Lets build Super-Wolverine for a friend.


Advice


Alright friends, I'm trying to help a friend of mine with a Bloodrager build that fully relies on Natural Attacks.

So far everything permitted if approved by the DM,25 Point-Buy.

So the Primalist/Rageshaper is the obvious start here, going Draconic with Orc for massive strength and claws on command. The next step is getting us some nice Animal Fury and Lesser Beast totem.

We're just theorycrafting and getting our heads filled with rules and contradictions, so if anyone could hit me up with some advice or premade builds that would be -very- appreciated.

Thank you in advance!


What level are we speaking about. Access to the good bonuses of the orc bloodline (via Eldritch Herritage feat chain I assume since its not bloodrager bloodline) comes online way too late to be usefull for any build that will be played mostly before lvl 15.
As a natural attacker you want access to more than one natural attack for sure, so the Naga bloodline (for bite) might be more practical for you than draconic.
Other that that it builds itself naturally, so I don't see your problem. Grab power attack, cornugon smash, arcane strike, cruel amulet of mighty fists and get pounce from the beast totem line.


Level 8 so far, it's likely going to see 17.
And yeah, I guess it does build itself, I'm just interested in advice alongside tips & tricks.

Also, draconic gives you two claws for free, so that's two sets of 2 Primary Claw Attacks and 1 Secondary Gore from Animal Fury.
Or I might have gotten it wrong and am spoutting nonsense.


I believa you can't make 2 sets of claw attacks unless you are flying (so you can make the second pair of attacks with your feet) or have 4 arms. 8+ is high enough that you can expect to fly reliably for the most of your carrier so its ok I guess.


Anger Nogar wrote:
I believa you can't make 2 sets of claw attacks unless you are flying (so you can make the second pair of attacks with your feet) or have 4 arms. 8+ is high enough that you can expect to fly reliably for the most of your carrier so its ok I guess.

Claw Attacks with your feet are pretty much Talon Attacks, which are not the same thing.

I was thinking the way to get Talon Attacks was to Wildshape into a Megaraptor Dinosaur. But if you don't want to go Druid, you can still cast Beast Shape as a Bloodrager, can't you? Or better yet, if you cast Monstrous Physique, you can Polymorph into a 4 armed Sahaugin and get 4 claw attacks that way.

I was thinking the way I wanted to get a Gore Attack was with a Helm of the Mammoth Lord.

If you take a level in White Haired Witch, you also get a Hair attack.

But while these are the makings of an awesome Natural Attack build, this isn't Wolverine.

Wolverine has adamantium and fast healing. Wolverine has scent.

So, I am thinking play a Catfolk. They get Scent and Claws as Racial Abilities.

There is a Catfolk Weapon, Claw Blades, that you can get in Adamantine.

I guess you can just cast Infernal Healing, and get Fast Healing that way.

You can always wear Adamantine Armor, of course.

If you take 5 levels in a class that grants a Protector Familiar, you enjoy Shield Other. I like doing this with Alchemists: Tumor Familiars get Fast Healing 5.


Claw Attacks on you feet are still claw attacks. Talons are simply claws that deal only slashing damage.

Making claw attacks with your legs is totally viable and that is how most quadrupeds with claw attacks do it.

It's a bit weird on a humanoid though.

Despite the title I don't think the OP wants to build Wolverine as close to the original as possible - he just wants a durable bloodrager that attacks with natural weapons.

Scarab Sages

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Per the FAQ, a biped cannot have claws on feet.


Anger Nogar wrote:
Despite the title I don't think the OP wants to build Wolverine as close to the original as possible - he just wants a durable bloodrager that attacks with natural weapons.

Perhaps, but because of the title, I felt compelled to raise the point and feel that it was right to do so.


If you want to be Wolverine, don't use claws. Buy a pair of adamantine tekko-kagi and a Wand of Hide Weapon. ;)


Right, Gisher. I was wondering why no one mentioned the tekko-kagi! They're literally wolverine claws.

TWF Barbarian or Brawler. Is there a brawler with rage? I know there's one with a mutagen! Take every single healing self-tap you can get and add toughness, and the deathless initiate lines. The only other thing I can think to do would be to chug potions of infernal healing like they're going out of style.

Barbarians get DR anyway, so the adamantine 'skeleton' is basically covered. It's the healing factor that's hard.

Scent is a rage power.


For the healing factor, I guess you could do an aberrant bloodrager with a tumor familiar with the protector archetype. At least that way you'd have essentially a HP pool with Fast Healing: 5.


Pathfinder Rulebook Subscriber
Scott Wilhelm wrote:
Anger Nogar wrote:
Despite the title I don't think the OP wants to build Wolverine as close to the original as possible - he just wants a durable bloodrager that attacks with natural weapons.
Perhaps, but because of the title, I felt compelled to raise the point and feel that it was right to do so.

I, too, tried to simply "make Wolverine", instead of the Bloodrager focus.

A Catfolk Fighter with Mutation Warrior and Savage Warrior archetypes were getting thrown around...


Regarding the "as close to original" part.
Talked it over with my friend and he says he's fine with either, be it a decent natural attack Bloodrager or a true Wolverine style build. Also, thank you for showing me the Tekko-kagi, they look pretty fun.


UPDATE

So, he actually just said that he's more affirmed in his decision...
Bloodrager it is, with the Draconic heritage as a must, since he seems to have gotten an interest in being from a tribe that has connections to Cloud/Storm Dragons.

Sovereign Court

Why not take the Spelleater archetype for the Bloodrager? Gets you a fast healing ability while raging. Seems more Wolverine that way and possibly stacks with the other two archetypes you have already.


Invulnerable barbarian DR = the metal exoskeleton.
Ranger 2 = permanent Claws. (RP as if he retract them).
Rage fit as well.

so.....Ranger 2 (natural weapon style for claws) barb X = a perfect score.

i picture DR as being hit and auto healed - like the DR ...

fight with improve unarmed strikes and 2 claws.

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