AC and allows full +4 Dex (before enchantment).

Edit: I like Sacred Huntmaster, too, actually.


eye for talent for humans or the equivalent ability for halflings gives +2 to a stat for your companion. Gives it a nice boost if you're focusing on your pet.


Thanks for the recommendations on teamwork feats haven't quite gotten that far yet any feats that stand out as helpful for animal companions (both that I could take the boost him or he could take for good senergy or to boost himself?)


That sacred huntmast did look pretty nice but you get the second animal focus so late it's basically irrelevant almost compared to if I stayed with hunter I would get it at lvl 8


the idea behind huntmaster is you have bane, and it's amazing. Plus many say the spell list is better with better buffs. so yes you don't get a second focus, many say it's still better.


I'll look into it a little more then any other recommendations?


I plan to be ranged with a bow at least partially (most likely minimal bow feats possibly the one that allows me to do attacks of opportunitys)


While a Wolf isn't the strongest creature on a base-line, their heavy bite and free trip attack can really start to stack up when they're being used in coordinated melee combat - Paired Opportunist, Tandem Trip, Coordinated Maneuvers, Pack Attack, Dirty Fighting and so on. If you're helping a wolf make a frenzy of heavy-hit-plus-trip attacks, things can get savage. And a Hunter is in a perfect position to work teamwork feats with a trip-monster companion.


Look at the small cat (leopard or cheetah). Putting stat bumps into Dex (Eye for Talent even better). Get a Amulet of Mighty Fists/Agile with Weapon Finesse and you got a very hard to hit, fast, hitting often cat.

9th level Animal Companion

Cat, Small
Size: small
Speed: 50
Str 15
Dex 28 (+2 from Eye for Talent, +2 4th level, +1 9th level stat)
Con 16 (+2 at 4th level, +1 stat bump at 4th level)
Int 2
Wix 12
Cha 6
AC 27 w/o armor
Feats: Weapon Finesse, Combat Reflexes, Power Attack, Extra Item Slot
Melee: Bite +15, 1d4 +11; 2x Claw +15, 1d2 + 11 plus trip

Put a Cloak of Resistance on you cat (with the extra item slot feat). Better than Iron Will.

Liberty's Edge

No love for the Raptor? You end up with something like 5 attacks and pounce.


Thanks for the ideas but I was more looking for feats like Totem beast (which I just stumbled upon)


Just to note - Animal Focus enhancement bonuses won't stack with item bonuses. That often gets overlooked.

Silver Crusade

Having played multiple hunters at this point. What is the best animal companion depends greatly on the type of adventure your on. If I was to pick the best animal companion over all. Small Cat is the best over all animal companion you can get. Over all the large cat will do a tiny bit more damage. However the Small Cat makes up for that in their defenses are much stronger then a Large Cat. If the campaign takes place out side for the most part. Like kingmaker, or giant slayer adventure paths. That is the only time I would ever recommend large size animal companions. In almost any other adventure path the size becomes a hindrance.

As for feat's like totem beast. Their are very few feat's that are animal companion specific. Spirit's Gift(Advance Class Guide) is the only one I can think of that's not in Animal Archive.

Team work feat's to look at.
Escape Route, Improved Spell Sharing, Intercept Charge, Lookout, Stick Together, (&Improved)Swap Places,

Equipment suggestions.
Headband of vast intelligence: Gives you 6 extra tricks for every 2 points of int. On top of that it gives your animal companion a max skill rank.

My suggestion
Race: Human Class: Hunter Animal Companion: Small Cat
Human Feat: Eye for Talent: +2 Dex
1: Huntmaster
Human Favored class bonus +1 Skill rank to animal companion.

animal companion
Cat, Small (Cheetah, Leopard)
Size Small
Speed 50 ft.
HD 3D8+6
AC 19 +7 Dex, +1 natural armor, +1 size
Attack bite +9 (1d4+1 plus trip), 2 claws +9 (1d2+1)
Ability Scores Str 12, Dex 25, Con 13, Int 2, Wis 12, Cha 6(+2 Dex Animal Focus 24hr)
Special Qualities low-light vision, scent.
BAB +2
Fort 4 Ref 10 Will 2
Feat's: Weapon Finesses, Toughness
Skill Ranks: Perception 1 (Total 5) Survival 3 (Total7 Track by Smell 11) Maxing out perception, and survival, then use a headband of vast intelligence to gain acrobatics at max skill ranks.

Swiftbrook wrote:

Dex 28 (+2 from Eye for Talent, +2 4th level, +1 9th level stat)

Con 16 (+2 at 4th level, +1 stat bump at 4th level)

At level 10 the bonus for animal focus is +4 and affects two ability scores. It last until changed by the hunter so you should count it in their ability scores.

Dex 32 (+2 Eye for Talent, +2 4th level, +1 9th level, +4 Animal Focus)
Con 20 (+2 at 4th level, +1 stat bump at 4th level, +4 Animal Focus)


If you have a large animal, Narrow Frame takes much of the nuisance out of getting through tight spaces, at least.


Gotcha so animal companion wise I should be looking at the small cat but what should my feats look like up to level 10?

Silver Crusade

This is how I would make the character. Going form the stand point your making a melee hunter.
Human
Hunter
HB: Eye for Talent
1: Huntmaster
2B: Outflank
3: Power Attack
3B: Tandem Trip
5: Lookout
6B: Improved Spell Sharing
7: Stick Together
9: Escape Route
9B: Intercept Charge
Animal Companion (Hunter level)(If your using the rule you need the feat to use item slots)
1: Weapon Finesses (Note the Trip is off bite so you use the same modifiers for the CMB as you do the attack role. The only adjustment is you get a +1 size mod for attack, and -1 size mod for CMB. So your trip will be two points lower then your attack role. That's also why you don't need the Agile Maneuvers feat.)
1: Toughness
4: Power Attack
7: Dodge (Extra Item Slot Wrist: Bracers of Armor)
9: Combat Reflexes (Extra Item Slot Head: Headband of vast intelligence)


What does the B's stand for here (like HB and 2B etc.) also would it be a good idea to go asamar with the pass for human trait (basically would allow me to take that human specific feat huntsmaster I believe you put here and also make my Cat have the Devine template)


I always thought the Roc sounded a good overall bet.... just the mere fact that youre flying prevents a lot of problems


doc roc wrote:
I always thought the Roc sounded a good overall bet.... just the mere fact that youre flying prevents a lot of problems

As fragile as a Dixie cup, though. A roc animal companion is basically a consumable item.


Theyre not that bad!!


They are at least as hardy as a wizard


Chess Pwn wrote:
They are at least as hardy as a wizard

So your roc animal companion is supposed to stand at the back of the party and throw fireballs and cast wall of stone?

Silver Crusade

Human Bonus Feat, 2 level hunter bonus feat etc.

Sovereign Court

There's also the Gorthek, but that is also not legal in PFS


Orfamay Quest wrote:
Chess Pwn wrote:
They are at least as hardy as a wizard
So your roc animal companion is supposed to stand at the back of the party and throw fireballs and cast wall of stone?

at lv 1 and maybe 2 when they are as hardy as the wizard, You have them move and ready and then full attack. But they don't stay squishy forever, they quickly get enough HP to take a hit and not worry about insta-death, and they have great AC to help them never need HP.


Ok if that's so then are you aware for your teamwork feats you still have to meet the requirements for them? Because if I'm correct you need improved trip to take tandem trip


Scratch that I was thanking of another feat thought it was the one that said if an adjacent ally fails a trip then you get a chance to trip their target


Chess Pwn wrote:
the idea behind huntmaster is you have bane, and it's amazing. Plus many say the spell list is better with better buffs. so yes you don't get a second focus, many say it's still better.

Standard hunter buffs animal companions better, sacred huntmaster buffs you better. It all depends on where you want to put your focus. Bane is lovely, i prefer animal growth + atavism on a pouncing machine.


Amplified Rage + Ferocious Beast would require a lot of feats and a couple of Barbarian levels, but yikes...


calagnar wrote:

This is how I would make the character. Going form the stand point your making a melee hunter.

Human
Hunter
HB: Eye for Talent
1: Huntmaster
2B: Outflank
3: Power Attack
3B: Tandem Trip
5: Lookout
6B: Improved Spell Sharing
7: Stick Together
9: Escape Route
9B: Intercept Charge

Improved Spell Sharing requires 10 ranks in Spellcraft.


calagnar wrote:
Small Cat is the best over all animal companion you can get. Over all the large cat will do a tiny bit more damage. However the Small Cat makes up for that in their defenses are much stronger then a Large Cat.

Both of those are a bit over/understated. The small cat doesn't get rake or pounce (which is quite a bit of damage, never even bringing up the weapons themselves) and defensively is only up by a few points of AC (and has a worse will save). Compare to the Warcat instead and it's only up 1 AC.

The biggest advantage is that because the small cat gains its big advancement at level 4 it gets an edge in the 4-7 range.


Ciaran Barnes wrote:
calagnar wrote:

This is how I would make the character. Going form the stand point your making a melee hunter.

Human
Hunter
HB: Eye for Talent
1: Huntmaster
2B: Outflank
3: Power Attack
3B: Tandem Trip
5: Lookout
6B: Improved Spell Sharing
7: Stick Together
9: Escape Route
9B: Intercept Charge
Improved Spell Sharing requires 10 ranks in Spellcraft.

Improved Share Spells requires 10 spellcraft, and sucks.

Improved Spell Sharing doesn't, and is awesome.


I play multiple pet using classes in PFS and I have yet to see large size be a particular hindrance. Personally I am a fan of the constrictor snake at 4th (the size increase is a major boost) and the roc or ankylosuarus at 7th. Always available flight is often game defining at that level and the ank's stun ability is extremely dangerous.

The Exchange

Constrictor snake - how do you put barding on them?

Ank stun is fine, sure, but I often found to hit a problem, besides the DC isn't very high and most monsters have a high fort, so more often then not, even if you hit, it doesn't land.


Just a Mort wrote:
Constrictor snake - how do you put barding on them?

Chainmail-snake wins on style points. He just needs a belt.

The Exchange

I believe snakes don't have the anatomy for barding. You need to use barding stitches, which aren't PFS legal due to animal cruelty. That being said, wands/potions of mage armor are fine.


Just a Mort wrote:
I believe snakes don't have the anatomy for barding. You need to use barding stitches, which aren't PFS legal due to animal cruelty. That being said, wands/potions of mage armor are fine.

You're no fun. When a 20-foot slithering chainmail sock comes for you, you'll know why.


Don't blame him. Blame Paizo for making it so hard to outfit some animal companions and the people who run PFS for banning the only way to get it done.


Oh, they're all getting snaked. Just watch.

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